Samuel Cuadrado
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Posts posted by Samuel Cuadrado
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hola a todos! después de probar miles de configuraciones tanto de fsx.cfg como de sweetfx, lo dejo, me vuelvo al DX9. seguire con el ENB y listo. lo que si voy a echar de menos del sweetfx era el efecto sharpen que el enb no tiene.
Evitad FSX+ATI porque en mi caso a sido una desesperación.
salu2!
Edit: alguien sabe si se le puede poner al enb, luma sharpen?
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parece ser que le a ocurrido a mas gente, voy a ver si le hecho un vistazo
http://forum.avsim.net/topic/422702-please-help-me-cant-get-rid-of-tearing-and-spikes-from-ground/
http://forum.avsim.net/topic/422063-spikes-and-noise-flickering-everywhere-help/
salu2!
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tendrá algo que ver el shaders mod 3 de bojote?
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hola de nuevo, he probado todo lo que me habéis comentado y nada..... sigue igual.......
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El sweetfx siempre después del dx10 fixer o mejor que no lo pongas
el sweetfx lo puse despues de instalar el dx10 fixer, fue en este orden:
FSX- sp1-acceleration con el sp2, dx10 scenery fixer-sweetfx, por eso me extraña que tenga estos errores graficos. como dato curioso aparecen al rato de estar volando, unos 10 min aprox y conforme va pasando el tiempo va a peor. da igual escenario o avion que ponga, siempre sucede lo mismo.
salu2!
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Instalaste el DX10 Scenery Fixer antes o despues de ejecutar el FSX por primera vez?
lo instale despues de iniciar fsx por primera vez y despues de activar la casilla de dx10 en fsx
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Pregunta chorra... te has acordado de poner los ultimos drivers de ATI despues de formatear? xDDDD
Si, he probado los últimos oficiales y los últimos beta y sigue igual.
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Hola a todos, hace unos dias toco limpieza al pc, asi que instalación nueva, pero ahora despues de dejar todo como estaba antes de el formateo .....
pero eto que eeeee
El equipo es el siguiente:
i7 2600k @ 4.4ghz
8gb ram ddr3 1600mhz cl7
ati r9 290x 4gb
2ssd
y aqui dejo mi fsx.cfg por si los gurus encuentra algo raro o que este causando el problema.
[bufferPools]UsePools=0[VirtualCopilot]VirtualCopilotActive=0[sOUND]AmbientUI=0AmbientUIMusicVolume=-6.000000PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}SOUND=1SOUND_LOD=1SOUND_QUALITY=2UISound=1VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}SOUND_FADER1=0.500000SOUND_FADER2=0.680000SOUND_FADER3=0.500000SOUND_FADER4=1.000000AmbientUIMusic=FSX01[slewTextInfo.1]AirSpeed=1,5Altitude=1,3Heading=1,4Latitude=1,1Longitude=1,2[DISPLAY.Device.AMD Radeon R9 200 