Jump to content

overlord74

Sección Terrestre/Naval
  • Posts

    4685
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by overlord74

  1. como experiencia personal dire que a mi me ha pasado de hablar en ingles con uno de sevilla, por que era un foro en ingles, despues de varios post se dio cuenta el, despues de un spanglish mio.. Puede que funcione o que no, pero siempre puede funcionar como lugar de encuentro comun, ademas de resultar enriquecedor, por mi parte pienso en castellano, pensar en ingles me lleva mas tiempo y alguna que otra ayuda...
  2. de acuerdo que la IA a veces, parece un poco tonta, a veces no sabes si huye o si te intenta atacar, pero lo de los choques en el aire no era algo relativamente comun, mucho mas que en la 2ª, por un lado es mas facil las bajas velocidades de los aviones hacen que el combate se acerque peligrosamente, creo recordar que hay bastantes ejemplos en el cine de la 1ª en la que se produccen accidentes de este tipo, ¿no os parece curioso?.
  3. el x52pro lo compre por 110€ de oferta, si bien es cierto que para el il2 es de sobra, es una pasada de joy y merece la pena, en cuanto a lo de endurecer, es una chorrada hacerlo y es a gusto del consumidor, a todo te acostumbras
  4. Siempre viene bien meterse un poco en el papel, para pasarlo mejor, soy muy aficionado a la historia asi que aqui os voy a dejar unos cuantos enlaces referente al conflicto por si os son de interes. 1914-1918 Primera Guerra Mundial: Blog del conficto distribuido segun los frentes. http://1914-18-primera-guerra-mundial.blogspot.com/ Tacticas aereas de la IGM: Pdf en ingles interesante de leer con un poco de paciencia. http://home.comcast.net/~clipper-108/AIAAPaper2005-119.pdf Foro la Gran Guerra: Mi preferido, y os invito a participar. http://granguerra.crearforo.com/index.php La Gran Guerra: Otro blog, muy interesante y entretenido de leer, recomendable. http://lagranguerra1914-1918.blogspot.com/ Aviation Pictorical History (ingles) http://www.wwiaviation.com/toc.html Aces of WWI (ingles): este os va a encantar, uno a uno con todas las victorias y un poco de su historia. http://www.wwiaviation.com/aces/aces.shtml The aerodrome (ingles): Una excelente pagina donde las haya. http://www.theaerodrome.com/aircraft/ Aviation Durin de WWI (ingles): PArte de la web Historia del vuelo, donde se nos cuenta de manera resumida lo concerniente a la Gran Guerra http://www.century-of-flight.net/Aviation%20history/airplane%20at%20war/World%20War%20I%20Aerial%20Combat.htm http://www.wwiaviation.com/toc.html y por ultimo la mia propia que directamente no tiene nada que ver con los aviones, pero que el otro dia mientras sobrevolaba el frente vi explosiones y baje a ver que era y me encontre con unos carros de asalto franceses Saint Chamond , asi que directamente quede impresionado por la verosimilitud del juego, asi que os dejo un link para reconocimiento de objetivos terrestres. :P http://director.io/tanquesyblindados/articulos/1gm/1gm.htm
  5. me has pillado...por aquello de la nostalgia tengo un arsenal completo en casa...incluyendo la 2GM
  6. http://lagranguerra1914-1918.blogspot.com/2009/05/tres-o-cuatro-formas-de-pinchar-un.html merece la pena leerlo.
  7. Lo primero, como no, daros las gracias por las multiplayer de ayer, aunque no se por que se me fue la conexion al final de la noche y tarde en recuperarla unos minutos... y no fue cosa del router ni nada, fue de la compañia de cable, resetee todo... :unsure: En fin que tras instalarlo, preparar el x-52 , empezar una campaña y jugar online la verdad es que es jueguecito se merece definitivamente un espacio en mi disco duro y un proximo cambio de pc... con el ROF y el BS que no me rula na, ya no hay excusa que valga. Aunque reconozco que estoy un poco verde en cuanto a los instrumentos y procedimientos de despegue, motor ,etc... aunque sean parecidos al il2 tienen sus propios trucos, ya ire aprendiendo. Por lo demas el juego es un excelente simulador aunque como todos tiene sus cosillas, de lo que he visto hasta ahora, lo peor; los tiempos de carga (que por otra parte entiendo, dado el mapa y los graficos) y que no puedas cambiar de bando si no tienes el avion comprado del bando que has elegido, pero sobre todo que tengas que comprar los aparatos individualmente, y la falta de un manual mas extenso, indicando tipos de maniobras, formas de volar, algo de historia trucos y demas curiosidades,aunque este vacio ya lo iremos llenando los aficionados, aunque reitero que dada la calidad de juego estos pequeños defectos son perfectamente perdonables. En fin que le doy un 8, y si no fuera por la compra de aviones un 9´9. Un saludo a todos.
  8. yo las veo normales, y lo tengo a tope de graficos con una gigabyte 9800gt
  9. no hacen falta blindados pa pasarlo bien... :lol: aunque no nos vendrian mal un par BMR que delito, mira que dispararte una granada lo digo por la granizada... por algo llevo la camara vieja y no la reflex...
