Siegfried

Sección Terrestre/Naval
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About Siegfried

  • Rank
    Teniente Coronel E69
  • Birthday 08/26/1978

Profile Information

  • Gender
    Male
  • Interests
    Aplastar enemigos, verlos destrozados y oir el llanto de sus mujeres...

Otros campos

  • Controles
    Hotas Warthog
  • Procedencia
    Cantabria
  • Escarapela
    Alemania

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  1. Hola

    Tu nick me suena pero de otro juego, del naval action, estabas en la SH? con churuca, ponce... yo era ElFlojo.

    Soy nuevo por el foro y por DCS que es por lo que conocí la web

  2. Ya está casi el P-47? joder otros 40 pavos que me voy a tener que gastar en breve...
  3. Hoy es 1 de abril, el día de las bromas para los guiris. Igual es por eso.
  4. Ya deja descargar. Es 1.5gb al menos para mi que tengo prácticamente todos los módulos.
  5. Changelog de hoy... aun no me deja actualizar: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.45915/ DCS 2.5.6.45915 Open Beta Open Beta changelog DCS 2.5.6.45915 Open Beta - 31.03.2020 ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type VR. Medium water creates double vision for terrain - fixed VR. Fixed automatic use of headset audio for the outputs which are set to default device Aircraft carrier. Ejected pilot fall through all decks - fixed SCUD missile. Corrected skins MP. Added support for clients behind CG-NAT MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss) Sound. Fixed theme music for ED/BST modules Sound. Added a sound mod example to Doc/Sounds Added correct drag for PGU 20 mm family and fine tuned M56 family Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed RIM-7 missile. Added self destruction after losing target Refactoring load images MM. Fix for some cases when user can't run DCS Adjusted radio for Al Dhafra AGM-88. Fixed crash that appeared in some conditions AGM-88. Zero-lift drag decreased according to CFD research SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed. Cruiser Moscow. Restored functionality of AK-630 30mm guns If a player exits the game after ejecting he got a death in the logbook - fixed Crash after landing on an airfield where there is no available parking - fixed Known issue: - Selection of audio devices disabled while in simulation - Performance review ongoing. Voice chat Clients could not talk to each other - fixed Game log flooded by debug messages - fixed Servers do not need a separate port for voice chat anymore Known issue: VC availability is controlled by client’s setting only, ignoring server options DCS Mirage 2000c by RAZBAM RWR contact display logic RWR Brightness enabled Magic MAV search enabled. It includes HUD TD updates Close Combat Mode Vertical Scan bug fix IP Bombing release bug fix Manual updated with Magic MAV search M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move: FIXED Mission 12: Messages play at the beginning of the mission: FIXED DCS JF-17 by Deka Ironwork Added AAR feature (some issue, please check Deka subforum for file patch) Added digital clock/chrono Updated external model (Texture still WIP) Updated cockpit model (Texture still WIP) JF-17 AI: can turn on AAR light when operate night air refuel AAR probe: can be installed/removed via both ME and ground crew Updated loading image Fixed 802AK and JSOW turn point issue Fixed AG radar moving/static detection in MAP/SEA1 modes Fixed JSOW TAND/SBYS with IMP AZ Fixed UFCP/AAP button light model flickering Fixed external fuel imbalance bug Added radar notch (WIP) Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30) Added ground crew EN voiceover (voice actor Tony Lin/409) Added mig-19p to EWS database (M19) Added LD-10 ins drift Improved radar TDC elev Improved engine response Added MasterArm toggle binding Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd) Adjust shake amplitude DCS C-101 Aviojet by AvioDev Improvement of console lights visibility in external view Improvement of stairs external and internal model Several improvements in C-101CC cockpit textures Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap DCS Flaming Cliffs by ED FC3 Multiplayer data link ghost contacts eliminated DCS Fw 190 D-9 by ED R4M is incorrectly located on pylons and hangs in the air - fixed DCS Fw 190 A-8 by ED Bombs added to the next missions: Nevada - Range Target Strike.miz Normandy - Airfield Attack.miz Persian Gulf - Anti-Shipping Strike.miz Payloads drag for FW 190 A8 - fixed DCS Spitfire IX by ED Added correct ammo for Spitfire, adjusted dispersion DCS P-51 Mustang by ED Ammo belts for P-51 - corrected DCS A-10C by ED GAU8 dispersion corrected DCS Flaming Cliffs by ED A-10A. GAU8 dispersion corrected DCS F-86F by ED Fixed missing argument for ARN-6 tuning crank DCS F/A-18C by ED Major update of the German Hornet manual Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed Client aircraft doesn't show in MSI in radar page - Fixed Mk5 Rockets not available for the inner wing stations - Fixed DCS F-16C by ED Lesson 4 - Added CN localization Lesson 19 - Added DE Voice-Overs Bort number problems - Fixed Campaigns F-86F Hunters over the Yalu Campaign by Reflected Simulations Wake turbulence off enforced Player's flight engages the primary target Updated F-86F custom skins P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Campaign updated for the new Normandy map Wake turbulence off enforced Player's flight engages the primary target The Museum Relic Campaign by Apache600 Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc) NDB morse code has been corrected on numerous briefing and kneeboard pages Grammatical errors fixed in briefing pages (though I'm sure some still exist) M2000C Red Flag by Baltic Dragon Mission 5: removed a truck that refused to move and blocked Chevy 12 Mission 9: fixed an issue with B1 that stops taxiing to the active Mission 14: intercepted F-16 will now land much quicker A-10C The Enemy Within 3 by Baltic Dragon Mission 9: fixed rare instance where several different messages with the attack outcome would play Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4 Mission 13: fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving
  6. Los 80 pavos no se los va a quitar nadie eso está claro.
  7. ¿¿¿El render sin texturas de un asiento???
  8. Dosifica un poco que después se acaban y no hay mas jeje
  9. Aclarado y comprado. Gracias a todos los que me han ayudado con esto.
  10. Debe ser que no deja y los que lo habéis usado fue con las millas, las cuales no tengo actualmente. Lo compraré a pelo y ya está, que al menos tengo el dto. del F18.
  11. Gracias. De todas formas lo pillaré y si no salen para gastar de bonos mala suerte.
  12. Gracias por la respuesta. Ya había mirado el perfil y pone que tengo 21 doláres y la fecha de caducidad está escrita con el mes delante así que caduca el 1 de Junio. De todas formas supongo que si no sale algo para seleccionar los bonos a la hora de hacer la cesta será que no está disponible esta vez.
  13. Alguien recuerda donde había que poner lo de seleccionar los bonos (los antiguos) para usarlos? Creo que era a la hora de hace el check out seleccionar una casilla pero no recuerdo bien. Y ya que estamos, se pueden usar los bonos para la preorder del supercarrier?
  14. Como escarben demasiado en el código igual aparece un mamut congelado XDD... y un render de la silla que usó Julio Cesar en la Galia.
  15. Yo hasta que no vea un render del asiento no me creo nada