Series.1]Mode=1024x768x32[AContain]LabelColor=FFFF0000LabelDelay=1000ShowLabelAirline=0ShowLabelAirlineAndFlightNumber=0ShowLabelAirspeed=0ShowLabelAltitude=1ShowLabelContainerId=0ShowLabelDistance=1ShowLabelFlightPlan=0ShowLabelHeading=0ShowLabelManufacturer=1ShowLabelModel=1ShowLabelTailNumber=0ShowLabels=0ShowUserLabel=0[ATC]AutoOpenAirTrafficWindow=1COMM_MSG_AI_ATC_COLOR=FFFF7840COMM_MSG_ATC_AI_COLOR=FF00FF00COMM_MSG_ATC_USER_COLOR=FFB6FFB6COMM_MSG_NONE_COLOR=FFFFFFFFCOMM_MSG_USER_ATC_COLOR=FFFFD21BPilotVoice=0ShowATCText=1UsePilotVoice=1[TextInfo.1]AirSpeed=1,5Altitude=1,3Heading=1,4Latitude=1,1Longitude=1,2WindDirectionAndSpeed=1,6[AccelerationPack]ControlsFirstRun=0HomePageFirstRun=0[iNTERNATIONAL]ASLAT=2ASLON=1MEASURE=0[CONTROLS]Controls_Current=StandardControls_Default=StandardKBDAIL=64KBDELEV=64KBDRUD=64[FACILITIES]CITY=COUNTRY=GTL_BUTTON=1276STATE=[TextInfo.3]AirSpeed=1,5Altitude=1,3FrameRate=2,1FuelPercentage=2,4GForce=2,3Heading=1,4Latitude=1,1LockedFrameRate=2,2Longitude=1,2WindDirectionAndSpeed=1,6[PointOfInterestSystem]CycleSetting=0[GRAPHICS]AC_SELF_SHADOW=0AIRCRAFT_REFLECTIONS=1AIRCRAFT_SHADOWS=0ALLOW_SHADER_30=1COCKPIT_HIGH_LOD=1D3D10=1EFFECTS_QUALITY=2GROUND_SHADOWS=0HIGHMEMFIX=1IMAGE_QUALITY=0LANDING_LIGHTS=1NUM_LIGHTS=8See_Self=1TEXTURE_MAX_LOAD=1024TEXTURE_QUALITY=3Text_Scroll=1MultiSamplesPerPixel=4MultiSampleQuality=8SHADER_CACHE_VERSION=1STALE_BUFFER_THRESHOLD=1024SHADER_CACHE_PRIMED_10=1693500673SHADER_CACHE_PRIMED=1693500673[TrafficManager]AIRPORT_SCENERY_DENSITY=0AirlineDensity=0FreewayDensity=0GADensity=0IFROnly=0LeisureBoatsDensity=0ShipsAndFerriesDensity=0[DynamicHeadMovement]HeadMoveTimeConstant=1.000000LonAccelOnHeadLon=-0.020000LonAccelOnHeadPitch=-0.010000MaxHeadAngle=5.000000MaxHeadOffset=0.300000RollAccelOnHeadLat=0.010000RollAccelOnHeadRoll=0.100000YawAccelOnHeadLat=-0.100000[DISPLAY.Device.AMD Radeon R9 200 Series.0]Anisotropic=1AntiAlias=1Mode=1920x1080x32[REALISM]AllowEngineDamage=FalseAutoCoord=FalseAutoTrim=FalseCrashDetection=FalseCrashTolerance=1.000000CrashWithDyn=FalseGEffect=TrueGeneral=1.000000GyroDrift=FalseGyroEffect=1.000000ManualLights=TruePFactor=1.000000RealMixture=TrueStressDamage=FalseTorque=1.000000TrueAirspeed=FalseUnlimitedFuel=False[Weather]AdjustForMagVarInDialog=1CLOUD_COVERAGE_DENSITY=8CLOUD_DRAW_DISTANCE=4DETAILED_CLOUDS=1DisableTurbulence=0DownloadWindsAloft=0DynamicWeather=2MaxGustRampSpeed=200MaxGustTime=500MaxVarRampSpeed=75MaxVarTime=50MinGustRampSpeed=1MinGustTime=10MinVarRampSpeed=10MinVarTime=5THERMAL_VISUALS=0TurbulenceScale=1.000000WeatherGraphDataInDialog=0WeatherServerAddress=fs2k.zone.comWeatherServerPort=80WindshieldPrecipitationEffects=1[Misc]Com_Rate=7[Main]HideMenuFullscreen=1DisablePreload=1HideMenuNormal=0Location=180,160,1220,938,\\.\DISPLAY2Maximized=2SimObjectPaths.0=SimObjects\AirplanesSimObjectPaths.1=SimObjects\RotorcraftSimObjectPaths.2=SimObjects\GroundVehiclesSimObjectPaths.3=SimObjects\BoatsSimObjectPaths.4=SimObjects\AnimalsSimObjectPaths.5=SimObjects\MiscUser Objects=Airplane, HelicopterProcSpeed=13950PerfBucket=7[TextInfo.2]FrameRate=1,1FuelPercentage=1,4GForce=1,3LockedFrameRate=1,2[uSERINTERFACE]Map_Orientation=2OpenATCOnCreate=0PAUSE_ON_LOST_FOCUS=0PROMPT_ON_EXIT=1PageID=1SHOW_MISSION_CAPTIONS=1SITUATION=FLIGHTS\OTHER\FLTSIMShowAllACPaintSchemes=1SelectAircraftManufacturer=TodosSelectAircraftPublisher=TodosSelectAircraftType=Todos[sIM]SYSCLOCK=1[Display]ActiveWindowTitleBackGroundColor=0,28,140,64ActiveWindowTitleTextColor=255,255,255BLOOM_EFFECTS=0ChangeTime=4.000000InfoBrakesEnable=TrueInfoLowerLeftBackGroundColor=255,0,0,128InfoLowerLeftTextColor=255,255,255InfoLowerRightBackGroundColor=255,0,0,128InfoLowerRightTextColor=255,255,255InfoOverspeedEnable=TrueInfoParkingBrakesEnable=TrueInfoPauseEnable=TrueInfoSlewEnable=TrueInfoStallEnable=TrueInfoUpperRightBackGroundColor=0,0,0,0InfoUpperRightTextColor=255,0,0NonActiveWindowTitleBackGroundColor=24,33,87,64NonActiveWindowTitleTextColor=255,255,255MAX_TEXTURE_DATA=1000SKINNED_ANIMATIONS=1TEXTURE_BANDWIDTH_MULT=98TextureMaxLoad=12TransitionTime=4.000000UPPER_FRAMERATE_LIMIT=30WideViewAspect=True[JOBSCHEDULER]AffinityMask=14[slewTextInfo.3]AirSpeed=1,5Altitude=1,3FrameRate=2,1Heading=1,4Latitude=1,1LockedFrameRate=2,2Longitude=1,2[PANELS]DEFAULT_VIEW=1IMAGE_QUALITY=1PANEL_MASKING=1PANEL_OPACITY=100PANEL_STRETCHING=1QUICKTIPS=0UNITS_OF_MEASURE=0[sTARTUP]DEMO=0LoadWindow=1SHOW_OPENING_SCREEN=1STARTUP_DEMO=0[slewTextInfo.2]FrameRate=1,1LockedFrameRate=1,2[TERRAIN]AUTOGEN_DENSITY=4DETAIL_TEXTURE=1LOD_RADIUS=4.500000MESH_COMPLEXITY=100MESH_RESOLUTION=25SWAP_WAIT_TIMEOUT=5TEXTURE_RESOLUTION=29WATER_EFFECTS=5TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=3000TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=2000[sCENERY]DAWN_DUSK_SMOOTHING=1IMAGE_COMPLEXITY=5LENSFLARE=0MAX_ASYNC_BATCHING_JOBS=3SmallPartRejectRadius=2[Trusted]E:\FSX\GAUGES\Cessna.DLL.hnibwuonnkiucczeaulkbazeizqlehciuibaknlw=2E:\FSX\GAUGES\Cessna172.DLL.heawhbnuqwbrlehewelokqnchenoqrzoknwnwrzr=2E:\FSX\GAUGES\Cessna182s.DLL.baqewzrbzkzootqthtcntwkkqabwiwutkwnoatnz=2E:\FSX\GAUGES\CessnaWAlpha.DLL.lzauquiqahqqiawkkknqhelwkzhkkkhwnrtikotr=2E:\FSX\GAUGES\Bendix_King_Radio.DLL.whalabcbinuokwihtkqlwrcoetwqackzqznoahzq=2E:\FSX\GAUGES\Bell_206B.DLL.hcanwnhkweaiauhqzatqeqtbulrqzbtrekcnltlh=2E:\FSX\Modules\FSUIPC4.dll.khkqkwkqhliikieqnnonwihuhhbclaubqcebwcea=1E:\FSX\ORBX\FTX_AU\FTXAA_ORBXLIBS\Scenery\ObjectFlow.dll.lckquokiroizhiihiqruhlahlbhqqhiaubcibozk=1E:\FSX\PMDG\DLLs\PMDGOptions.dll.awbhznblnkhnhwuhtqbqzelokieantiwickqihbi=1E:\FSX\PMDG\DLLs\PMDGEvents.dll.quuurltcwklkqhubnuabrlaooelznaekiokoaera=1E:\FSX\PMDG\DLLs\PMDGSounds.dll.tzltzheozanohauqlnllantnetwtowicatziuwrw=1E:\FSX\GAUGES\PMDG_747400_Main.DLL.entarlctarzerubnazztcqulzczwrhtuinbhioht=2E:\FSX\GAUGES\PMDG_747400_ACS.DLL.zuzancwqwkrabznlkirqloboqaletkznolnkuezu=2E:\FSX\GAUGES\PMDG_747400_Overhead.DLL.bquiqcurbwrrkhuzctzblawzlcoriuekokhznkql=2E:\FSX\GAUGES\PMDG_747400_Center.DLL.rkwtbbzieunqquutwwqiaozbobakoknlhzrinhib=2E:\FSX\PMDG\DLLs\PMDG_HUD_interface.dll.uuotuheunhcburowuhhnbowibackeekwhuruqwit=1E:\FSX\GAUGES\PMDG_737NGX.DLL.roaltzohkctnioucqzuulkrwoccilubweqkoboeo=2E:\FSX\GAUGES\PMDG_737NGX_3.DLL.kzekrkwahochnlnurnanwcoizcqqhhruwlqiirqk=2E:\FSX\PMDG\DLLs\PMDG_Interface.dll.hzuhrkntriieikqrztlwbtuhazkzicreiaqrcuke=1E:\FSX\RAASPRO\RAASPRO.dll.lkwuibrhekerlnckqioonewuroouaneiwqarezac=1E:\FSX\GAUGES\PMDG_777X.DLL.hiblhkzzncozctoabuqauqwabwcqhwzcuncrteoi=2E:\FSX\GAUGES\PMDG_777X_3.DLL.nenrcqeuilazweklkzhoewcobcabbaobtziqhira=2E:\FSX\GAUGES\EH101.DLL.rknokikbbnicbokutanqailoebablknhoculobrw=2E:\FSX\GAUGES\fa-18.DLL.noqhbbnenaaiqkolkbciewlouhnqziqtcinozelr=2E:\FSX\GAUGES\Magnetic_Compass.DLL.oiociltcochabbhcaqikhbebikqrztbhwautbkqr=2[FlightPlanMap]LineWidth=2SHOW_AIRPORTS=1SHOW_VORS=1SHOW_NDBS=1SHOW_APPROACHES=1SHOW_INTERSECTIONS=1SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=1SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1show_waypoints=1show_airways=1show_markers=1show_volume_boundaries=1show_ac_twr=1[DISPLAY.Device.AMD Radeon R9 200 Series.0.0]Mode=1280x720x32Anisotropic=1AntiAlias=1[MAPVIEW_MAP]SHOW_AIRPORTS=1SHOW_VORS=1SHOW_NDBS=1SHOW_APPROACHES=1SHOW_INTERSECTIONS=0SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=1SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1show_flight_history=1[DISPLAY.Device.AMD Radeon R9 200 Series.0.1]Mode=1280x720x32[RWW_WEATHER_MAP]SHOW_AIRPORTS=0SHOW_VORS=0SHOW_NDBS=0SHOW_APPROACHES=0SHOW_INTERSECTIONS=0SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=0SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1[MULTIPLAYER]condAccoutPassword=0VoiceVolume=2.000000
yo ya no se que hacer, con lo bien que iva antes....
salu2!
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A ver si no me pierdo, ¿Se ha vendido la licencia de Flight Simulator ó la de Microsoft Flight ?
creo que la de Microsoft Flight, porque la de FSX la tiene LM no?
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una preguntilla..., Hace unos dias cambie de pc y realice instalación nueva tanto de windows como de fsx pero a la hora de activar el avió me dice que he superado el número de activaciones.
¿Que hago? supongo que les tendre que enviar un correo explicándoles el problema y enseñando el correo que me enviaron con la compra.
alguien me ilumina?
salu2!
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tu necesitas el bacano simulator X!!
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esto se merece una chinchetaaa
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yo con un i7 920 a 3.8ghz 6 gb de ram y sli de 460GTX tengo unos 20-30 fps en barajas de aerosoft, vista interior 3d.
mas tarde pongo capturas que ahora estoy ocupado.
salu2!
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copio aquí lo que me han respondido en el foro de opencockpits
I believe we have to wait for PMDG to release the SDK for the NGX before we can do anything with the NGX. Hopefully that won't be long.Here's a link to a current PMDG forum thread re SDK
http://forum.avsim.net/topic/341732-sdk-for-cockipt-builders/
alguna solución o habrá que esperar a que saquen el sdk?
salu2!