  10. va a ser una tonteria pero no tendras la opcion de "trabajar sin conexion activada" miralo en archivo.
  11. podeis conseguir el trackir por ebay por 90€ o asi, ademas tal como esta el dolar es el momento, y hay buenas opciones de compra.
  12. En mi caso tengo una Antec Nine hungred Two, su precio ronda los 100€ a sumarle la F.A., por 60 o 70€ las tienes bastante potables. De toda la gama de cajas de Media-alta gama es de las mas asequibles, ventiladores regulables independientes, y silenciosos, al menos comparado con el turbo anterior, es una pasada montar el pec en esta caja, espaciosa y ordenada, para que te hagas una idea tengo metidos 4 discos dos dvds y demas con una fuente de 650w, naturalmente la Lian Li son una buena opcion como te indican mas arriba. la web...pa mirar... http://www.antec.com/Believe_it/product.php?Family=MTYy todo depende del dinero que quieras invertir, pero recuerda que va a ser una caja para este y las siguientes actualizaciones, es lo que mas te va a durar junto con la impresora y el scaner.... :-) PD: no preguentes su precio solo en una tienda.
  13. se me acaban de poner lo ojos como platos... un TRABAJO INCREIBLE!!! no quiero saber las horas que has invertido en hacerlo, mas el diseño de placas de CI, programación,implantar los programas y todo el verenjenal. Realmente es un trabajo excelente. DEberias patentarlo ante de que te lo copie algun fabricante,
  14. al margen del ventilador de la grafica, yo tengo la 9800gt, y hacia ruido tambien, de noche la verdad el pc parecia un helicoptero el condenado, en vez de cambiarle el ventilador de la grafica, me compre una buena caja, y ahora practicamente no lo siento, reduci el ruido total considerablemente, ademas de mejorar el rendimiento por el calor y todas esas cosas.
  15. al no estrar te refieres a que te pone "error de pagina", o a que simplemente no la ves. puede que te flate algun plugin de java o algo asi y por eso no ves las webs o no puede entrar correctamente.
  16. correcto, con firefox las pones todas en cola y a esperar.
  17. estoy en lo mismo que tu, metiendo teclas, si bien el mio es el "pro", no se si te vale la programacion para el x52 normal, creo que no. En todo caso me faltaria provarla que aun no me ha llegado el juego.
  18. a mi, me es indiferente, depende de la semana y del curro. La volava cuando podia y sobre todo si habia gente.
  19. en pocas horas pa descargar... http://il2ultrapack.net46.net/index.php?PHPSESSID=036c7a131fd3f6d32486bd2d2fff26e2&board=7.0'>http://il2ultrapack.net46.net/index.php?PHPSESSID=036c7a131fd3f6d32486bd2d2fff26e2&board=7.0 otra instalacion mas... :D el readme copiado de la web, tela marinera.... This is UP 1.8 ReadMe file. Installation Instructions: 1: Patch il2 Sturmovik 46 to Full 4.09m ------------------------------------------------------------------------------------------------------------- The UP 1.8 requires an install of Il-2 Sturmovik 1946, plus Patches 4.08 and 4.09. No other previous Mod Patches are needed. The Ultr@Pack 1.8 includes the Majority of the Mods released from the beginning, plus the new content from 4.09m version. Patch 4.09 - The IL-2 4.09 Patch is available at http://forums.games.1c.ru/index.php?type=thread&msg_id=2282519 IMPORTANT : For user's with previous versions of UP 1.8 and any other Mod packages installed, you have to DELETE any Files and MODS directories from previous Installations. The UP 1.8 installer will install the majority of the New content in .SFS files, so older files are no longer needed. If you want to keep these folders, you should rename them, or move them before running the Installer. --------------------------------------------------------------------------------------------------------------- 2 : If you downloaded IL-2 (Digital version), instead of installing from the CD, get update Patch. --------------------------------------------------------------------------------------------------------------- Detail : If you have the digital download version of il2 Sturmovik 1946, and have not installed from the CD, you will need to to download and apply this patch : http://specialaircraftservice.com/main/index.php/topic,1531.0.html'>http://specialaircraftservice.com/main/index.php/topic,1531.0.html (needs Free registration) or here: http://allaircraftarcade.com/forum/viewtopic.php?t=3302 Note: I have not tested "aaa" D2D patch with UP 1.8 I have only tested SAS D2D. You should do this, before installing UP 1.8 --------------------------------------------------------------------------------------------------------------- 3. Download the Installer files. --------------------------------------------------------------------------------------------------------------- Detail : The UP 1.8 Installer has been split into multiple <500 mb. files. This has been done to reduce the possibility of file corruption when downloading. Also if a downloaded file is found to be corrupt, it reduces the size of the file that you must re-download. visit this url to find out about available mirrors and torrent: http://il2ultrapack.net46.net/index.php/topic,308.0.html'>http://il2ultrapack.net46.net/index.php/topic,308.0.html This is a very large release, but that is because it contains all Mod content from the very beginning. We intend that this will be the last regular release for some time and we will