Jump to content

Parche 1.09 para Falcon 4: Allied Force


Guest

The full changelog for 1.0.9 is listed below:

PATCH 1.09 CHANGELOG ====================

ARTIFICIAL INTELLIGENCE

  • Gave player a little more time to clear the runway after landing.
  • Fix AI pulling up aggressively at takeoff and not flying the flyout modes anymore.
  • Section takeoffs reenabled.
  • ATC will no longer at the last second give a hold short order (because of aircraft landings) while the player is rolling onto the runway following a previous take runway instruction.
AVIONICS / WEAPONS
  • Fix an issue with Ramp Start / Idle detent not working correctly in specific cases.
CAMPAIGN
  • Correct team names for news messages in Balkans theaters.
COCKPIT
  • Fix the RWR large font bug.
  • Display correct AOA bracket
  • Correct HUD scaling in narrow resolutions (1280x1024)
  • Fix the "R" for Alt Radar position on HUD.
MULTIPLAYER
  • Fix for "Ace Factor" not being updated in dogfights human vs. human.
  • No client can change the server's Dogfight settings anymore. Furthermore, only the own and AI aircraft types can be changed now.
  • Fix AI bombing runways not causing hits when the host is in the UI.
  • Set maximum dogfight range to 75 nm.
USER INTERFACE
  • No more sound playing while importing ACMI files.
  • Fix loadout view of missing fuel tank for aircraft without A2G munition (e.g. F-14A/B).
STABILITY
  • Fix CTD when joining a TE with longer callsigns.

User Feedback

Recommended Comments

There are no comments to display.


×
×
  • Create New...

Important Information

Some pretty cookies are used in this website