Babel Posted October 3, 2019 Report Share Posted October 3, 2019 El hace 3 minutos, Angel101 dijo: 03/10/2019 RIP BMS Le queda la baza de la campaña dinamica y que es gratis... 1 Quote Link to comment Share on other sites More sharing options...
amalahama Posted October 3, 2019 Report Share Posted October 3, 2019 Para poner en el changelog lo que han puesto del F-18 tras 3 semanas sin actualizarse casi que me lo ahorraba. Tristísimo... Quote Link to comment Share on other sites More sharing options...
Siegfried Posted October 3, 2019 Report Share Posted October 3, 2019 El hace 1 minuto, amalahama dijo: Para poner en el changelog lo que han puesto del F-18 tras 3 semanas sin actualizarse casi que me lo ahorraba. Tristísimo... Porque lo que hayan hecho lo hicieron para el 16 y ya lo veremos portado al 18 la semana que viene ...o la otra. Quote Link to comment Share on other sites More sharing options...
Fisu Posted October 3, 2019 Report Share Posted October 3, 2019 Joder que ganas de llegar a casa Quote Link to comment Share on other sites More sharing options...
Siegfried Posted October 3, 2019 Report Share Posted October 3, 2019 una hora casi para descargar 300 megas... (fibra de 100). debe haber algún error porque lleva descargados 318.2 de 297.9 y aún sigue descargando mas. Edito: He cancelado y lo volví a poner y ahora va mas rápido y son 1279 megas Quote Link to comment Share on other sites More sharing options...
Babel Posted October 3, 2019 Report Share Posted October 3, 2019 En cabina!! Quote Link to comment Share on other sites More sharing options...
Tundra Posted October 3, 2019 Report Share Posted October 3, 2019 muy bien el Viper. Qué raro queda el asiento, el joy pegado al carril de la cúpula y los mfds a tomar por saco allá adelante. buenos sonidos, y la textura exterior está como manchada en tonos marrón. alguien con VR, podría confirmar si ahora el VR zoom va supermega rápido? solo trae la skin de SW, correcto? Quote Link to comment Share on other sites More sharing options...
Bogart Posted October 3, 2019 Report Share Posted October 3, 2019 Voy a descambiarlo al mio le falta un MFD Quote Link to comment Share on other sites More sharing options...
Migmar Posted October 3, 2019 Report Share Posted October 3, 2019 Que buenos recuerdos me ha dado el estar en cabina, Machitos de kimpó forever 1 Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted October 3, 2019 Report Share Posted October 3, 2019 Que pasa? no veo mucho hype por aqui.... he he Empiezan a caer videos de usuarios Quote Link to comment Share on other sites More sharing options...
Typhoon Posted October 3, 2019 Report Share Posted October 3, 2019 4 hours ago, Tundra said: alguien con VR, podría confirmar si ahora el VR zoom va supermega rápido? Afirma Quote Link to comment Share on other sites More sharing options...
Hawkman Posted October 4, 2019 Report Share Posted October 4, 2019 (edited) El hace 12 horas, Tundra dijo: muy bien el Viper. Qué raro queda el asiento, el joy pegado al carril de la cúpula y los mfds a tomar por saco allá adelante. buenos sonidos, y la textura exterior está como manchada en tonos marrón. alguien con VR, podría confirmar si ahora el VR zoom va supermega rápido? solo trae la skin de SW, correcto? Confirmo lo del zoom, me ha llamado mucho la atención. Edited October 4, 2019 by Hawkman Quote Link to comment Share on other sites More sharing options...
RAGDES Posted October 4, 2019 Report Share Posted October 4, 2019 vr zoom? What? Quote Link to comment Share on other sites More sharing options...
DuarthVader Posted October 4, 2019 Report Share Posted October 4, 2019 Pues muy molón pero, ¿no os parece que los MFDs tienen muy poco contraste entre el blanco y el azul? ¿Las líneas azules no deberían verse un poco más, sobre todo en la página del HSD? ¿Será un bug o es que es así en la realidad? Salu2. Quote Link to comment Share on other sites More sharing options...
gonvise Posted October 4, 2019 Report Share Posted October 4, 2019 (edited) Cómo veis la proporción de cabina en VR? Con mis reverb la veo pequeña, el stick parece para un niño Edited October 4, 2019 by gonvise Quote Link to comment Share on other sites More sharing options...
Hawkman Posted October 4, 2019 Report Share Posted October 4, 2019 El hace 10 minutos, gonvise dijo: Cómo veis la proporción de cabina en VR? Con mis reverb la veo pequeña, el stick parece para un niño Yo juego con el ajuste de distancia en las opciones VR de DCS y lo pongo mas o menos grande. Quote Link to comment Share on other sites More sharing options...
gonvise Posted October 4, 2019 Report Share Posted October 4, 2019 13 minutes ago, Hawkman said: Yo juego con el ajuste de distancia en las opciones VR de DCS y lo pongo mas o menos grande. He estado leyendo un rato sobre el IPD de dentro de DCS, y parece que hay que ponerlo como el que ponemos en las gafas... yo hasta ahora ni lo había tocado la verdad, pero sí que parece que si no está correcto la percepción de profundidad puede cambiar y originar esto. Luego pruebo... Quote Link to comment Share on other sites More sharing options...
Hawkman Posted October 4, 2019 Report Share Posted October 4, 2019 Ajusta la proporción de la cabina, yo lo ajusto a ojo y no coincide con el IPD que tengo puesto en la configuración de las gafas... pero eso al gusto. Puedes hacer que parezca la cabina gigante o diminuta. Quote Link to comment Share on other sites More sharing options...
Angel101 Posted October 4, 2019 Author Report Share Posted October 4, 2019 Toma de referencia el stick... en mi caso al tener el warthog es facil hacer coincidir tamaños. Luego el resto de la cabina escalará igual. Por cierto. En VR es lo mas espectacular. La cupula es perfecta para dogfight. Le falta que le ajusten el modelo de vuelo. Quote Link to comment Share on other sites More sharing options...
Renko Posted October 4, 2019 Report Share Posted October 4, 2019 (edited) En la release esta más verde que el Hornel cuando salio Bugs y W.I.P por doquier. Por ejemplo las luces externas no funcionan, no se puede hacer refuel, y no se pueden meter WP nuevos. Entre otras cosas Le queda mucho trabajo por delante al Viper (Ah y cosas preocupantes como el supuesto copy&paste del radar el F18, segun dice este usuario: https://forums.eagle.ru/showthread.php?t=250952 ) Edited October 4, 2019 by Renko Quote Link to comment Share on other sites More sharing options...
amalahama Posted October 4, 2019 Report Share Posted October 4, 2019 Bueno a ver, que estamos en el día 1 del early access, creo que es bueno ajustar las expectativas... Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted October 4, 2019 Report Share Posted October 4, 2019 (edited) Me llego al email: Quote Development Start Every aircraft starts from the engine and flight model and follows by 3D modelling and development of all the systems. We started to develop the heart of the Viper in October 2018 creating the needed design documents and collecting as much information available to us. The main production phase started in April 2019 with many placeholder objects up to what you see now this will continue until the module is considered feature completed and can be moved from Early Access to release. Development Speed We have never developed a product so fast. Not only is this a testament to our amazing development team, but it also showed the value of creating core technologies that can be applied to multiple aircraft. The development of projects that are similar in tech will always help the speed of creating new tech. You can even see this in our WWII aircraft with similar engine types, and new tech for those. Current Early Access Features As development starts, a plan is put into place on what the key features will be required to make an enjoyable product in an Early Access environment. Much thought is always put into what will allow the most gameplay with features still to come. Even development of the Hornet, and what was most popular as it developed, as an example, the targeting pod. Of course, this is all based on how the systems tie together in development, and sometimes that can push much-requested features further out, you can see this with IFF as an example. F-110-GE-129 turbofan engine AN/APG-68(V)5 multi-mode radar AN/ALR-56M Radar Warning Receiver CCIP (Common Configuration Implementation Program) update ALE-47 countermeasure system Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI) RWS, SAM, and ACM A/A radar modes RWS, SAM, and STT air-to-air radar modes BDU-33, GBU-10, GBU-12, Mk-82LDGP, Mk-82AIR, Mk-82SE, Mk-84LDGP, CBU-87 CEM, and CBU-97 SFW unguided bombs 2.75” rockets Helmet Mounted Cueing System (HMCS) AIM-9L/M/P/X Sidewinder AIM-120B/C AMRAAM M61A1 20mm cannon Litening targeting pod New developments for the Viper TWS and other A/A radar modes Multifunctional Information Distribution System (MIDS) Link 16 Data Link Identify Friend or Foe (IFF) A/G radar modes AGM-65D/G/H/K Maverick AGM-88C HARM AN/ASQ-213 HARM Targeting System (HTS) GBU-24A/B laser-guided bombs BRU-57/A Smart Rack CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM) GBU-31/A and GBU-38/B JDAM AGM-154A and AGM-154B JSOW Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF Night Vision Goggles (NVG) ALE-50 towed decoy What to wait for next? IFF TWS Programs for CMDS Autopilot (HDG SEL and STRG SEL modes) INS setup and DED page FM/FLCS/engine tuning AA and AG mode missing indication Current Known issues With this Early Access release, we have already identified and are tracking the number of issues that were not fixed for this build. If you see the issue listed here, there is no need for it to be reported in the 'Verified Bug' section for the Viper on the forums. All things Damage Model are currently WIP Pilot body WIP Wing Flex WIP DED symbols not affected by reflection Seat Shadows in the cockpit not complete LAU-3 firing issues after reload LERX vortexes only on-air start Some stores alignment issues remain Tanker can send 'transfer complete' in error OBOGS BIT Switch isn't clickable MPO check shows nothing Depressible Reticle Switch doesn't affect on HUD Some MP sync issues remain AoA bracket is bouncing around while taxiing under 60kts. No animation on the engine inlet fans Pilot shows still in the cockpit after ejection EQUIP HOT caution light doesn't illuminate after for AIR SOURCE selected OFF AWACS Declare not available ENG CONT switch doesn't affect nozzle position Trying to eject with seat unarmed causes ejection soon as the seat is armed HUD IAS delta is too big comparing with info bar In certain cases, Afterburner flame overlaps engine nozzle HUD velocity switch doesn't display Ground Speed AR floodlight and other lights on fuselage doesn't work ALT GEAR Handle isn't clickable HUD Brightness Control Switch not functioning EMER Jettison and GRND jettison not functioning Seat adjustment moves POV but not model PNEU label is not displayed Hook doesn't extend Infobar shows wrong flaps value Stores Drag WIP Active and Time to Intercept calculations for DLZ Q&A from community Q: The number of available skins?A: Default skin only.Q: Can I use bonuses to purchase?A: Yes.Q: Why is the DED not listed at all? Are there no plans to fully simulate the DED?A: DED is an important part of different systems. As functionality for these systems is added, corresponding pages on DED will be added.Q: Are there any plans to include a virtual pilot for the Viper?A: Of course.Q: How is the FBW-based PFM developed from publicly available data to something that is actually so close to reality that a Pilot/SME is able to validate it and sign off on?Q: The FLCS for the F-16 had to be constructed from the ground-up. How was that process?A: Building FLCS from scratch was a difficult task, requiring a lot of research and a lot of effort, due to complexity and a lack of information. F-15C and F/A-18C development experience came in handy.Q: When implementing something like the RWS radar mode into the F-16, how much of that code is able to be transferred straight from the F/A-18C into the F-16C, and how much has to be modified/rewritten completely?Q: How much common codebase do the Viper and Hornet have? Will developing systems and weapons for both be seamless and much easier as EA development continues? Can this common base also be applied to future fixed-wing products like the F-4E?A: Significant amount of code has been reused, which greatly simplified and accelerated development. In the future, this will help in the development of other modules. However, there are still many things we created from scratch.Q: In the future will there be other variants?Q: is there ever going to be DLC's for F-16 that simulate different F-16's? ( i.e Block 40 Night Falcon, Block 30 )A: Perhaps, we will consider this option.Q: Is the Sniper pod still being considered further down the road?Q: Will the sniper pod make a return?A: Yes.Q: Will Hornet and Viper be feature-tied when it comes to development and update? So if one got AGM-65 (just an example), will the other be getting it at the same time? (or around the same time?)A: We will try to. It is in our interests too.Q: Was wondering if there are plans to implement the Viper's AGCAS to save pilots from GLOC death.A: Too modern for the modelled variant.Q: How will LGB's work starting online from a cold/dark empty plane on day1? I.e. where do you set the LGB code? Will this be a server setting that bombs will default to?A: Laser code is set in a mission in EA. Later we will add the ability to set the code on a runway, similar to F-5E-3.Q: Is there anything more you can share at this point regarding Ground Radar?Q: How far is the development regarding ground radar?A: Work in progress.Q: For us who don't have cool detents on our throttles, is there any plans to add a similar feature the hornet has (the finger lift to after burner) that'll prevent me from accidently hitting the burner when I'm trying to only go to full mil?A: It's already in EA.Q: Can HARM targeting system and Litening targeting pod be mixed in the future?A: Carried together - yes.Q: The F/A-18 already has HARM. Will we be seeing that available for the Viper in POS/HAS modes before the HTS pod is released, or will you be waiting to release them as a bundled upgrade?A: We will start from common modes and then proceed to HTS.Q: When can we expect TWS for the f-16?A: This is one of our priorities for the near future.Q: What are the deliverables expected of the F16 Viper before the developers move back onto completing the Hornet?A: Engineers will return to Hornet development in the near future.Q: Will there be a "Viper mission of the week (month? can't remember)" like you initially did with the Hornet?A: About once a month.Q: How do I turn on TACAN?A: Switch MIDS LVT knob to the ON position. Edited October 4, 2019 by BRISAFRESCA Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted October 4, 2019 Report Share Posted October 4, 2019 Quote Link to comment Share on other sites More sharing options...
Angel101 Posted October 4, 2019 Author Report Share Posted October 4, 2019 45 minutes ago, BRISAFRESCA said: Joder no lo he visto aun pero es un poco pronto para hacer comparativas, ¿no? Quote Link to comment Share on other sites More sharing options...
Renko Posted October 4, 2019 Report Share Posted October 4, 2019 (edited) Bueno yo las expectativas no las tenia altas ni mucho menos. Solo señalaba lo "verde" que ha salido No imaginaba yo que lo sacaban tan tan justito Edited October 4, 2019 by Renko Quote Link to comment Share on other sites More sharing options...
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