try and avoid any further releases in that time with the exception of correcting serious problems. You will need to place all the files in a common directory to run the installer, unless you have the torrent file. A small utility program, to calculate "hash sums" to verify the file downloaded, can be downloaded at: http://www.md5summer.org/download.html The Hash Sums, so that you can check for a corrupted file during downloading can be found here: http://il2ultrapack.net46.net/index.php/topic,308.0.html'>http://il2ultrapack.net46.net/index.php/topic,308.0.html -------------------------------------------------------------------------------------------------------------- 4. Ensure that when the installer asks for which folder to install UP 1.8 into, that you point it at the folder for the Il2 Sturmovik 46 directory or the Server's Directory you want to update. The installation itself takes about 5-10 minutes depending upon your PC. --------------------------------------------------------------------------------------------------------------- 5: Look on your desktop or in the il2 Sturmovik 46 folder for JGSME.exe In JGSME you will see several options on the left. (apply it so that it moves from the Left window to the Right) For JSGME tutorial check here: http://il2ultrapack.net46.net/index.php/topic,44.0.html'>http://il2ultrapack.net46.net/index.php/topic,44.0.html You are now ready to run UP 1.8 ------------------------------------------------------------------------------------------------------------- Our intention is that all players use the same installation (mod-Package) and it is possible to play on servers with Checkruntime =2 enabled. So that we have security and also know that others are playing with similar set up. IF you download & add other components in the Files folder or in other ways alter the content of your own install you will quickly no longer have an identical install to others or the co-op servers and you will loose the ability to join servers using UP 1.8 . You Can however install individual mods in the MODS directory and by removing the - in front of it you can add further mods in your instalation. But remember that in order to join a Server Using UP 1.8 you ALWAYS have to rename the MODS folder to something else like -MODS. -------------------------------------------------------------------------------------------------------------- Languages:- (you can get some different GUI languages now from AAA without affecting compatibility if you wish, so if you wish to see menus in another language look here :- http://allaircraftarcade.com/forum/viewforum.php?f=59 ) -------------------------------------------------------------------------------------------------------------- Sound: - Recommended that you Switch your in game sound to 22Khz !!! The game will run fast and sound good. There is no advantage whatsoever in choosing 44Khz although you have the option (unlike usual Soundmod versions which CTD). Samples are 22 khz. mono and the presets use the SFX 0.8 system. (So this is the SFX system using 9.3-file structure & naming for maximum compatibility.) In my view this is the most resource friendly and directional way that you can run the sound. Its faster and clearer and more importantly uses less system resources, This sounds & runs faster than sound mod 9x because that uses 44khz stereo samples which are nearly 4 times the size, il2 was never intended to play stereo samples anyhow and it doesn’t do it very well. A 22 khz sample is of slightly lower quality, however few people are actually able to tell this difference and what you are hearing in il2 anyhow is a complete ‘sound-scape’ and not just a single sample. However We DO plan to make a 44KHZ version of Soundmod, so people with more powerfull systems will enjoy the 44KHZ sound quality, and of course they will have to change it from 22KHZ to 44KHZ to avoid CTD. (by SG2_Wasi) Many samples and much of the sound engineering by Tiger ----------------------------------------------------------------------------------------------------------- Graphics: - Recommended that you enable S3TC compression in your graphics card setup !!! Launch il2 Setup, select Video tab, Choose Custom. Check ARB texture compression box and then select S3TC compression. The mods have increased the amount of textures and their sizes considerably and this really helps those with older PC’s and graphics cards to avoid a CTD during mission loading or game launch. ------------------------------------------------------------------------------------------------------------ JGSME SWITCHER OPTIONS UP 1.8 gives the user a few options depending upon preferences and Hardware:-. We have used JGSME to do this as its simple. To turn ON any of the below options :- start JGSME and move from LEFT to RIGHT :- To turn OFF any of the below options :- start JGSME and move from RIGHT to LEFT :- ----------------------------------------------------------------------------------------------------------------- 01_Zuti_DSMod_v1.0_UP V 1.0 (Ultr@Pack Version) by |Zuti| I am pretty sure that it will dominate not only the DF Servers but the co-ops also. Including so many Revolutionary features it effectively makes it as the most innovative Mod from the begging of IL2 modding. This also includes Certificate's AI 3.0 and also Carrier Takeoff mod. (see