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hola, tengo un problema MCP opencockpits y es que no va con el 737 ngx de fsx. con el 737 por defecto funciona a las mil maravillas pero con el 737ngx no.
he probado cargando el script que ay de pmdg en la carpeta scripts del mcp pero tampoco va.
os pego el script por si me podeis ayudar.
// *****************************************************************************// * Config_SIOC ver 3.5 - By Manolo Vélez - www.opencockpits.com
// *****************************************************************************
// * FileName : sioc mcp pmdg.txt
// * Date : 23/12/2008
Var 0001, name keys, Link KEYS // variable transfert emulateur clavier ( S
Var 0002, name MEMHDG, Value 0
Var 0003, name IAS, Link FSUIPC_IN, Offset $02BC, Length 4
Var 0004, name MACH, Link FSUIPC_IN, Offset $11C6, Length 2
Var 0005, name MEMALT, Value 10000
Var 0010, name FDLEFTled, Link IOCARD_OUT, Output 39
Var 0011, name ATled, Link IOCARD_OUT, Output 22
Var 0012, name N1led, Link IOCARD_OUT, Output 21
Var 0013, name SPEEDled, Link IOCARD_OUT, Output 23
Var 0014, name LVLCHGled, Link IOCARD_OUT, Output 24
Var 0015, name HDGled, Link IOCARD_OUT, Output 26
Var 0016, name VNAVled, Link IOCARD_OUT, Output 25
Var 0017, name LNAVled, Link IOCARD_OUT, Output 29
Var 0018, name VORLOCled, Link IOCARD_OUT, Output 28
Var 0019, name APPled, Link IOCARD_OUT, Output 27
Var 0020, name ALTHOLDled, Link IOCARD_OUT, Output 30
Var 0021, name VSled, Link IOCARD_OUT, Output 31
Var 0022, name CMDAled, Link IOCARD_OUT, Output 33
Var 0023, name CMDBled, Link IOCARD_OUT, Output 35
Var 0024, name CWSAled, Link IOCARD_OUT, Output 32
Var 0025, name CWSBled, Link IOCARD_OUT, Output 34
Var 0026, name VSminus, Link IOCARD_OUT, Output 45
Var 0027, name IASpoint, Link IOCARD_OUT, Output 20
Var 0030, name CRSLEFTdisplay, Link IOCARD_DISPLAY, Digit 0, Numbers 3
Var 0031, name IASdisplay, Link IOCARD_DISPLAY, Digit 3, Numbers 3
Var 0032, name HDGdisplay, Link IOCARD_DISPLAY, Digit 6, Numbers 3
Var 0033, name ALTdisplay, Link IOCARD_DISPLAY, Digit 9, Numbers 5
Var 0034, name VSdisplay, Link IOCARD_DISPLAY, Digit 14, Numbers 5
Var 0035, name CRSRdisplay, Link IOCARD_DISPLAY, Digit 19, Numbers 3
Var 0040, name MCPstatus, Link FSUIPC_IN, Offset $62BC, Length 4
{
&FDLEFTled = TESTBIT &MCPstatus ,12
&ATled = TESTBIT &MCPstatus ,14
&N1led = TESTBIT &MCPstatus ,15
&SPEEDled = TESTBIT &MCPstatus ,16
&VNAVled = TESTBIT &MCPstatus ,18
&LVLCHGled = TESTBIT &MCPstatus ,17
&HDGled = TESTBIT &MCPstatus ,22
&LNAVled = TESTBIT &MCPstatus ,19
&VORLOCled = TESTBIT &MCPstatus ,20
&APPled = TESTBIT &MCPstatus ,21
&ALTHOLDled = TESTBIT &MCPstatus ,23
&VSled = TESTBIT &MCPstatus ,24
