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ArmA 2 Parche Oficial 1.04


zorasht

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Ya ha salido el parche 1.04, ir descargandolo pero esperar a instalarlo a que esté puesto en el server. Korrea majo, di a los de NLS que le pongan :icon_mrgreen:

 

icon-arma2update.png

 

Info:

Uploaded: 2009.09.15

File Size: 134 MB

Version 1.04

 

Download Mirrors

http://arma2base.de/include.php?path=download&contentid=803

http://www.eprison.de/files/632/5738

http://www.filefront.com/14537399/ARMA2_Patch104.zip

http://www.gameupdates.org/details.php?id=3755 (torrent)

http://www.gol-clan.net/downloads/patches/ARMA2_Patch104.zip

http://www.kellys-heroes.eu:9000/Arma2/downloads/patches/ARMA2_Patch104.zip

http://www.kiloupload.com/file/d12c0b34a20411deb754001cc02680ef/ARMA2_Patch104.zip

http://www.patches-scrolls.de/armed_assault_2.php#102

http://solidfiles.com/d/xjJP/ge

http://www.worthdownloading.com/download.php?gid=3795&id=20078 (4 mirrors)

 

Cambios y fixes:

ARMA 2 Patch 1.04 released

Bohemia Interactive continues to improve the ARMA II gaming experience.

 

As a continuous commitment to its dedicated fans, Bohemia Interactive releases new patch for ARMA II.

 

The patch 1.04 will mainly solve and improve/balance the following in-game issues:

 

Major

Mouse controls: Improved mouse handling and responsivness

Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems

Sound: Fixed speed of sound simulation and other improvements

Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

 

Engine:

New: Added mouse smoothing to game options.

New: Enabled multiple parameters for MP missions.

New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.

New: Command line argument -cpuCount=NNN to override cpu count detection.

Improved: Mouse smoothing disabled for fast movement.

Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;

Improved: Audio volume settings.

Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.

Fixed: Autocoordination caused rudder oscillation in high speed flight.

Fixed: Crashes in VoN when many players were speaking simultaneously.

Fixed: Immortal freezed soldiers occured in MP.

Fixed: Broken kill scoring in MP (two points for unit kill).

Fixed: Input key actions are no longer active while chat mode.

Fixed: Diag_log used with long text argument caused crash.

Fixed: Mouse scrolling in diary.

Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.

Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.

Fixed: Time of day synchronized on client after connection to server.

Fixed: Speed of sound simulation.

Fixed: Fire from rifle distort sound.

Fixed: Crash by malformed input to a diag_log scripting function.

Fixed: Dark muzzle flash in some of the weapon optics.

Fixed: MP: Ships and boats used excessive bandwidth and CPU power.

Fixed: Players are no longer forced to reconnect after MP Load on server.

Fixed: Bike rider can be no longer healed.

Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

 

Missions:

Improved: Communication menu updated to work with the new menu systems.

Fixed: Some persistent RE calls added for better JIP compatibility in campaign.

Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.

Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.

Fixed: Possible appearance of immortal non-player characters in campaign.

Fixed: (First to Fight) MP: Logos shown on client every time after JIP.

Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.

Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.

Fixed: (Into the Storm) MP: Bad position of client players during converation.

Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.

Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.

Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.

Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.

Fixed: (Manhattan) Escort chopper often shot down.

Fixed: (Manhattan) Palyer stuck in the animation after first scene.

Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.

Fixed: (Badlands) Non-fucntional ending in campaign scenario.

Fixed: (Missing in Action) Redundant random sentences from Razor.

 

Modules:

Improved: Ambient Civilians module caused lag in MP due to window lights.

Fixed: Undefined variables in Ambient Civilians module.

Fixed: High Command could behave strange when someone added his own display event handler.

Fixed: Wrong positions of objects/logics.

Fixed: Performance problems related to Animals module in MP.

 

Data:

Improved: Some of the vehicle HUDs now contain missing info.

Fixed: Alignment issues on several wrapper UI screens.

 

 

 

System requirements:

ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.03 other than Steam version, Steam users should use auto updating feature instead (their game will not be playable if they applied this patch until they recover it again from Steam)

DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

Edited by zorasht
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Si Viper.

 

He hechado un vistazo al foro de CHS y comentan que es una put* mierda de parche, asin que creo que seria conveniente esperar, por que creo que es mas que posible que saquen un nuevo parche enseguida...

 

Esperemos pues hermanos, que no nos encorre nadie, a ver si vamos a ser nosotros los conejillos de indias, ¡¡¡y eso si que no!!!.

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Por lo que he seguido leyendo en algun foro que otro sobre el parche, puedo pensar que merece la pena el que aprovechemos las ventajas de este parche, asi que por mi ya se podria instalar el parche, aunque la ultima palabra la tiene Don John Gilmour :P.

 

 

Recordatorio:

 

No se actualiza particularmente hasta que no se comunique que el server lo está.

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Por lo que he seguido leyendo en algun foro que otro sobre el parche, puedo pensar que merece la pena el que aprovechemos las ventajas de este parche, asi que por mi ya se podria instalar el parche, aunque la ultima palabra la tiene Don John Gilmour :P.

 

 

Recordatorio:

 

No se actualiza particularmente hasta que no se comunique que el server lo está.

 

 

Pues si, estoy esperando que nos avisen para ponerlo. Nos daremos cuenta enseguida de ello, supongo que a primeros de semana estara operativo. De momento, esperaremos.

 

 

Un saludo.

 

Gilmour.

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he entrado por acceso remoto y la version de la consola es la 1.04, asi que supongo que esta actualizado. Voy a comprobarlo desde el arma y en cuanto sea seguro, actualizamos los clientes.

 

Confirmado, el server ya esta actualizado a la 1.04, asi que ir instalando el parche.

Edited by zorasht
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he entrado por acceso remoto y la version de la consola es la 1.04, asi que supongo que esta actualizado. Voy a comprobarlo desde el arma y en cuanto sea seguro, actualizamos los clientes.

 

Confirmado, el server ya esta actualizado a la 1.04, asi que ir instalando el parche.

 

Pues actualizando..¿nos vemos esta noche?

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