enclosed sample MDF missions in Look in the Ultr@PackDocs directory for details) --------------------------------------------------------------------------------------------------------------- 6DOF_LookAround Support for 6 DOF, this is a mouse "Look Around" version -------------------------------------------------------------------------------------------------------------- 6do MOD for TIR users (Shr) Allows 6 degrees of freedom in il2. Both Server and client must have this on or off to be crt=2 compatible. -------------------------------------------------------------------------------------------------------------- 6DOF_XY_Axis Anothe mouse version of 6DOF. --------------------------------------------------------------------------------------------------------------- Advanced engine management:- (II/JG51-Lutz) What this does:- Engine warm up sequence Ensure that you have turned magnetos on. Start engine and idle for several minutes until your engine gets up to temperature (about 50o C). If you do not do this, you will see an 'Underheat' warning and will suffer engine damage. Advanced Engine Torque Planes are effected a lot more realistically by engine Torque. Negative G loads engine damage Aircraft performing negative G manoeuvres over sustained periods will get an 'oil pressure' warning and then will start to suffer engine damage. (although WWII aircraft often had pressurised fuel systems and injection, the same was not true for the oil systems.) Advanced engine management does not directly change Olegs FM's. It creates an overlay in effect that implements the above features. ------------------------------------------------------------------------------------------------------------- Atmosphere mod V1 (Zloy Petrushko) See Windconfig & Atmosphere readme. Allows setting of wind strength, direction and turbulence in missions. These updated version also gives turbulence beneath clouds and definable wind gusts. ----------------------------------------------------------------------------------------------------------------- Atmosphere mod V3.1 (Zloy Petrushko) See Windconfig & Atmosphere readme. V3 also simulates propwash when you get behind another aircraft. Atmosphere Mod is optional because we have noticed a few problems currently:- i) Either version may cause online ‘jitter’ but we need to test this, it may currently be that test servers were not running it and it would be ok if they did?. ii) V1 & V3 ai aircraft have a lot of problems with turbulence and keeping formation in specific circumstances. Ai also cannot take account of wind whilst bombing but you can compensate in FMB. iii) V3 propwash continues from aircraft after they have landed on carriers. This is great and works well but its drawbacks decided us to leave it as optional currently. You have the option and can switch it on or off. (the BOB server will be adopting V3 so switch it on if you wish to fly there.) ----------------------------------------------------------------------------------------------------------------- FMBPlus Full mission Builder Plus by (FC). Increased functionality for map builders. If you are a mission builder or map designer this is highly recommended that you enable this. It is Highly Recommented to use this Addon when you are building your Map and Not when flying on-line. If you want to use FMB+ with |ZUTI|'s MDS mod please activate MDS AFTER FMB+ --------------------------------------------------------------------------------------------------------------- Full Josse’s cloud Mod. The Full Josse ! The default effects are also based On Josse’s effects but are a little lighter so increase performance and give similar visibility to others online. ------------------------------------------------------------------------------------------------------------------- H&P_Effects_Platinum_Special_Edition Very nice effects by the masters of this kind HG and Potenz. It may result to FPS loss in older systems. Remember: DO NOT set effects=2 in your conf.ini Only effects=1 or you may experience major performance loss! ------------------------------------------------------------------------------------------------------------------- Hakenkruz Enabler This enables the Hackekruz. ------------------------------------------------------------------------------------------------------------------- Perfect Map Textures Beautifully re-textured versions of most of il2’s default maps by VpMedia, LAL_Rhone and Gilb57 (winter textures). These look lovely. And if your PC can run il2 in ‘Perfect’ graphics mode, it is definitely worth using this option. If you use this option and don’t play in ‘perfect’ you may possibly experience imperfections & little glitches on some of the maps. If you don’t use this option your game remains compatible with others who are running the textures but the older maps will look ordinary. ------------------------------------------------------------------------------------------------------------------- Realistic Bomb & Torpedo Fusing (uf_josse) Torpedoes have to be dropped from realistic heights and at realistic speeds and have to run through the water for a certain time to arm. They also have a degree of malfunction. Bombs have a possibility to malfunction and they need more time to arm properly. ----------------------------------------------------------------------------------------------------------------- RealisticEngineTorque