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Solucionar sombras "ajedrezadas"


Grajo13

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Un saludo a todos

Como expongo en el título del tema, tengo un problema con las sombras en el simulador (sobre todo las que produce el humo), no

aparecen de forma "homogénea" si no en forma "ajedrezada". He tocado varios parámetros, tanto en el "config" como en ATI, pero el problema persiste.

¿Alguna idea de como solucionarlo, pliis? :unsure:

 

Gracias y saludos

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[Render_OpenGL]

TexQual=3

TexMipFilter=3

TexCompress=0

TexFlags.UseDither=0

TexFlags.UseAlpha=0

TexFlags.UseIndex=0

TexFlags.PolygonStipple=0

TexFlags.UseClampedSprites=0

TexFlags.DrawLandByTriangles=0

TexFlags.UseVertexArrays=0

TexFlags.DisableAPIExtensions=0

TexFlags.ARBMultitextureExt=1

TexFlags.TexEnvCombineExt=1

TexFlags.SecondaryColorExt=1

TexFlags.VertexArrayExt=0

TexFlags.ClipHintExt=0

TexFlags.UsePaletteExt=0

TexFlags.TexAnisotropicExt=1

TexFlags.TexCompressARBExt=0

 

TexFlags.TexEnvCombine4NV=0

TexFlags.TexEnvCombineDot3=1

TexFlags.DepthClampNV=0

TexFlags.SeparateSpecular=1

TexFlags.TextureShaderNV=0

 

HardwareShaders=1

 

Shadows=2

Specular=2

SpecularLight=2

DiffuseLight=2

DynamicalLights=0

MeshDetail=2

VisibilityDistance=3

 

Sky=2

Forest=3

LandShading=3

LandDetails=2

 

LandGeom=3

TexLarge=1

TexLandQual=3

TexLandLarge=1

 

VideoSetupId=17

Water=2

Effects=1

ForceShaders1x=0

 

PolygonOffsetFactor=-0.0625

PolygonOffsetUnits=-3.0

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Mira a ver:

 

[Render_OpenGL]

TexQual=3

TexMipFilter=3

TexCompress=0

TexFlags.UseDither=0

TexFlags.UseAlpha=0

TexFlags.UseIndex=0

TexFlags.PolygonStipple=0

TexFlags.UseClampedSprites=0

TexFlags.DrawLandByTriangles=0

TexFlags.UseVertexArrays=0

TexFlags.DisableAPIExtensions=0

TexFlags.ARBMultitextureExt=1

TexFlags.TexEnvCombineExt=1

TexFlags.SecondaryColorExt=1

TexFlags.VertexArrayExt=0

TexFlags.ClipHintExt=0

TexFlags.UsePaletteExt=0

TexFlags.TexAnisotropicExt=1

TexFlags.TexCompressARBExt=0

 

TexFlags.TexEnvCombine4NV=0

TexFlags.TexEnvCombineDot3=1

TexFlags.DepthClampNV=0

TexFlags.SeparateSpecular=1

TexFlags.TextureShaderNV=0

 

HardwareShaders=1

 

Shadows=2

Specular=2

SpecularLight=2

DiffuseLight=2

DynamicalLights=0

MeshDetail=2

VisibilityDistance=3

 

Sky=2

Forest=3

LandShading=3

LandDetails=2

 

LandGeom=3

TexLarge=1

TexLandQual=3

TexLandLarge=1

 

VideoSetupId=17

Water=2

Effects=1

ForceShaders1x=0

 

PolygonOffsetFactor=-0.0625

PolygonOffsetUnits=-3.0

 

 

QPasa,Utilizas ATI o NVIDIA??

Es que me a sorprendido tu configuracion final del cof.ini.."PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0"..

SALUDOS

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