Grajo13 Posted September 9, 2010 Report Share Posted September 9, 2010 Un saludo a todos Como expongo en el título del tema, tengo un problema con las sombras en el simulador (sobre todo las que produce el humo), no aparecen de forma "homogénea" si no en forma "ajedrezada". He tocado varios parámetros, tanto en el "config" como en ATI, pero el problema persiste. ¿Alguna idea de como solucionarlo, pliis? :unsure: Gracias y saludos Quote Link to comment Share on other sites More sharing options...
Qpassa Posted September 9, 2010 Report Share Posted September 9, 2010 Mira a ver: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=0 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 Quote Link to comment Share on other sites More sharing options...
Grajo13 Posted September 10, 2010 Author Report Share Posted September 10, 2010 Copiado tu config y...¡Funcionaaaando! ^_^ Muchas gracias por tu ayuda Qpassa, un abrazo Quote Link to comment Share on other sites More sharing options...
Qpassa Posted September 10, 2010 Report Share Posted September 10, 2010 Me alegro que te funcione con mi configuración Quote Link to comment Share on other sites More sharing options...
lothar29 Posted September 12, 2010 Report Share Posted September 12, 2010 Mira a ver: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=0 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 QPasa,Utilizas ATI o NVIDIA?? Es que me a sorprendido tu configuracion final del cof.ini.."PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0".. SALUDOS Quote Link to comment Share on other sites More sharing options...
Qpassa Posted September 12, 2010 Report Share Posted September 12, 2010 ati Quote Link to comment Share on other sites More sharing options...
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