by uf_josse Now the various airplanes are affected much more realistically from engine torque. ----------------------------------------------------------------------------------------------------------------- RealisticPack This Enables the following Mods: Realistic Engine Torque, Realistic Bomb & Torpedo Fusing, Tougher Bridges&Trains, & Realistic Bomb & Torpedo Fusing. All in one for easier activation and immersion, :) ----------------------------------------------------------------------------------------------------------------- SmokeFiresEffects(3D) This enables 3d smoke and fire effects for airplanes. By HG and Ptenz CO, :) ----------------------------------------------------------------------------------------------------------------- Stock 4.09m:- (Mods Off!) In normal circumstances just disabling all of the options with JSGME (moving to the left side) should return you to stock 4.09. ----------------------------------------------------------------------------------------------------------------- TougherBridges Now big bridges are harder to destroy and much closer to Reality. By Chaps ----------------------------------------------------------------------------------------------------------------- TougherTrains Now big bridges are harder to destroy and much closer to Real thing. By Chaps ----------------------------------------------------------------------------------------------------------------- ZloyPetrushkO_AAAmod_fast This makes the "aa" fire more realistic: Now the "aa" is reduced when you are in clouds and at night. The "aa" crews can also get scared if you fly straight at them at very low altitude. Note that this Mod has not been thoroughly tested for potential side effects (if any). ----------------------------------------------------------------------------------------------------------------- New Content in UP 1.8 ----------------------------------------------------------------------------------------------------------------- Game performance increases SFS Files ( Chaps, HSFX) UP 1.8 is based on Chaps SFS archives that are made for HSFX History Mod. We in UP community tried to make the HSFX features suitable for the whole IL2 community as HSFX is focused on SEOW on-line campaign. I also tried to include the vast majority of these features to DF Servers also, and we've done our best. I hope you like the outcome, :) However we included some "beta" content like the F-86 and Mig-15 along with some former AI flyables and Ranwers Typhoons, Uhu and our New slots aircraft with realistic FMs. The IL-2 game engine was designed to store and retrieve it's resource files (graphics, sounds, java code) in a compressed format in SFS files. The Mods, up until now, have stored their altered files, in uncompressed files, many thousands of files ... and in a multitued of graphic formats, many that are non-native to IL-2 and have to be translated by the engine before use. This has slowed game load times dramatically, and become worse in each Mod release. User's with average PC's have seen load times recently of 4-8 minutes. Version 1.8 now uses SFS files to store all Mod files in a compressed format, a huge saving in storage space, and all graphics files has been converted to formats that are native (faster, smaller) to the IL-2 game engine. This change dramatically reduces the game load times so that they are now close to standard Il-2. This also increases in-game performance over all previous versions of the Mod. ------------------------------------------------------------------------------------------------------------------ Java Code corrections (242Sqn_Chap) UP contains revised Java by Chaps, a huge work indeed! A great contribution for the whole community, isn't it. Many of the Mods included up to now have had literally hundreds of Java errors. This has been caused by coding being altered without an assessment of the full impact of the code changes, in all scenerios. It's a tribute to the design of the IL-2 game engine that it could cope with the hundreds and hundreds of errors being generated while running previous versions of the Mod packages, and still run with most users completely unaware of all the errors being generated. These errors did have a cost though, in game performance, as the game engine runs routines to determine how to respond to the error and still continue executing the program. All the Java routines, from A to Z, have been completely and thoroughly debugged in Version 1.8, including anything that was appearing in the log 1st file. This work is a significant contribution, along with the SFS files mentioned above, in the dramatic increase in performance in Version 1.8 ------------------------------------------------------------------------------------------------------------------- GUI changes Old style IL2 Sturmovik game menus. (Fly Zo) -------------------------------------------------------------------------------------------------------------------- SaveMissionParams_1_0 (Fireball) If you build and edit missions using any special mod commands, add the described line to your bldconfig.ini and IL-2 will no longer delete your settings when you re-open the mission in FMB. Look in the Ultr@PackDocs directory for details -------------------------------------------------------------------------------------------------------------------- 128 Player co-op (FC) This version includes the code that allows up to 128 players in an on-line coop mission. The actual number of players that play without excessive lag and micro pauses, etc. depends on the performance of the server that is hosting the coop. -------------------------------------------------------------------------------------------------------------------- Drop down menu for Server List by |ZUTI| Yet another fine Mod by |ZUTI|, :) -------------------------------------------------------------------------------------------------------------------- Hidden Co-op Slots (UF_Fernand) Look in the Ultr@PackDocs directory for details The server stores two prefix’s and players that join the server with the correct prefix’s only see aircraft for their own side in the selection screen. Also aircraft types are removed in the in-game S menu. This preserves the Fog of War in a more realistic way. ------------------------------------------------------------------------------------------------------------------ Bomb Bay Doors 2.5.3 (Fireball) All aircraft with Bombay doors have to open their Bombay doors. Map this new key in your control. Adds new key combinations if you so wish Also controls specific server side views . See enclosed BombBayDoors_Plus_v2_README.txt in Look in the Ultr@PackDocs directory and make SURE that you map a key to Open/Close Bombay doors. ------------------------------------------------------------------------------------------------------------------ Carrier Catapult Mod (Fireball) Taxi forward to the catapult track on carriers with them. Put chocks in and you will snap to the catapult track. Throttle up and deploy flaps etc, when you release chocks the catapult will go throw you forward. ------------------------------------------------------------------------------------------------------------------ Carrier Takoff Mod 5.3.3 (fireball) This alters the carrier line up sequence and allows a lot more aircraft to start on carrier decks. |ZUTI| made it compatible with Certificates AI 3.0 and his MDS. ------------------------------------------------------------------------------------------------------------------ Aircraft: AI Planes that are now Flyable. P36’s, MS 400’s , Me 210’s & a bunch of other aircraft are made flyable by default, in addition we have added in the following:- P-36A-3 P-36A-4 Fi-156 U-2VS Me-210Ca-1 Me-210Ca-1ZSTR Hs-129B-2 Hs-129B-3 MS406 MS410 MS-Morko Bf-110C-4B N1K1-J N1K1-Ja A5M4 AR-196A3 B17D B17E B17F B17G B24J-100-CF B25C25 B25G1 B25H1 B29 B5N2-KATE B6N2-JILL BF-110-C4 Realistic FM by 303_Kwiatek BF-110-C4B Realistic FM by 303_Kwiatek BLENHEIM-1 BLENHEIM-4 C47 DB_3B DB_3F DB_3M DB_3T FW-189_A-2 FW-200_C3U4 G11 G4M2E_and_MXY-7 Gladiator_Mk1 Gladiator_MkII H8K1 IL4 Ju-52-3mg KI-21-I-Sally KI-21-II-Sally Ki-46-Otsu Ki-46-OtsuHei Ki-46-Recce L2D LI2 MACCHI_200_1 MACCHI_200_7_AND_7FB MACCHI_202 MBR-2AM34 ME-321 ME-323 Mosquito_MkIV Neman_R-10 PBN-1 PE8 SB_2M-100A SB_2M-103 SU_2 TU_2S U2VSAll but HS129 originally by PeaceLovinHippy & Lt.Wolf Although almost all of them have been extensively reworked by us or by others since. ------------------------------------------------------------------------------------------------------------------ New Aircraft added to IL-2 with the Mod. Beaufighter Mk X B29 Silverplate Bf 110 G4 Me410’s FW190 A3 Spitfire MKI Realistic FM by 303_Kwiatek Spitfire XII Spitfire XIV’s Hurricane Mk IID Mosquito XIV Above by: - Mr Jolly (Class editing) Ranwers (Model Alterations and texturing) Zeppo & Vpmedia (Skins) Hunin (Flight Models except Spit MKI) Fatduck & DrJones (3d conversion) (plus sometimes….Waggle Flushy, Zorin, Howlin) FW190 D11 & D13, 1945 Mr Jolly (Class editing) 303_Kwiatek (Flight Models) Ranwers (Model Alterations and texturing) Zeppo & Vpmedia (Skins) Fatduck & DrJones (3d conversion) (plus sometimes….Waggle Flushy, Zorin, Howlin) FW190_A2 P36 A2 & Mowhawk IV (Mohawk's IV FM by 303_Kwiatek, the rest by uf_Josse) PBN5 Catalina Fw190 A7’s by uf_Josse Tempest Series 1 & 2 These are ‘hybrids; of Josse’s Load outs, 303_Kwiatek's FM’s Ranwars sliding cockpits. 109 F1 190 D5 /Torp,3 (Modified Cirx's version with more realistic torpedo from 4.09m) I-15 M-22, 1934 & I-15 M-25, 1937 = Early fixed wheeled I15's. I-16 Type 5, 1935, I-16 Type 10, 1937, I-16 Type 17, 1938, I-16 Type 18 (2xBS), 1939, I-16 Type 27, 1939, I-16 Type 28, 1939 Yak7 Bubble top Yak 3N Yak-1 PF, 1942 Yak-1 PF Light, 1942 Yak-1B early, 1942 Yak-9M early, 1944 Yak-9U early, 1944 La-5F early, 1942 Yak-9DD, 1944 MiG-3 field mod, 1941 HurricaneIIa, 1940 Spitfire Va, 1941 All by Blitz & Chameleon (Aviaskins Russia) Lagg Series 1, 1941 Lagg Series 11, 1941 He-111H-16, 1943 All by By_Rudi He-111P-2, 1939 by II/JG53>Max, FM by EnsignRo. Douglas DB-7 ‘Boston mkII’ Breda Ba65 (ai only) Beaufighter MKI He-111H-21, 1944 F80A F80C (based on Flatikens Wing meshes) by Chap SeaHurricane 1b & IIc SeaGladiator By Muas Bf-109E-1 Bf-109E-1/B Bf-109E-3 Bf-109E-3/B By Muas, FMs by 303_Kwiatek Spitfire 1b Spitfire IIa Spitfire IIb Updated Spitfire Va and Hurricane IIa (new FM’s by HSFX team) By Anto New Bf 110 variants C1 C7,D, E, F By SAS_Cirx (fm’s by EnsignRo ) Bf109E1 & E3 (Veltro) (Cannon canopy updates) FM by 303_Kwiatek Spitfire Vc Fb’s ‘’ SpitfireVIII FB’s ‘’ Cr42 Bombe