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Friday Update, Q&A - December 23, 2011


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http://forum.1cpubli...ead.php?t=28633

 

No se edita bien sorry, las respuestas en el link!

 

Hi!



 

Today we have again a small update information. Within the last two weeks on the forums were going to your questions about current and future status of the project. Below I post a project manager answers - Ilya Shevchenko. Let's go:

 

1. Are you planning multiple simultaneous cockpit cameras for use on multiple monitor setups' date=' such as U-shaped forward-left-right views, as they existed in the original Il-2?[/b']

 

2. Will you reenable cockpit shake that existed in the earlier versions?

 

3. Will the dynamic stall be implemented in the Flight Model?

 

4. Are there any plans to add a new aircraft or modifications, equipment and other objects to Cliffs of Dover before the sequel?

5. Will there be a working siren on the Ju-87?

 

6. Is there any news about the Su-26?

 

7. Will the maximum altitude of the planes (ceiling) be raised to the historical values of ~10-11000 m? Today it is 7-8000 m for most planes, and much less for the Fiat G.50

 

8. Will the performances of the poor G.50 be upgraded to be closer to the real historical values? The G.50 maximum speed today is ~350 kmh at sea level against 407 kmh found in books and online references. The G.50 ceiling in game is some 5000 m, against 10500 m found in various sources.

 

9. Will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run.

 

10. Will the AI crews of bombers be programmed to do their jobs? Will navigators navigate? Will bomb aimers guide the aircraft into the bomb run? Will observers report air and surface contacts etc? Or are the current crew statues considered to be adequate?

 

11. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute?

 

12. Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?

This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.

 

13. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.

http://forum.1cpublishing.eu/showthread.php?t=28054

Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.

 

14. Will the track recording be improved? Today the main issues are: need to exit from flight to start recording, need to manually type a track file name, need to exit again from flight to stop the video, frequent crashes in the procedure, frequent crashes when trying to record an avi from a track.

 

15. Will the ghost dots issue be corrected? It's a actual ghosts or the disappearing of real targets online? Today in online servers you see far contacts which disappear when you close in. This can be fixed by MeshShowLod=1 but performance suffers. Will this be fixed?

 

16. Will the GUI be optimized, to be less clumsy and more ergonomical (today you need several clicks to do simple things).

 

17. Will we see the coop mission in CloD, as it was in the old "IL-2"?

18. Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"?

 

19. Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?

 

20. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?

 

I don't have any news about the patch, sorry.

Edited by TUCKIE_JG52
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Hola, aquí está con las respuestas.

Hi!

 

Today we have again a small update information. Within the last two weeks on the forums were going to your questions about current and future status of the project. Below I post a project manager answers - Ilya Shevchenko. Let's go:

 

1. Are you planning multiple simultaneous cockpit cameras for use on multiple monitor setups, such as U-shaped forward-left-right views, as they existed in the original Il-2?

 

 

At a later time, yes. Have to warn you right away though. Each camera is processed individually. Two simultaneous cameras roughly slice the FPS roughly in half. Three cameras divide by three. This was not a huge deal in the original Il-2 since there were lots of FPS to divide. With CoD – when we have enough FPS to cut in three, we will.

 

2. Will you reenable cockpit shake that existed in the earlier versions?

 

 

We actually removed it because the fans requested it.

 

3. Will the dynamic stall be implemented in the Flight Model?

 

 

Yes, it’s one of the things the new FM programmer will work on.

 

4. Are there any plans to add a new aircraft or modifications, equipment and other objects to Cliffs of Dover before the sequel?

 

 

Only new modifications of existing planes – of which there are very few left. Completely new aircraft or flyable versions of currently non-flyable planes are not planned for CoD.

New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead” from the community. The ground modeling staff and myself have subsequently made the fully switch that department to the sequel.

 

5. Will there be a working siren on the Ju-87?

 

 

Yes.

 

6. Is there any news about the Su-26?

 

 

You’ll get to fly it.

 

7. Will the maximum altitude of the planes (ceiling) be raised to the historical values of ~10-11000 m? Today it is 7-8000 m for most planes, and much less for the Fiat G.50

 

 

Yes, it’s one of the things the new FM programmer will work on.

 

8. Will the performances of the poor G.50 be upgraded to be closer to the real historical values? The G.50 maximum speed today is ~350 kmh at sea level against 407 kmh found in books and online references. The G.50 ceiling in game is some 5000 m, against 10500 m found in various sources.

 

 

Yes, it’s one of the things the new FM programmer will work on.

 

9. Will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run.

 

 

We’ll need to look into this.

 

10. Will the AI crews of bombers be programmed to do their jobs? Will navigators navigate? Will bomb aimers guide the aircraft into the bomb run? Will observers report air and surface contacts etc? Or are the current crew statues considered to be adequate?

