Trilogy descubri un error que era el que me sacaba el msn de que no podia configurar el monitor izq y es que el monitor principal debe ser el del centro pero cunado corri el sim solo abrio el del centro con un pedacito de la pantalla del de la derecha. no se si tambien es otro error el que tu colocas en el archivo option. la resolucion de 5880 * 1080 no se de donde sale ese numero pense que el ancho debia ser la suma del ancho de los tres monitores * el alto del monitore mas grande lo que daria 5120 * 1200 sin embargo igual lo prove y no ocurrio nadaen fin no se que mas hacerle. mi configuraion de monitores es el de 1920x1200 a la izq, en el centro el de 1280x1024 y a la derecha el de 1920 x 1080
Archivo option. lua
options =
{
["difficulty"] =
{
["padlock"] = true,
["easyRadar"] = false,
["miniHUD"] = false,
["birds"] = 0,
["optionsView"] = "optview_all",
["permitCrash"] = true,
["immortal"] = false,
["map"] = true,
["radio"] = true,
["labels"] = false,
["tips"] = true,
["aftSwitching"] = false,
["cockpitLanguage"] = "english",
["units"] = "imperial",
["easyFlight"] = true,
["altTrimmingMethod"] = true,
["externalViews"] = true,
["iconsTheme"] = "nato",
["fuel"] = false,
["weapons"] = false,
["setGlobal"] = false,
["geffect"] = "none",
}, -- end of ["difficulty"]
["views"] =
{
["cockpit"] =
{
["mirrors"] = false,
["reflections"] = false,
["russianHud"] = false,
["avionics"] = 1,
}, -- end of ["cockpit"]
}, -- end of ["views"]
["sound"] =
{
["world"] = 0,
["radioSpeech"] = true,
["cockpit"] = 0,
["volume"] = 0,
["headphones"] = 0,
["music"] = 0,
["subtitles"] = true,
["gui"] = 0,
}, -- end of ["sound"]
["graphics"] =
{
["multiMonitorSetup"] = "1camera",
["color"] = "32",
["heatBlr"] = 0,
["scenes"] = "medium",
["water"] = 2,
["fullScreen"] = true,
["visibRange"] = "Medium",
["aspect"] = 1,
["textures"] = 1,
["shadows"] = 2,
["effects"] = 1,
["width"] = 5880,
["lights"] = 2,
["height"] = 1080,
["civTraffic"] = 0,
["resolution"] = "5880x1080",
["haze"] = 1,
}, -- end of ["graphics"]
} -- end of options
Archivo softh cfg
;
; SoftTH 1.09 configuration file
; by Kegetys, http://www.kegetys.net
;
[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'.
; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA'
; forceAffinity: Set to 1 to force process affinity to all processors/cores.
; borderSize: Size in pixels of frame border between monitors that is discarded
; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=1920
secondaryHeight=1080
secondaryRefresh=auto
secondaryFormat=RGB16D
uploadMethod=blit
forceAffinity=1
borderSize=60
sideExtraWidth=auto
noHotkeys=0
noOSD=0
[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround)
lensCorrection=1
lensCorrectionEdge=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
autoSquash=0
altResetBehaviour=0
d3d8dll=auto
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added)
; width x height x refresh rate in Hz
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
1920x1080x60
auto