Jump to content

Faq Actualizado Dcs


amalahama

Recommended Posts

Wenas, han actualizado el FAQ del BlackShark, sobre todo con cuestiones para el futuro más que sobre el Black Shark en sí. Aquí tenéis los cambios:

 

Q: Why are you modeling "A" versions of the AH-64 and A-10, when more advanced models are now in service?

A: To achieve the DCS standard of model authenticity, we require access to multiple aircraft manuals and expert advice, which is simply not available for the latest versions of these aircraft for security reasons. Although some previous simulation titles have included the more advanced upgrades, our goal is to provide a much more detailed and realistic model of all aircraft systems and performance characteristics. In addition, earlier aircraft models feature more closely matched capabilities, which will benefit gameplay. Should the opportunity present itself, it's quite possible that more advanced models can be included in future DCS modules. Note, in the case of the A-10, we are modeling one of the later upgrades to the "A" version, which remains in active service today with a number of USAF squadrons.

 

Q: Do you plan on modeling more advanced versions of the Ka-50, such as the night-capable Ka-50Sh and the dual-seat Ka-52?

A: Currently, we have no plans to model either the Ka-50Sh or the Ka-52. If either of these aircraft is adopted into service in the future and we are given an opportunity to model them accurately, this might change.

 

Q: Considering the Ka-50 is the only flyable aircraft in DCS v.1.0, how will you handle head to head multiplayer?

A: Head to head play will certainly be possible by adding the Ka-50 to another coalition. However, we expect the emphasis in the first DCS modules to be on cooperative multiplayer games. In particular, the Ka-50 includes datalink equipment that allows up to four aircraft to work together and exchange aircraft position and targeting information. This capability is modeled in both singleplayer with AI wingmen and multiplayer with player-controlled Ka-50s.

 

Q: What about the manual? How comprehensive will it be? Will you be able to pre-release it? Will there be a hard copy of the manual? Will it be available in languages other than English?

A: The DCS: Black Shark manual will be very comprehensive. It will cover in detail the Ka-50 and its systems, flight and combat operations of the helicopter, and the game interface. The manual will be approximately 500 pages long. While we cannot promise it, we would like to release the manual ahead of time to give users a chance to become familiar with the simulation. The product will include an online version of the manual, but users will be able to purchase a hard copy separately. We will announce the details when ready. We hope to be able to provide the manual in English, Russian, Spanish, French, Japanese and German.

 

Q: Will DCS include a dynamic campaign system?

A: The initial DCS campaign system will not self-generate missions. However, it will consist of any number of phases, which can include any number of missions. The player will move forward or back through the phases depending to his mission performance. When combined with the mission editor's trigger system, it can provide high replayability value and a sense of player impact on the campaign.

 

Q: When?

A: 2008

 

Q: Why is the DCS terrain not as detailed as other games like Battlefield II and Armed Assault?

A: The initial release of DCS (the Black Shark module) uses a modified version of The Fighter Collection Simulation Engine (TFCSE). This is the same engine we used for earlier entertainment and military-grade simulation products. This engine provides worlds that are much, much larger and much greater rendering distances. As such, object density cannot be as high or suffer significant frame rate slow downs. We believe the current DCS engine provides a good balance of large and diverse worlds with detailed graphics. As we develop our new DCS engine, we will increase terrain detail even further.

 

Q: Can I become a beta tester for DCS?

A: Right now we are not accepting new beta testers. However, if you feel you can provide a unique skill to the team as a tester or content provider, please feel free to contact the DCS producer, Matt Wagner via a PM.

 

Q: Will the Ka-50 in DCS: Black Shark include night operations?

A: While the Ka-50 in DCS can use night vision goggles, the current Ka-50 (real world and in our simulation) is not fitted with a Forward Looking Infrared (FLIR) or low light television system (LLTV) like in the Su-25T. However, missions can be set up to have AI aircraft deploy illumination flares over the battlefield.

 

Q: What will the radio traffic environment be like in DCS: Black Shark?