Aleri ‘’ Seafire MKI & II.’s (updated versions) (Veltro & Gitano) Original Bf109 F2B & F4FB classes. (Veltro & Gitano) Hurricane tropical versions (GCT_Veltro ) Bf109's G4 & G2t,G4t & G6t (tropical) versions. (Cannon:- Tropical filter , GCT_Veltro Classes, Chap AHS integration) Ju88A4 Torpedo variant. ( 6S.Maraz , _1SMV_Gitano , char_aznable) TBM-1 Avenger, 1942. ( 6S.Maraz , _1SMV_Gitano , char_aznable) Ju88C6 Dayfighter (Importation & java 6S.Maraz ) Swordfish (6S.Maraz & 6S.Tamat) CR-32 by ? (avia skins?) DH82A TigerMoth (Ranwars & Kumpel) (Note This aircraft is for Fun, it does not have a fully developed DM so not recommended as an online flyable) RWD8 2.0 (Ranwars) FaireyBattle by Ranwers and chaps. FaireyFulmar (6s.Maraz) MosquitoVI Coastal Command HalifaxBMkIII (Chap & Ranwars) Yak7Uti (Ranwars, Blitz & lefty) B24J with full load outs (EnsignRo) Recon 109’s (DZZ) Transport TB3’s Miles Magister M14 (RAF_Magpie) (Superb) http://www.raf662.com/forums/index.php SeaFury P2V5 Neptune F9F2 Panther (Flatiken) (Extremely high quality work !) Bf109 ‘Erla’ later series C3 variants K6 Plus improved LOD (Anto) n.b. The Bf109’s have become pretty complicated and its really hard to keep track of just exactly who did what:- Hun in the Sun, Gordano, Veltro, Maus, Anto & Cirx certainly have each done a lot of work over time. Each improving and building. I have used Anto & Cirx versions ‘mostly’ in the final incarnations as they have benefited from over a year of development and are the culmination of all that has gone before. F-86A5 and Mig-15(bis) by Peter D. Astonishing new 3d models and overall nice FM. TyphoonMkIB TyphoonMkIBLate By Ranwers He-219 Uhu, 1943 SAS Version made Checkyersix and Ranwers. New slot and FM by EnsignRO. ---[New Slot planes with realist performance ranging from Battle of Britain era to 1945.]--- Bf-109E-4_BoB Battle of Britain Era. Bf-109F-2,RL Performance Bf-109F-4, 1.32 ATA Bf-109G-2, 1.32 ATA Bf-109G-6, 1.32 ATA Bf-109G-6 Late 1.42 ATA Bf-109G-6/AS RL Performance Bf-109G-14, RL Performance FW-190 A-4 1.42 ATA FW-190 A-5, 1.42 ATA FW-190 A-5, 1.58 ATA FW-190 A-6, RL Performance FW-190 A-8, 1.65 ATA FW-190 A-9, 1.65 ATA FW-190 D-9 RL Performance (1944) FW-190 D-9Late RL Perf/nce) Hurricane Mk.Ia BoB, 1939 Battle of Britain Era P-36,Mohawk III, 1939 Battle of France Era Spitfire MK.IX, 1943 Spitfire MK.Vb 12Lbs, 1941 Spitfire MK.Vb 16Lbs(CW) Spitfire L.F. Mk.Vb 18Lbs Spitfire L.F MK.Vb 18Lbs(CW) Spitfire MK.Vc 16Lbs, 1941 New Slots and Java Class editing by HaDeS, Realistic FMs by 303_Kwiatek We activated the new aircraft from the UI 1.2 (already included in HSFXV4 archives with full permission from Monguse and AAA ) :- B25D5NC B25D20NC B25J15NA B25J22NA Gibbage/Monguse/Howlin(FM) F4U-1 Muas C47a C47b BrianBury B17 Flying Fortress (improved loadouts) EnsignRo P-38F-1-LO P-38G-10-LO P-38G-15-LO P-38G-5-LO P-38H-5-LO BBury/Gibbage/Monguse P-51D-20NT P-51D-25NA P-51D-30NA F-51D-30NA Wolf/Jolly/HolyViagra/Zorin/Monguse FMs by 303_Kwatek Full Credit Ju88C-6: Maraz, Tamat Fw190 & P40 E & M Smoke bug resolved (canopy closed). Bf109 ‘s with opening cockpits, the internal and external view now match up. Engine boost corrected for MC205 Late and Bf109G6 Erla 150GCT_Veltro Updated & Improved ground attack Effects C6_Claymore Updated Reticles C6_rollnloop (thanks to IvanK for data about MkIIc Gyro & K14) FM corrections:- Ju52 Seaplane ‘destructive’ bouncing corrected. Bf 109 F2 engine data had become corrupted, restored to stock 4.09m. Beaufighter MkI & MkX updated. ------------------------------------------------------------------------------------------------------------------------------------ Plane Cockpit retexturing: - Hurricanes & Spitfires (Avala) B29’s B17’s Me210’s Me410’s Fw189 Fi156 PBY & Catalina (Ranwars !) Iar80’s Fiat G50 P40’s P38’s A20’s (All positions) (Tyrl) Mosquito (Fly Zo) Ju88 (bolox ) P47’s (Taurus & Poncho) Retextured P47 engine & wheels external (Thirdeye) F6F Cockpits retextured. (Fly Zo) i16 Cockpits (Mangas) i153 (Bee) Yak Cockpits & La Cockpits (Mangas) U2VS Cockpit (AAA_Kumpel, Ranwars, Mr Jolly ) Fw190’s (Capt Flushgarden) The 109 cockpits have undergone complex evolution, they are a modification of AHS (Hun in the sun) but developed & simplified, with new textures (by Freddy) but then cut down by (Hades) to correct the sun shining through Alpha’s problem. Ju87 & He111 (der-blaue-max) Ki61 (mane & updated by SAS_Cirx) Zero Cockpits (Der Wurstenfuchs) Ki-84b & c (200th Sakagawa) GB Gladiators (Chap) Tiger Moth & Magister Cockpits (Ranwars, English gauges Chap) Final retexturing of the FW190, 109 and Spitfire cockpits. (C6_Claymore) ------------------------------------------------------------------------------------------------------------------------------------ Updated and Improved Aircraft:- All AI aircraft made flyable have enhanced FM’s, usually this is just the addition of glide and stall characteristics and revised weight and wing area data wherever appropriate…although in some cases it has had to be more exhaustive. (eg most of the 4 engine Heavies) We have also worked up the FM’s of some of the new aircraft when we have thought them to be wildly wrong. (eg the Me410 was way off research data.) This is a constant WIP. Olegs player FM’s are sacrosanct of course. (The Majority of the Fms are done by The HSFX team, and few by 303_Kwiatek) Bomber gunner positions correctly named wherever possible in net code. Updated gunner cockpits in most of the AI made flyable bomber with guns of correct nationality, cleaner positions and more appropriate turrets in many cases. Fire extinguishers added to the US heavies. (Chap) There has been a lot of incremental improvements to a whole variety of thing’s, this is difficult and takes a lot of time and effort. New Hurricane, Tempest & SeaFury Canopies Open (Maus & Veltro) New 109, Canopies Open (EnsignRo) Bf110G4:- improved 3D and Schräge Musik site. (Maggot & Slow) BlenheimIV Glass Nose and Norden (BY_Rudi) Li2 Bombsight Zero updates (Japancat) Zero Skins (RZ) Ordinance Mods:- Highly detailed bombs (Mostly Zorin) Japanese Ordinance mod (JG53 Badger) Hakenkruz enabler (Brigstock) ------------------------------------------------------------------------------------------------------------------------------------ Gun sights & Mirrors: - FW190 Bar removed (Fucida) Spit Vc cockpit position lowered (Total spoon, Veltro & Gitano, Chap integration) Macchi 202 reticule correction Zero cleaned reticules (Fly-Zo) F6F F5 & Hellcat Mirror ( PeaceLovinHippy) P51D’s mirror added (PeaceLovinHippy & Lt Wolf) MkII gyro gun sight for Spits 44+ ( Mr Jolly) Askania gyro gun sight added to Ta-183 ( Mr Jolly) New Gun sights for P47’s (Poncho) P38 Gun sight improved (Poncho) Fw190 Tinted Revi’s (Cirx) Updated US Reticles (NWD) ------------------------------------------------------------------------------------------------------------------------------------ New Effects: - High Rez oil blotch (Avala) Gunfire flash Effects 2.1 (Vpmedia) Improved Tracers (ZG2Rainer Zufall) New Fire effects & Realistic Blackout (Fly) Landing lights that no longer shine through wing. (nightshifter) Destruction mod makes some static objects tougher (eg trees and destroyed ones are now replaced by stumps) and also makes some ships guns destructible (FabianFred). Lots of smoke and dust effects & damage and destruction effects refined. In some cases we have actually removed Final perfection by C6_Claymore with a little help from SAS_Cirx UFF_Josses Environment effects (slightly lightened) High level stratos and mist effect and optimised fog and other cleverness. Ambient Gunflash toned down by SAS_Cirx ------------------------------------------------------------------------------------------------------------------------------------ New Default Skins:- By Vpmedia, Kristorf, Mongoose, Tchaika, Imme, Greg Boyington, CanonUK, RONNCO & many more…J New Default Pilot skins by Elephant ------------------------------------------------------------------------------------------------------------------------------------ Clouds & Wind: - High altitude stratos effects (Vpmedia, LAL_Rhone) Low Cloud height Mod allows new settings in FMB We have used a cloud version by OlegPetrushko. This looks good and also gives good performance. ------------------------------------------------------------------------------------------------------------------------------------ New Maps:- Zuti’s Airfield Friction Mod v4.0 This is a great tool, lightened versions of Centmed, Malta, Lybia and Lower Burma are included in this version and Slovenia is built upon this. This makes it possible. See full read me Flight Test Map (Brian Bury) The Slot (Team pacific FA_Cheech etc) ffb_Thailand (FabianFred) LowerBurma (CzechTexan) NTL_Darwin (Neil Lowe) Midway (populated) (Panzerkeil) Midway expanded (242Sqn_Cat) Philippines 2.0 (Delvpier) (detailed Philippines location names) (352ndOscar) Channel Map beta (Cannon) Channel 1940-41 (Cannon) Channel 1942-45 (Cannon) Channel 1940-41 Winter (Cannon) Channel 1942-45 Winter (Cannon) Kt-Channel DF map (Kapteeni) Finsgulf (Kapteeni) Finland Online (Kt) (Kapteeni) Tab-Ardennes LAL_Normandy 43 & 44 (LAL_Rhone) Slovakia Winter map (may-bug) Slovenia Map 1.35 (Zuti) Gothic Line (Brigstock) Italy, Greece, Africa (Redfox_69) Sardegna (Redfox_69) Malta (6S.Maraz) CentreMed (6S.Maraz) Libya NE (JV_69) Sinai (delvpier) Aleutians Dakar Madagascar (Agracia) Crete El Alamein (Viking) Slovenia by |ZUTI|, Version 1.36 Map Retexturing Perfect map textures option (Vpmedia) Some alternate Seasonal variants (Gilb57) LAL_Kursk and LAL_Provkharovka (LAL_Rhone) LAL_Crimea multiseasons (LAL_Rhone) Okinawa New Map Objects:- Bridges and Dessert objects (exported from TOW) (DLV).do Note:-Added damage box’s to the Houses and Camels but some of the other features not have them. ------------------------------------------------------------------------------------------------------------------------------------ New nations & Squadron:- Gaston has added a lot of new nations and some squadrons for many existing nations. RA, ANR , SAAF, 12th & 15th AF OOB’s. (Veltro) Updated VVS & LW formations (researched by Brandle) Canadian and Full RAF & LW BOB OOB’s (Brigstock) . ***Only use the new nations and squadrons online when you are certain that all others also have them.*** ------------------------------------------------------------------------------------------------------------------------------------ Ground Objects:- Ship pack 2: - Introduces a lot of new stationary and moving ships. (FC & Archie) + Char Aznable (Soldati) Miker (Indomitable & reskinned Essex class + another ?) Chap (HMSFiji & Tribal, Littorio Battleship) