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Lanzamiento de la Prepar3D v5 (14 de abril)


BRISAFRESCA

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De iFLY:

 

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Hi All,

 

Given the announced changes in P3D v5, it’s probably no surprise that current iFly products are not compatible with Lockheed Martin’s next version of their flight simulation software.

 

Work is ongoing to develop an updated version of the iFly 737NG which will be compatible with P3D v5.  No update of the iFly 747-400 series is currently planned.

 

The price for the updated iFly 737NG will be announced when we are closer to release of the product.  There will be a special price for current users of iFly 737NG FSX and P3D software.  Details on the special price will be made public at a later date when purchase mechanism details are finalized, but expect to use the Flight 1 Purchase Agent.  As iFly users know, we do not announce release dates or speculate about release dates.

 

Also, in today’s world plans may very well need to change, and we will advise you if that happens.

 

https://ifly.flight1.net/forums/ifly-737ng-and-747400-series-p3d-v5-compatibility_topic18247.html

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11 hours ago, BRISAFRESCA said:

mas videos y esto es feo feo......, si de verdad es asi, pase por caja para un add on de luces nocturnas......

 

 

Uau!! En FS2004 había un addon (¿Se llamaba Night Environment?) con mejor aspecto que esto. ¿Qué han hecho estos tíos de LM?. ¿Son los mismos?

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51 minutes ago, mauri said:

Uau!! En FS2004 había un addon (¿Se llamaba Night Environment?) con mejor aspecto que esto. ¿Qué han hecho estos tíos de LM?. ¿Son los mismos?

 

Si night enviroment para fs9, fx, p3d...., lo unico aceptable que se ve en el video son las luces dinamicas de aterrizaje, se hubieran ahorrado el video pero mira el lado bueno nosotros ya sabemos a que atenernos

 

saludos

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17 hours ago, BRISAFRESCA said:

mas videos y esto es feo feo......, si de verdad es asi, pase por caja para un add on de luces nocturnas......

 

 

He visto ese video entero, antes solo un par de segundos. Es una broma de los de FSelite. Hemos caído como pipiolos. Al menos yo. Pero como cualquier cosa es posible en el mundo de la simulación doméstica me había parecido posible. 🤔

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26 minutes ago, mauri said:

He visto ese video entero, antes solo un par de segundos. Es una broma de los de FSelite. Hemos caído como pipiolos. Al menos yo. Pero como cualquier cosa es posible en el mundo de la simulación doméstica me había parecido posible. 🤔

 

donde dice que sea broma???

 

Mas videos

 

 

Edited by BRISAFRESCA
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Es cierto que en ningún sitio pone que sea broma, pero tiene que serlo. No puede ser cierto. Sólo con ver la textura de la pista en 01:08, el cockpit de esa Cessna, el aspecto del terreno en 02:11, esa iluminación de la pista desde lejos en 02:21...

 

Es que FS2004 se veía mejor. Yo creo que esto es de FS2002. Mirad este: 

No hay tanta diferencia. 

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Prepar3D v5: (P5D)
We have been guests of Lockheed Martin in their testing program now for some years, and with the public pronouncement of the arrival of P5D I want to give you some clarity on how we plan to handle the transition:

Prepar3D v5 is a major version change for Prepar3D as evidenced by their decision to change from 4.x to 5.x. When we first entered the Prepar3D marketplace, we indicated that pricing on our products would be higher in part because the platform is evolving and this will require development time and management to keep products up-to-date moving forward. The benefits of this have been realized as Prepare3D moved from v3 to v4, and from v4 to V4.4 with PBR, and now to v5. We continue to keep the product line in step with the changes, and we are continuing to roll those changes to you so that you can also keep in step with the platform changes.

What'll It Cost?: At this time we do not see any compelling reason for additional costs to our Prepar3D customer base.

P5D Product Updates: As of this moment, to the best of our knowledge, our core products are compatible with the new version of Prepar3D right out of the box- excepting of course that we do not yet have installers available for customers who wish to upgrade to P5D. We will be rolling out installation updates to our existing Prepar3D product line during the coming days/weeks/months that will allow customers to utilize our products in both the P4D and P5D environments.

How will I get the Update?: Details are pending- but the plan we are currently evaluating is to update the existing installers to recognize and handle installation for P5D. There are a few complexities here in terms of file size, a decision on whether to remove the P3D (version 3, for clarity) to it's own installer, leaving P4D/P5D in the same installer, or to make a brand new P5D installer that is unique to the platform. We are working with a couple of test units to see which we like more and which is more sustainable long term.

Are My Existing Products Already Compatible?: To the best of our knowledge thus far, yes- which means only that our initial testing has shown that they are but we might find a few knee-knockers later on that will need to be resolved. The issue of course is installation- and some users will be comfortable doing a hand installation of an existing product- others will not... We cannot/will not support anyone doing a hand-installation simply because there are too many ways a user can goof it up- but hopefully we'll have new installer mechanisms for you before you need to worry about taking matters into your own hands.

Will we be adding new P5D features?: Yes- of course. That being said, P5D really is evolutionary on the airplane side. While I don't speak for Lockheed Martin, I suspect their focus was on the engine, rendering and efficiency, thus leaving most of the airplane feature side static except for some minor evolutionary changes. That benefits all of us right now with a faster pivot-to-P5D.

When will the new P5D installers be ready?: Just as soon as we can have them available. It may take a few days, to a few weeks to get all of them done. In a perfect world they will be ready for you on 14APR20... It has been my experience that the world is rarely perfect- but that doesn't stop us from trying.

How Long will we develop for P4D?: That remains to be seen. Right now from *our* perspective P4D/P5D are really very very similar so supporting them both is quite easy. Over time I anticipate P5D will separate itself from P4D and that may cause us to decide end development specifically for the P4D platform. Right now we do not see anything on the event horizon that causes us concern in this regard.

If I buy the 747 or 777 or DC-6 on sale before the 14th?: Yup. You get yourself a fantastic simulation you can use immediately in P4D, and the moment we have the updated installers that recognize P5D, you can use them in the new platform too... without any hassle, hoops or hostage payments.


Okay- I think that covers us for today... I have more debugging work to accomplish tomorrow on the 737, but I am sure I'll be checking on a bit later in the day.

 

 

https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/56214-12apr20-easter-morning-with-a-social-distancing-bunny-your-pmdg-weekend-update#post56228

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Bueno, esta tarde lanzaran la V5 y el precio de la version academica se mantiene igual que en la v4, se confirma que no existe opcion de actualizar desde la v4 a la v5

 

La web de p3d no carga

 

Aqui la info: https://fselite.net/news/lockheed-martin-prepar3d-v5-releasing-today-at-2000-gmt-pricing-information/

 

A estepar a la noche directos y reviews.

 

saludos

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mas info

 

Ya han sido publicados los requisitos minimos y recomendados de v5

 

Aqui los requisitos de hardware: https://www.prepar3d.com/system-requirements/

 

Tambien os dejo una comparativa que estan haciendo en avsim: https://www.avsim.com/forums/topic/573130-system-requirements-p3dv5-and-others/

 

Y un tema importante para los que tengais orbx: https://orbxsystems.com/forum/topic/190990-orbx-and-prepar3d-v5/

 

Esto es xp???, p3d???? o fs2020???? ya no se que pensar, el aspecto es increible pero el equipazo que se necesita para tal cosa.

 

EDITO: El VECTOR no es compatible con V5 y ahora ORBX acepta paypal de nuevo.

 

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Edited by BRISAFRESCA
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@mauri

 

Esta claro que el trabajo del pc queda ahora mas balanceado  o equilibrado entre la cpu y la gpu, gracias al dx12 que le resta trabajo a la cpu y lo deposita en la gpu.

 

Pero pero, aqui faltan dos cosas, cual es el equipo con el que se ha grabado????, cuales son los ajustes elegidos????, la mayoria de mortales tienen un pc de gama media y esta V5 pica muy alto en los requisitos tanto minimos como recomendados.

 

se ira viendo estos dias, hacen falta reviews mas detalladas y transparentes.

 

saludos

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AVISO:

 

Los de p3d han sacado un Hotfix 3 para la 4.5

 

https://fselite.net/news/lockheed-martin-releases-prepar3d-v4-5-hotfix-3/

 

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Changelog for Hotfix 3:

Client Fixes and Improvements

  • Added support for the Varjo XR-1 Mixed Reality (MR) headset.
  • Fixed bug preventing gaze select cursor from appearing in some cases.
  • Ownship can now follow waypoints when using the ActivateWaypointsAction.
  • The ActivateWaypointsAction now correctly sets waypoint requested distance values.
  • Fixed bug preventing waypoint list data from being queried by the PDK when running SimDirector.
  • Fixed bug preventing Camera System PDK calls from accessing the latest interface version.
  • Improved DIS wildcard handling and fixed issue preventing entity types from corresponding correctly in some cases.
  • Fixed bug preventing preview windows from rendering in SimDirector in some cases.
  • Fixed issue where shared cockpit would lag with more than four players in a vehicle.
  • Fixed QueryService call for the IDISManagerv450 interface.
  • Fixed issue causing irregular movements on nested attached objects.
  • Fixed multichannel startup crash seen in some cases.
  • Fixed issue where sound would still be muted in some cases when leaving multiplayer UI screens.
  • Fixed wave animation issues when changing wind directions over the 0/360 degree boundary.
  • Slew is now enabled by default in multichannel.
  • Added a command line argument to launch Prepar3D directly into playing back a flight recording.
  • Fixed cases where certain objects would have irregular movements in recording playbacks.
  • Fixed issue preventing metallic occlusion properties from loading correctly.
  • Fixed crash seen when loading airports with no taxiway paths.
  • Fixed issue where scenario actions would not fire when starting directly into multiplayer.
  • Improved handling of near clip in VR.
  • Fixed issue where autopilot state would not load correctly in some cases.
  • Fixed issue causing incorrect pitch to be set when loading an uncompressed 32 bit DDS texture.
  • Added controls to emulate the mouse scroll wheel when using Gaze Selection in VR.
  • Added support for the Varjo XR-1 Mixed Reality (MR) headset.
  • Multichannel clients can now use direct IP autostart.
  • Fixed issue where scenario objects would not handle events correctly in multichannel.
  • Fixed crash when resetting structured scenarios in multichannel.
    •  

Content Fixes and Improvements

  • Updated several DISEntityTypes.xml entries to ensure each default object is unique.
  • Removed invalid FuelTruck object from DISEntityTypes.xml.
  • Fixed flap configuration for the F-35A.
  • Fixed issue with F-16 effects being added twice by removing effect file extensions in F-16 config entries.
  • Fixed minor issues in the Basics of Flight scenario.
    •  

SDK Fixes and Improvements

  • Added functionality to the PDK for Structured Scenario support for Mission Objectives, Goals and Flight Segments.
  • Added additional multiplayer PDK service functions.
  • Fixed TrafficToolbox dump airport list to correctly parse airspace types.
  • Fixed issue preventing ImageTool from loading certain DDS textures.
  • Fixed event ID filter for mouse inputs to allow custom ISimObject instance-based properties.
  • Added [ClampingOnGround] variables to SimObjects to prevent stationary vehicles from sliding in some cases.

 

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  • 2 weeks later...

Primer hotfix:

 

https://www.prepar3d.com/news/announcements/2020/04/116506/

 

 

EDITO:

 

En avsim hay comentarios indicando que este nuevo hf aumenta el consumo de vram, obligando a reducir los ajustes, la posible razon es la venida de W10 version 2004.

 

Mas info: https://www.avsim.com/forums/topic/574358-p3d-v5-hf1-is-using-more-vram-than-before/

Edited by BRISAFRESCA
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No todo el monte es orégano, muchos fps en la v5 pero la maldicion del OOM regresa, aqui una explicación de porque ocurre la mala gestión de la vram y porque la 4.5 es mas estable.

 

Se supone que esto es el comentario de un desarrollador del maddog x hecho en un grupo privado de facebook llamado: FlytheMaddogX - PilotsFlythemaddogXpilots, el hf1 de la v5 no arregla nada, es superficial, y parece ser que van a subir los requisitos minimos del maddog en la v5 con una gpu de al menos 8Gb.

 

https://www.avsim.com/forums/topic/574772-flythemaddogx-announcement/?tab=comments#comment-4230569

 

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"P3D v5 hotfix 1 improved vram management compared to first release, but it's not enough when it comes to handle complex demanding addons. The problem borns with the choice of switching to DX12: on one side there are benefits for sure (and you can see them with the increased fps average), but memory management isn't provided by the directx environment itself anymore, like it was in DX11 (just to make an example, when you went out of vram in 4.5, fps dropped because gpu/vram data feed was sent to cpu/ram instead as a 'recovery action', which is a considerably slower bus but kinda a lifebelt: that's the typical case of fps drop with too many dynamic lts, that usually have a huge footprint on vram)... but, at least, the software couldn't crash no matter what. And that's the explaination why 4.5 is so stable.

 

So today memory management has become a critical task in the gaming industry development when using DX12, and it must be coded very well to not overflow card limits' in accordance of the minimum system requirements: now you have more performance firing power for sure, but no lifebelt.

 

P3D v5 consumes a lot of vram in DX12 environment, consider truesky option alone eats about 1Gb vram when enabled... and if you add a complex aircraft like the Maddog, (that even if it performs well on cpu makes extensive use of dynamic lighting and is full PBR rendered in 4K so it has a considerable vram footprint) + add-on sceneries and all other ecosystem addons we are used to in 4.5, well consider you will need at least a 8gb vram video card, or the chances of getting an OOM are 100% just after hitting the 'create scenario' button; but don't think 8gb is enough and safe, the OOM could be just about the corner if you start playing with views or start doing other tasks in windows 10 while flying, or have set settings sliders all the way to the right like in v4.5.
 
By our side, the Maddog is almost ready and we're just waiting for the official v5 trueglass release, meanwhile we are working on an extensive optimization process trying to save resources where possible, without compromising the quality of the product. IMHO today this should be a task each single developer should consider doing, instead of just providing existing v4.5 addons with updated v5 paths. This will become evident once all the liners, more demanding than simpler aircraft like the Maddog, will be released for v5.
 
We are confident something will improve anyway, there's also the new 2004 Windows 10 release mid May that *should* reduce by approx 1Gb system's VAS footprint, which is good because that extra free room could be occupied by P3D and this could make the difference between a happy flight or OOM 10nm on final. But the rest is all on LM hands, until a better optimized version is released it's all about owning a 8gb video card, tweaking and trying different settings to not exceed vram limits, and you will most likely have to make hard choices: decrease your addons quality (switching from 4k to 2k i.e. where possible, we will provide that possibility as we already do with v4.5) or moving P3D sliders to the left and lower overall graphic qyality, and find your own balance. Or buying a 11gb card of course.
 
But for the reasons explained in this long post (sorry) the mimum system requirements for the Maddog v5 version are: I5 CPU or equivalent, 8Gb RAM, 8Gb GPU, Windows 10 64bit. As for today's situation any video card with lower vram availble leads to 100% chances of OOMs."

 

 

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  • 1 month later...

Buenas noches, mi nombre es Mario, si me permiten voy a ser muy critico con esta nueva edicion de Prepar3D v5, en principio las aeronaves que trae son verdaderamente un desastre, en la cabina virtual no se ve nada, todo borroso y las terminaciones son pesimas, verdaderamente una burla, la seleccion de aviones por defecto tampoco aporta nada .  ya que los principales "gauges" no funcionan, parece pensado para ser un juego, en sisntesis, todo hace pensar que ademas de pagar ese dinerillo para este simulador van a tener que poner mas para comprar aeronaves como el 737 de PMDG (el mejor sin dudas) que todavia no saco la actualizacion para esta version. A favor, mejoro bastante lo dinamico de la arquitectura de grafica y visual, sobre todo de noche, pero sigue quedando esa sensacion que el planeta siempre esta cerca de nuestro trasero, a 1000 pies sigue viendose todo muy grande en el piso y eso quita bastante realismo. La interfase con algunos cambios esteticos mantiene su genetica. la aerodinamica aplicada a las aeronaves es pesima, si queres entrar en un "tirabuzon" todo es confuso y se transforma en algo asi como perdidos en el espacio, nada mantiene un orden de vuelo, todo poco real. en cuanto al impacto visual es, por lo menos en sudamerica muy malo, todo de color Caqui, muy de Irak toda la ambientacion, ahi hay que recurrir a los add ons por ejemplo de Orbx que es lo que uso en mi caso, van bien y no le quitan rendimiento, en fin, verdaderamente no justifico el cambio por el momento y si van a cambiar a esta nueva version lo aconsejable es esperar a que desarrollen aeronaves que justifiquen el cambio, asi como lo presentaron es simplemente un juego y no un simulador. gracias y perdon por lo extenso, abrazos a todos.

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Bueno, quedan dos patadas para que salga el FS2020, yo estoy en la alpha y ya he desinstalado el prepar y el xplane 11. Los gráficos son como si me hubiese despertado 10 años adelante, y aunque creía que los aviones no iban a estar a la altura hasta que se metiesen 3r party, van y sacan un A320 que, a estas alturas de la alpha, ya tiene hasta FMC con SID y STAR.

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