A: For our initial release, it will be much like our previous products. However, ATC and communications with ground crew have been expanded. Additionally, the number of communications with your wingmen has also been expanded. In later iterations of DCS we intend to include AI to AI radio communications that the player may listen in on.

 

Q: What will the weather system in DCS: Black Shark be like?

A: Be it clouds, winds, fog etc., weather will be much like it was in our previous products given we are using the same base engine. As we move forward with the new engine, we plan to add greater detail to the weather model.

 

Q: Will I have to spend several minutes starting the Ka-50 every time I start a mission?

A: No. If you wish to start on the ramp/FARP, you can either manually start the aircraft (as seen in videos) or press a key for an automatic start sequence. The option is yours. You can also start on the runway or FARP with all systems up and running. Finally, you can start in the air with all systems up and running.

 

Q: Will DCS: Black Shark use DirectX 10?

A: There are no such plans at this time. DCS is currently rendering in DX9 and at this time we see no significant benefit to transitioning the engine to DX10. This may change in the future.

 

Q: While it is good that Eagle strives to make very detailed vehicle simulations, how about developing some additional vehicles at a lesser detail level that you may not have complete data for?

A: Given our equal focus on military-grade simulations for non-entertainment purposes, we now only pursue projects that we have ample data for such that we can demo to the military as representative of what we can do for them. Guess work is not an option. While no synthetic simulation will ever be 100% accurate given the constraints of the PC platform, we strive to be as close to that as we can. Knowingly making educated guesses is again not an option (see point 1). This level of detail is one of the primary hallmarks of the new DCS line of products and just one thing that separates it from the Lock On line and other PC-based helicopter sims. We realize that this restricts us to the number of aircraft we can model, but even with the aircraft we have good data for, we will be busy for at least the next decade.

 

Saludos!!!

Link to comment
Share on other sites

Confirman lo q para mi era mas claro q agua y q muchos DEVelopers tb se dieron cuenta:

 

"Q: Will DCS: Black Shark use DirectX 10?

A: There are no such plans at this time. DCS is currently rendering in DX9 and at this time we see no significant benefit to transitioning the engine to DX10. This may change in the future."

 

Espero q por lo menos hasta q se asiente el siguiente OS Windows7 no toquen nada de DirX q con el 9 de momento sobra. Dentro de 3 o 4 años ya se vera q mierda ha sacado MS.

 

Salu2

Link to comment
Share on other sites

Guest Darkness

Muchas gracias por la info Amalahama :aplauso-6:

 

Yo el otro día lo hablaba con unos compañeros sobre el tema Linux, del cual soy acérrimo defensor (de hecho empecé a trabajar con sistemas Unix en 1987). Para mí, el futuro está en que Linux comience de una vez a instalarse en las casas, poco a poco lo sé, pero cada vez más, y empiecen a salir buenos productos para Linux en el plano del soft de entretenimiento, incluidos simuladores. En ese momento podremos pasar de DX10 y de tener que pasar por el aro de Microsoft. Yo tengo instalado Linux en mi portátil y es tan fácil de instalar y de usar como Windows, sólo requiere cambiar el "chip", porque por lo demás una distro de Linux como Fedora (la que yo uso) o Ubuntu no tiene mayores problemas. Incluido actualizaciones e instalación-desinstalación, que es tan fácil como usar una ventana.

 

Por lo demás, DX9 como dijo hace poco John Carmack, padre de los doom y Quake, tiene la posibilidad de hacer el 99% de lo que se puede hacer en DX10 pero a un coste de procesado y requerimientos muy inferior. Vamos que DX10 es una tomadura de pelo. Yo es que me arde la sangre con las imágenes que mostraron de FSX en DX10 y luego la realidad. Es una tomadura de pelo que te muestren esas imágenes y luego veas la triste realidad.

Link to comment
Share on other sites

In particular, the Ka-50 includes datalink equipment that allows up to four aircraft to work together and exchange aircraft position and targeting information. This capability is modeled in both singleplayer with AI wingmen and multiplayer with player-controlled Ka-50s.

 

Eso si que es interesante y nos va a dar mucho juego en la misiones cooperativas on-line!!! Genial!!!

Link to comment
Share on other sites

Eso si que es interesante y nos va a dar mucho juego en la misiones cooperativas on-line!!! Genial!!!

 

Si no me acuerdo mal esa posibilidad existia en Longbow2 de Janes en multiplayer, pero no llegue a probar ese tipo de intercambio pq carecia de internet por aquella época.

 

Salu2

Link to comment
Share on other sites

  • 2 weeks later...

Hola a todos. Visito frecuentemente la pagina oficial http://www.digitalcombatsimulator.com/ y (como muy bien se ha especificado por aqui), hace un comentario a lo del manual, aunque lo deja "el aire" lo del manual en Español.

 

No me ha quedado claro si el manual en Español ira "dentro de la caja" o habra que hacerse de el a parte. ???

 

Es esta pagina http://www.simw.com/ (seguro ya que mas que conocida por todos jejeje...) dice que en Abril sale la version Inglesa ... Supongo que habra una version en Español ... ???

 

Otra cosa "mas o menos importante segun se mire", es lo de un servidor dedicado para On Line, creo que este pedazo Hard Core se lo mereceria ........ ???

Link to comment
Share on other sites

Hola a todos. Visito frecuentemente la pagina oficial http://www.digitalcombatsimulator.com/ y (como muy bien se ha especificado por aqui), hace un comentario a lo del manual, aunque lo deja "el aire" lo del manual en Español.

 

No me ha quedado claro si el manual en Español ira "dentro de la caja" o habra que hacerse de el a parte. ???

 

Es esta pagina http://www.simw.com/ (seguro ya que mas que conocida por todos jejeje...) dice que en Abril sale la version Inglesa ... Supongo que habra una version en Español ... ???

 

Otra cosa "mas o menos importante segun se mire", es lo de un servidor dedicado para On Line, creo que este pedazo Hard Core se lo mereceria ........ ???

 

Tiene pinta que el manual será un PDF y después es posible que saquen un libro impreso aparte para que lo compre quien quiera, como ya hicieron con el Lock On...

 

Lo que no se sabe es si el simulador vendrá traducido, tiene pinta de que no, los textos y demás vendrán en ruso y en inglés, que me corrija Amalahama si me equivoco, en cuanto al server online, tenemos el del escuadrón que es dedicado, asi que no veo que eso sea un problema la verdad...

Link to comment
Share on other sites

Hola a todos. Visito frecuentemente la pagina oficial http://www.digitalcombatsimulator.com/ y (como muy bien se ha especificado por aqui), hace un comentario a lo del manual, aunque lo deja "el aire" lo del manual en Español.

 

No me ha quedado claro si el manual en Español ira "dentro de la caja" o habra que hacerse de el a parte. ???

 

Es esta pagina http://www.simw.com/ (seguro ya que mas que conocida por todos jejeje...) dice que en Abril sale la version Inglesa ... Supongo que habra una version en Español ... ???

 

Otra cosa "mas o menos importante segun se mire", es lo de un servidor dedicado para On Line, creo que este pedazo Hard Core se lo mereceria ........ ???

 

Tiene pinta que el manual será un PDF y después es posible que saquen un libro impreso aparte para que lo compre quien quiera, como ya hicieron con el Lock On...

 

Lo que no se sabe es si el simulador vendrá traducido, tiene pinta de que no, los textos y demás vendrán en ruso y en inglés, que me corrija Amalahama si me equivoco, en cuanto al server online, tenemos el del escuadrón que es dedicado, asi que no veo que eso sea un problema la verdad...

 

Pues ni zorra tampoco, pero que digo yo que si traducen un manual de 600 paginas al español, tampoco les costará mucho más traducir el simulador de paso...

 

Saludos!!

Link to comment
Share on other sites

La verdad es que si tradujeran a Español el juego, sería todo "un detalle" y creo sin temor a equivocarme que incrementarian la ventas entre los usuarios de simuladores ...

 

Aunque estamos acostumbrados-resignados a los juegos en Ingles "en general", deberia ser casi una obligacion sacar el juego en el idioma del pais donde se vende ...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Some pretty cookies are used in this website