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Avances Sobre El 1.10 De Af


Correcaminos

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Bueno os pongo la lista de lo que nos deparará el 1.10 ( para bien o para mal ) y lo he subrayao eh????? lo digo por los posibles comentarios.

 

Small update of few things still in testing but are looking good for inclusion to patch 1.10.

Artificial Intelligence

Fix SAM units being sometimes fixated on far away flights.

Avionics / Weapons

Fix for missiles with large blast radius exploding in the air.

Fix for priority best weapon with R60 and R13m (Mig21blis)

Adjustment on lethality of sa7, sa14, sa16 ,Hn-5

Fix so R27RE and TE aren't fired extreme range as to lose lock .

Cockpit

Fixed too large AOA bracket on Head Up Display.

Fixed jumping CCRP release cue in GMT radar mode.

Graphics

Enhanced night-lighting of airbases and a few other objects.

Fixed issue with runway and taxi-signs so they show at night.

Raised visibility range for VASI lights at night.

Stability

Workaround for Geforce 8800GTX hang in pie screen.

 

 

El 1.10 está ahora mismo en fase de testeo y ajustes (esto no lo deberían hacer en el desarrollo del 1.1 :D ?) y según parece ya no va a tardar mucho en salir.

 

 

Fijaos que reducen de nuevo el "corchete" del AOA :lol::lol:

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Si no me equivoco, ya hace un par de meses que los betatesters lo están probando.

 

Lo del corchete espectacular, ese cambio lo encestábamos como el respirar :D

 

Lo demás, pues eso que nos lo ponen más complicado los R-60, los SA, que ya eran jodidos de por si.

 

No si al final sacarán un cesna más moderno que nuestro viper y nos darán pal pelo.

 

Para cuando tendremos alguna modificación de mejora para nuestro Viper?.

 

Respuesta: Cuando Correcaminos se case y tenga hijos!!! :lol::lol:

 

 

Saludos

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Bueno os pongo la lista de lo que nos deparará el 1.10 ( para bien o para mal ) y lo he subrayao eh????? lo digo por los posibles comentarios.

 

Small update of few things still in testing but are looking good for inclusion to patch 1.10.

Artificial Intelligence

Fix SAM units being sometimes fixated on far away flights.

En una palabra, va a estar mas jodido aun :angry:

 

Saludos !

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Haber con que la cagan, sera que el super corchete ocupara todo el HUD?...oh lo dejaran tan chico que sera apenas visible?...

Se olvidaron de agregar en el parche a los teletubies de auxiliares de pista, ya que modifican tanta estupides por que no agregarlos..

Esperemos que se resignen a tirar un parche decente...

saludos

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  • Adjustment on lethality of sa7, sa14, sa16 ,Hn-5

Continuan mejorando para derribarnos con más crudeza.

  • Fix so R27RE and TE aren't fired extreme range as to lose lock.

Lo mismo de antes.

  • Fixed too large AOA bracket on Head Up Display.

Ya les vale.

  • Fixed jumping CCRP release cue in GMT radar mode.

No se de que hablan pero bien, si ellos lo dicen.

  • Enhanced night-lighting of airbases and a few other objects.

Que boniiiito.

  • Fixed issue with runway and taxi-signs so they show at night.

A ver si ya es posible no arrancar el viper desde la vista externa para saber a donde debemos ir.

  • Raised visibility range for VASI lights at night.

Ya era hora, pues de las luces VASI pasábamos ya que simplemente no se veian hasta que estabas encima de la cabezera de pista, ¿roja blanca? ¿blanca blanca?.....ya te las pegao.

  • Workaround for Geforce 8800GTX hang in pie screen.

Esto es bueno para Korrea y Nazgul que se van a colocar semejante tarjetón. :D

 

Oye por cierto , que está logrado el nuevo editor de mensajes que nos ha puesto JO.

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  • 3 weeks later...

Mas información calentita de tan solo hace unas horas por parte de Lead Pursuit.

 

Sence we are in freeze mode, just testing , here is more detail change log. no date on release but should be soon.

 

Artificial Intelligence

The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.

Fix SAM units being sometimes fixated on far away flights.

"Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.

Increased lethality of enemy AI.

Better energy management when entering merge of engagement .

 

Avionics / Weapons

Fix for missiles with large blast radius exploding in the air.

Fix for priority best weapon with R60 and R13m (Mig21blis)

Adjustment on letality of sa7, sa14, sa16 ,Hn-5

Fix so R27RE and TE aren't fired extreme range as to lose lock

 

Data

Fixed a drop issue on some air-to-ground weapons (e.g. AGM-130 and GBU-15).

Fixed an issue with Mirage 2000 with Matra-530D missiles not showing.

Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.

Fixed an issue with A-10 center hardpoint not showing both bombs loaded.

Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.

 

Campaign

Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.

Supply campaign triggers removed from Korea: Iron Fortress.

Slight increase of aircraft count when each side enters the war, especially Russia and China in 2005+ campaigns

Increase of manpads available in the sam AD units.

 

Cockpit

Fixed too large AOA bracket on Head Up Display.

Fixed jumping CCRP release cue in GMT radar mode.

Fixed position of RWR symbols in 3D cockpit.

Correct HUD/MFD text alignment and position in 3d cockpit.

Adjusted Simple avionics HUD/MFD text position as well.

Fixed DED position in 3D cockpit.

Fix the MARK point bug.

 

Graphics

Enhanced night-lighting of airbases and a few other objects.

Fixed issue with runway and taxi-signs so they show at night.

Added point lighting to water tower and some bridges.

Raised visibility range for VASI lights at night.

Fixed some texture issues on hangers at night.

New nosewheel spotlight for F-16.

Fixed an issue with some small bridges disappearing after being destroyed.

Fixed some issues with runways and taxiways so they match better at all distances.

 

Multiplayer

While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.

When being the only one left in 3D world, a message to say so appears instead.

 

User Interface

Correct country flags in all modes and theaters.

 

Stability

Workaround for Geforce 8800GTX hang in pie screen

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lo mas exitante de todo para mi es "Fixed too large AOA bracket on Head Up Display" impresionante ahora supongo tendra el tamaño de el Hud entero, y otra cosa interesante sera..........

"While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen"

La verdad estos e LP ya se nota que estan haciedno las cosas bien :xd:

aparte tanta cosa esto de esperar, para un parche que pesara 2MB, y que tendran que sacar la version 1.11 por que como ya sabemos arreglan 3 y empeoran 6....

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