Correcaminos Posted October 24, 2009 Report Share Posted October 24, 2009 (edited) Pues ya esta empezando a moverse el mundillo de las modificaciones para el Operacion Flashpoint, y me he topado con esta, en el que la IA Segun parece una vez instalado los cambios son instantaneos y no teneis que reiniciar la campaña que esteis llevando. http://community.cod...ad.php?t=390475 Changes : More view distance (Difficult and Extreme only) better accuracy faster recovery (Difficult and Extreme only) better detection range (Difficult and Extreme only) better hearing (Extreme only) larger "danger close" range (Extreme only) reduced shield no weapon damage reduction for shooting at player no accuracy reduction for shooting at player Morale and Experience of AI now taken into account when shooting at player Version 1.5 Changelog Normal but Accurate renamed to Improved, and had the following modifications : decreased central sight cone to original decreased standing/crouched/prone accuracy modifiers closer to original decreased general accuracy slightly improved shield effectiveness slightly reduced hearing and target acquisition range closer to original semi-hardcore renamed to Difficult, and had the following modifications: slightly decreased central view range greatly decreased peripheral view range decreased non-combat view range increased central view cone slightly decreased standing/crouched accuracy and degradation reduced hearing and target acquisition ranges slightly decreased general accuracy slightly improved shield effectiveness a tiny bit HARDCORE renamed to Extreme, and had the following modifications: decreased peripheral view range SLIGHTLY decreased non-combat view range decrease danger close range a little decreased hearing range a little decreased target aquisition slightly slightly reduced base accuracy Edited October 24, 2009 by Correcaminos Quote Link to comment Share on other sites More sharing options...
Neo Posted October 24, 2009 Report Share Posted October 24, 2009 Gracias por Info Corre ¿Lo has probado? Quote Link to comment Share on other sites More sharing options...
xavieret Posted October 24, 2009 Report Share Posted October 24, 2009 (edited) Hemos probado la misión Karma, pero no tira online. En off es la ostia!! El mod de la IA voy a probarlo ahora. Edited October 24, 2009 by xavieret Quote Link to comment Share on other sites More sharing options...
curi Posted October 25, 2009 Report Share Posted October 25, 2009 Bajanding Quote Link to comment Share on other sites More sharing options...
Coroc Posted October 26, 2009 Report Share Posted October 26, 2009 Buenas, Pues yo hace tiempo que me instale el MOD AI y cambia de una manera increible el juego. Ademas hay otro mod para que la IA no dispare a diestro y siniestro y que econmice las balas. Eso si se reciben disparos en la cabeza en un momento y sobretodo en hardcore. Os pongo varios enlaces: AI mod (el mismo de correcaminos): http://community.codemasters.com/forum/showthread.php?t=391694 El modo de balanceo de armas: http://community.codemasters.com/forum/showthread.php?t=392736 Pack de misiones y coop en multiplayer: http://community.codemasters.com/forum/showthread.php?t=389553 Una supermision de zombies: http://community.codemasters.com/forum/showthread.php?t=390828 Campaña Operación Night Storm: http://community.codemasters.com/forum/showthread.php?t=392452 Pero tambien os recomiendo que busqueis informacion en la misma web de codemasters que hay mucha y muy buenas misiones y tutoriales. Suerte Quote Link to comment Share on other sites More sharing options...
Correcaminos Posted October 26, 2009 Author Report Share Posted October 26, 2009 (edited) Campaña Operación Night Storm: http://community.cod...ad.php?t=392452 Yo no consigo que arree esta campaña, en misiones simples si , pero no como campaña al estilo dragon rising, y eso que he seguido las instrucciones de instalacion del foro al dedillo. EDITO: Vale es que no es una campaña , es una mision simple.. "Heres a new singleplayer and coop mission I have been working on" Edited October 26, 2009 by Correcaminos Quote Link to comment Share on other sites More sharing options...
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