&CMDAled = TESTBIT &MCPstatus ,8
&CMDBled = TESTBIT &MCPstatus ,9
&CWSAled = TESTBIT &MCPstatus ,25
&CWSBled = TESTBIT &MCPstatus ,26
CALL &HDGaff
CALL &IASaff
CALL &ALTaff
CALL &VSaff
}
Var 0041, name SPDINTV, Link FSUIPC_IN, Offset $62C0, Length 1
{
CALL &IASaff
}
Var 0042, name COstatus, Link FSUIPC_IN, Offset $621E, Length 2
{
CALL &IASaff
}
Var 0050, name CRSpmdg, Link FSUIPC_IN, Offset $0C4E, Length 2
{
IF &CRSpmdg = 360
{
&CRSLEFTdisplay = 0
}
ELSE
{
&CRSLEFTdisplay = &CRSpmdg
}
}
Var 0051, name IASpmdg, Link FSUIPC_IN, Offset $6220, Length 2
{
CALL &IASaff
}
Var 0052, name hdgpmdg, Link FSUIPC_IN, Offset $622C, Length 2
{
CALL &HDGaff
}
Var 0053, name ALTpmdg, Link FSUIPC_IN, Offset $622E, Length 2
{
CALL &ALTaff
}
Var 0054, name VSpmdg, Link FSUIPC_IN, Offset $6230, Length 2
{
CALL &VSaff
}
Var 0055, name CRS2pmdg, Link FSUIPC_IN, Offset $0C4E, Length 2
{
IF &CRS2pmdg = 360
{
&CRSRdisplay = 0
}
ELSE
{
&CRSRdisplay = &CRS2pmdg
}
}
Var 0060, name FDswitch, Link IOCARD_SW, Input 16
{
IF &FDswitch = 1
{
IF &FDLEFTled = 0
{
&keys = 56
&keys = 0
}
}
ELSE
{
IF &FDswitch = 0
{
IF &FDLEFTled = 1
{
&keys = 56
&keys = 0
}
}
}
}
Var 0061, name ATswitch, Link IOCARD_SW, Input 33
{
IF &ATswitch = 1
{
IF &ATled = 0
{
&keys = 44
&keys = 0
}
}
ELSE
{
IF &ATswitch = 0
{
IF &ATled = 1
{
&keys = 44
&keys = 0
}
}
}
}
Var 0062, name N1bp, Link IOCARD_SW, Input 32
{
IF &N1bp = 1
{
&keys = 61
&keys = 0
}
}
Var 0063, name SPEEDbp, Link IOCARD_SW, Input 31
{
IF &SPEEDbp = 1
{
&keys = 51
&keys = 0
}
}
Var 0064, name VNAVbp, Link IOCARD_SW, Input 30
{
IF &VNAVbp = 1
{
&keys = 57
&keys = 0
}
}
Var 0065, name LVLCHGbp, Link IOCARD_SW, Input 29
{
IF &LVLCHGbp = 1
{
&keys = 59
&keys = 0
}
}
Var 0066, name HDGbp, Link IOCARD_SW, Input 28
{
IF &HDGbp = 1
{
&keys = 62
&keys = 0
}
}
Var 0067, name LNAVbp, Link IOCARD_SW, Input 27
{
IF &LNAVbp = 1
{
&keys = 69
&keys = 0
}
}
Var 0068, name VORLOCbp, Link IOCARD_SW, Input 25
{
IF &VORLOCbp = 1
{
&keys = 70
&keys = 0
}
}
Var 0069, name APPbp, Link IOCARD_SW, Input 24
{
IF &APPbp = 1
{
&keys = 63
&keys = 0
}
}
Var 0070, name ALTHOLDbp, Link IOCARD_SW, Input 23
{
IF &ALTHOLDbp = 1
{
&keys = 64
&keys = 0
}
}
Var 0071, name VSbp, Link IOCARD_SW, Input 22
{
IF &VSbp = 1
{
&keys = 58
&keys = 0
}
}
Var 0072, name CMDAbp, Link IOCARD_SW, Input 21
{
IF &CMDAbp = 1
{
&keys = 66
&keys = 0
}
}
Var 0073, name CMDBbp, Link IOCARD_SW, Input 19
{
IF &CMDBbp = 1
{
&keys = 67
&keys = 0
}
}
Var 0074, name CWSAbp, Link IOCARD_SW, Input 20
{
IF &CWSAbp = 1
{
&keys = 65
&keys = 0
}
}
Var 0075, name CWSBbp, Link IOCARD_SW, Input 18
{
IF &CWSBbp = 1
{
&keys = 68
&keys = 0
}
}
Var 0076, name APDISCObp, Link IOCARD_SW, Input 15
{
IF &APDISCObp = 1
{
&keys = 26
&keys = 0
}
ELSE
{
&keys = 26
&keys = 0
}
}
Var 0077, name CObp, Link IOCARD_SW, Input 13
{
IF &CObp = 1
{
&keys = 60
&keys = 0
}
}
Var 0078, name FDRswitch, Link IOCARD_SW, Input 14
{
IF &FDRswitch = 1
{
&keys = 73
&keys = 0
}
ELSE
{
&keys = 73
&keys = 0
}
}
Var 0080, name CRSLEFTrot, Link IOCARD_ENCODER, Input 4, Aceleration 1, Type 2
{
IF &CRSLEFTrot = 1
{
&keys = 45
&keys = 0
}
ELSE
{
&keys = 46
&keys = 0
}
}
Var 0081, name IASrot, Link IOCARD_ENCODER, Input 0, Aceleration 1, Type 2
{
IF &IASrot = 1
{
&keys = 49
&keys = 0
}
ELSE
{
&keys = 50
&keys = 0
}
}
Var 0082, name HDGrot, Link IOCARD_ENCODER, Input 6, Aceleration 1, Type 2
{
IF &HDGrot = 1
{
&keys = 47
&keys = 0
}
ELSE
{
&keys = 48
&keys = 0
}
IF &HDGled = 0
{
L0 = &HDGrot * -1
&MEMHDG = ROTATE 0 ,359 ,L0
}
CALL &HDGaff
}
Var 0083, name ALTrot, Link IOCARD_ENCODER, Input 2, Aceleration 1, Type 2
{
IF &ALTrot = 1
{
&keys = 53
&keys = 0
}
ELSE
{
&keys = 52
&keys = 0
}
IF &VNAVled = 1
{
L0 = &ALTrot * -100
&MEMALT = LIMIT 0 ,50000 ,L0
CALL &ALTaff
}
}
Var 0084, name VSrot, Link IOCARD_ENCODER, Input 11, Aceleration 1, Type 2
{
IF &VSrot = 1
{
&keys = 54
&keys = 0
}
ELSE
{
&keys = 55
&keys = 0
}
}
Var 0085, name CRSRIGHTrot, Link IOCARD_ENCODER, Input 9, Aceleration 1, Type 2
{
IF &CRSRIGHTrot = 1
{
&keys = 45
&keys = 0
}
ELSE
{
&keys = 46
&keys = 0
}
}
Var 9999, name VSaff, Link SUBRUTINE
{
IF &VSled = 1
{
IF &VSpmdg < 60000
{
&VSdisplay = &VSpmdg
&VSminus = 0
}
ELSE
{
L0 = &VSpmdg - 65536
&VSdisplay = L0
&VSminus = 1
}
}
ELSE
{
&VSdisplay = -999999
&VSminus = 0
}
}
Var 9998, name IASaff, Link SUBRUTINE
{
C0 = &SPDINTV = 21
C0 = C0 AND &VNAVled
IF C0
{
&IASdisplay = -999999
}
ELSE
{
IF &COstatus < 4
{
&IASdisplay = &IASpmdg
&IASpoint = 0
}
ELSE
{
L0 = &IASpmdg / &IAS
L0 = L0 * 12800
L0 = L0 * &MACH
&IASdisplay = L0 / 20480
&IASpoint = 1
}
}
}
Var 9997, name HDGaff, Link SUBRUTINE
{
IF &LNAVled = 0
{
IF &hdgpmdg = 360
{
&MEMHDG = 0
}
ELSE
{
&MEMHDG = &hdgpmdg
}
}
&HDGdisplay = &MEMHDG
}
Var 9996, name ALTaff, Link SUBRUTINE
{
IF &VNAVled = 0
{
&MEMALT = &ALTpmdg
}
&ALTdisplay = &MEMALT
}
salu2!
-
ya me lo he pillado, downloading......
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:xd: venia a poner el de vamos rafa, pero también recuerdo el traductor de elmundo.com con five peseta coin todo un clasico.
salu2!
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¡Está saturado el servidor!
pues si
Posted Yesterday, 08:34 PMCaptains-
I am going to use this thread to keep you updated on things as the evening progresses.
As many of you noticed, about 90 seconds after we went live it became nearly impossible for many of you to reach the site.
This is the result of something "external" to our servers and is unrelated to normal traffic. We are currently working with our server techs and an investigative body to manage the event.
A denial of service attack like this is not a "hack" or a compromising of credit card numbers - it's an attempt to keep our site offline by hammering it with a flood of connection attempts every second. Your personal info is safe.
The issue is coming primarily from China, which shouldn't be a surprise. We'll keep you posted.
NOTE: We've seen a few folks make some suggestions as to who might want to DDoS our systems. We'd appreciate if you refrain from such activities... They don't solve the problem! Our techs are on the hunt and we'll have more for you shortly.
NOTE 2: Another item for you: We've seen a few "Self Appointed Experts" offering criticisms about what they think the issue may be. These individuals are entirely uninformed and are playing guesswork on a subject for which they have no information. You may safely ignore them. We have an extremely strong distribution system, but unfortunately in the web world, if someone wants to deny your services to the world it is relatively easy to accomplish. More in a bit.
NOTE 3: We are seeing a few customers report that they have been "over-charged." I am actively monitoring both paypal and the credit card processes, and we have been able to marry a few of these to customers hitting the PURCHASE button repeatedly. Obviously, we'll work with those folks to get the issue resoled, but as for hysterical reports of gross overcharges: They are almost entire user generated and not the result of anything nefarious.
NOTE 4: We have a number of servers that provide services to support our operations. As of 0330Z, we are seeing the nature of the attack shift rapidly between our support system, licensing system and ecommerce. There are some experts working to mitigate the impact, and for the moment we are allowing the experts to "do their thing." When the smoke clears, (and it will- it is just a matter of how quickly!) we'll get anyone with any trouble sorted out.
NOTE 5: We are quite a bit closer to having a resolution. The reality right now is that this DDoS attack is small, but it is crafted in such a way as to create a specific type of problem. Our server techs are working to mitigate the ability of this type of attack to create the problem that it is creating- and we anticipate being able to return to normal operations pretty quickly. (PLEASE READ: Yes, I am being vague. I have been instructed to be vague by the investigator for a very specific reason, and I am going to take that advice.)
NOTE 6: In the mean time- we are working the support system as best we can with a rapidly changing situation. We'll be here to support you since you guys are supporting us. Thanks!
NOTE 7: If you have ANY issues with a download, payment, account- we recommend that you open a support ticket at http://support.precisionmanuals.com Please note that this site has been going up and down as a result of DDoS as well -but if you have a ticket- it guarantees one of us will get to you. The forum is pretty busy and anything you ask here might get into page 3 before any one of us sees it!
Thanks again for your patience!
(No- it is not any fun on this end either!)
-
Está prevista para mañana
jodeeer esta noche no duermoooo :xd:
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no se sabe nada todavía de la salida?
salu2!
-
yo me he pillado el MCP de opencockpits, sola falta que el de seur toque a mi puerta. lo que no se, es si este es compatible con los airbus.
salu2!
-
Buenas.
Esperarasu todos.
Como algunos sabéis, tengo la mala costumbre de toquetear los archivos (y otras cositas )
El caso es que varios de estos mods los estoy cambiando, para ver que pasa.
De momento he obtenido un montón de salidas al escritorio. Pero hay un par de configuraciones que van bien (o eso parece)
No os preocupéis que cuando tenga la cosa controlada os aviso.
Para los más impacientes hay una configuración de mods que de momento va bien y sería esta:
Lite Campaign LC 1.2
Magnum_Opus_v0_0_1
Anti-Lag
Original map colors
Shadow Improvement ModLR
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
EnahncedFunnelSmoke1.2_SH5
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
Speech fixes and additions (german version)
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
DBSM_Music_1_0_4
SUB_hyd_fix_SH5 Its already in mega mod apparently .
U-Boat War Ace (La última versión)
Esta es la configuración de Sober (un conocido modder) y de momento es bastante estable.
Cualquier duda, aquí.
Un saludo.
alguien se a descargado todo esto? podria subirlo a megaupload por ejemplo para hacer la descarga mas facil
salu2!
-
prueba a actualizar los drivers de la gráfica.
salu2!
Problema con texturas de ciudades (FS9)
in Flight Simulator
Posted
el portatil tiene grafica dedicada o la intel ?