 

 

We are planning major improvements to the crew members for the sequel.

 

11. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute?

 

 

We are doing a lot of animation improvements, including reverse kinematics, for the sequel. First-person bail out camera has been in the game for some time.

 

12. Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?

This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.

 

 

Not at the moment. Need to have stable, easy-to-read code for AI first, otherwise I can’t even imagine the things we and you will develop in parallel.

 

13. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.

http://forum.1cpublishing.eu/showthread.php?t=28054

Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.

 

 

We’ll have to look into this.

 

14. Will the track recording be improved? Today the main issues are: need to exit from flight to start recording, need to manually type a track file name, need to exit again from flight to stop the video, frequent crashes in the procedure, frequent crashes when trying to record an avi from a track.

 

 

Low priority at the moment. Serious changes, especially changes to the overall procedure, are only possible in the sequel.

 

15. Will the ghost dots issue be corrected? It's a actual ghosts or the disappearing of real targets online? Today in online servers you see far contacts which disappear when you close in. This can be fixed by MeshShowLod=1 but performance suffers. Will this be fixed?

 

 

We didn’t get to this yet. The dots are drawn by the part of the graphics code that’s been completely rewritten. We didn’t get to look into this particular issue with the new code yet.

 

16. Will the GUI be optimized, to be less clumsy and more ergonomical (today you need several clicks to do simple things).

 

 

Yes, for the sequel. We’re currently moving to a new GUI platform that’s much easier to work in. We’re redoing everything.

 

17. Will we see the coop mission in CloD, as it was in the old "IL-2"?

 

 

Don’t understand the question. The way we see it, CoD already has Il-2-style co-op. We are certainly not planning any major changes to online modes, GUI, or anything like that.

 

18. Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"?

 

 

We have tons of plans for improving cameras and views.

 

19. Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?

 

 

We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.

For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.

 

20. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?

 

 

Of course.

 

 

 

 

I don't have any news about the patch, sorry.

 

Saludos y felices fiestas.

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como ay comentado en 1c... solo malas noticias...

 

los tíos parecen no estar al corriente de los piores fallos del simu en termos de jogabilidad, y siguen convencidos que están en derecho de corregirlos somente en una sequela.

 

peor, muchísimas cosas ai estan escritas sobre la forma, "iremos rever", y no "estamos revendo" .

 

vaya desilusión de update, estaba esperando hacia 2 semanas un patch, y después me salen con esto....

 

tengo un amigo con un ordenador pepinazo desses, que lo monte yo ayer, y le pedido como paga por el servicio testar el CLOD, el resultado lastimoso, parones y laggazos, y se tiene que bajar la calidad gráfica un montón para tener un nivel decente de jugabilidad.

 

pro otro lado,

 

Tuckie, estas al corriente de esse simu que han psoteado en 1c, Aerofly?

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La mejor respuesta es la de que quitaron las sacudidas de cabina porque lo pidió la comunidad. Así que desde aquí agradecerles a todos los llorones.

 

Ahh y también la respuesta esta... "...New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead”... "

 

Gracias de nuevo a los llorones que solo supieron protestar en los foros de 1C durante todos estos meses.

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La mejor respuesta es la de que quitaron las sacudidas de cabina porque lo pidió la comunidad. Así que desde aquí agradecerles a todos los llorones.

 

Ahh y también la respuesta esta... "...New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead”... "

 

Gracias de nuevo a los llorones que solo supieron protestar en los foros de 1C durante todos estos meses.

 

 

 

A mi esto me parece una excusa absurda para ahorrarse trabajo escudándose en algunas criticas de la comunidad, lo de la vibración en la cabina es tan simple de solucionar como poner una opción que desactive o active el efecto, muy simple y todos contentos.

 

 

Y también mosquea que casi todos los cambios importantes los envíen a la secuela, a este paso me da que CoD se va a quedar casi tal cual y va a recibir pocos parches de mejora ya.

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Si, peroooo... quien les puso la excusa en bandeja???? Ehh?

 

Aun estando triste tanto por las respuestas como por las causas, solo me puedo reír dado que es lo mismito que yo hubiese hecho. Como cuando tratas con crios.

 

 

 

Y bueno, los parches de mejora serán comprarse la secuela. Al fin y al cabo todos los que les guste el juego lo van a hacer. Y los que no se la compren sera porque tampoco lo echaran en falta.

Edited by Siegfried
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Estos tíos da la sensación que hacen lo que la comunidad demanda cuando a ellos les interesa, o mejor dicho, pasan de lo que la comunidad pide, pero la ponen de excusa para justificar sus decisiones.

Dicen que quitan las vibraciones y que no meten nuevos objetos de tierra porque la comunidad así lo quiere, pero cuando la comunidad les pide una interface igual que en el il2 para las coops, de eso no hacen nada, por ejemplo. Y se quedan tan panchos.

 

No está hecha la miel para la boca del asno, y estos tíos siguen sin saber lo que tienen entre manos. Que gestión tan pésima de un simulador tan fantástico.

 

Un tío en una discoteca se acerca a una chavala:

-Hola, ¿bailas?

-No está hecha la miel para la boca del asno.- responde ella con evidente fastidio.

-He dicho que si bailas, no que si me la comes.

:icon_mrgreen:

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voy a poner algo positivo ya que nadie se anima: SU-26 :icon_mrgreen:

Por otra parte creo que actualmente el simulador esta en fase beta, se tienen que arreglar tantas cosas (Demasiadas) como para estar arreglando los fallos y sacando una secuela a la vez. Por otra parte esta claro que este proyecto necesita una fuerte financiacion para tirar para adelante y sin secuela no hay dinero extra, asi que es un poco el pescado que se muerde la cola. Veremos como se queda el simu con el siguiente parche (se prometio una gran mejora de rendimiento, mejora de la IA y nuevos modelos de vuelo) si se curran un gran parche quizas se ganen alguna simpatia.

Edited by Guitar
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Vencejian, coincido contigo al 100%... pero es que encima, no os perdais la respuesta que acaba de postear Luthier, que para quien no lo conozca es el fucking boss, el dueño de Maddox Games tras la ¿marcha? de Oleg Maddox... Poco menos que: "... y no os quejéis, que otros desarrolladores lanzan un juego y no le dan soporte nada más que durante el mes siguiente; no como nosotros, que hace siete meses que lo lanzamos y seguimos con parches y trabajando en el simulador...". flipante :blink:

 

 

Today, 05:46 PM

luthier

Senior Member

 

Join Date: Dec 2007

Location: Moscow, Russia

Posts: 258

 

icon1.gif

Hey folks,

 

I see that these answers led some folks here, and most of the folks on my favorite sukhoi.ru, to read between the lines and see my answers to specific questions as indications of larger-scale abandonment of the project.

 

That's not the case at all.

 

I answered specific questions and didn't touch on the larger effort. It remains the same. Sped up graphics, launcher errors, improved FM, etc, all of that is in progress as previously stated.

 

We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.

 

That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time. Some of the changes we're making are so sweeping, they're scheduled to be completed very close to the sequel's ship date. The animation for example is such a huge task with so many facets that we can't just take it, turn it into a half a gig patch, and release it for CoD a month before the release of the sequel.

 

And to make sure to drive my main point across. We are still working on improving CoD. No one's abandoned it. There will be patches. My answers about things in the sequel were meant for those specific features. Please don't try to read between the lines!

Edited by Vulcanel
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Tiene guasa y humor el traductor de Google:

 

And to make sure to drive my main point across. We are still working on improving CoD. No one's abandoned it. There will be patches. My answers about things in the sequel were meant for those specific features. Please don't try to read between the lines!

 

Y para asegurarse de que conducir mi punto principala través de.Todavía estamos trabajandoen la mejora de CoD.Nadie lo ha abandonado.No habrá parches.Mis respuestas sobre las cosas en la segunda parte fueron destinados a las características específicas.Por favor, no trate de leer entre líneas!

 

 

 

 

:D .

 

 

 

 

Por lo demás, tiene cojones que ponga como algo positivo y remarcable el soporte al juego tantos meses después de su salida, solo faltaba que hubiesen dejado el producto tal cual lo sacaron, la comunidad se lo hubiese tomado de puta madre y el apoyo para sus siguientes lanzamientos, unánime.

Edited by Rostov
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La mejor respuesta es la de que quitaron las sacudidas de cabina porque lo pidió la comunidad. Así que desde aquí agradecerles a todos los llorones.

 

Ahh y también la respuesta esta... "...New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead”... "

 

Gracias de nuevo a los llorones que solo supieron protestar en los foros de 1C durante todos estos meses.

 

+1, y me reservo mi opinión sobre los llorones... menos llorar y más volar!

 

voy a poner algo positivo ya que nadie se anima: SU-26 :icon_mrgreen:

 

+1!!! Alguien lo ha leído!

 

como ay comentado en 1c... solo malas noticias...

 

Mira que eres negativo... ;)

 

 

Tuckie, estas al corriente de esse simu que han psoteado en 1c, Aerofly?

 

Lo encargué ayer, aún no me ha llegado...

Edited by TUCKIE_JG52
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A mi entender, nada de lo preguntado excepto lo de los comandos de la IA o los crashdesktop son ultranecesarios. Lo que sí me parecería mal es que se dejasen cosas importantes en el tintero (no especialmente las cámaras ni las animaciones de salto) y se pusieran a hacer la secuela...

 

En fin, PARAD DE LLORAR Y VOLAAAAAAAAAAAAAARRRR!!!!

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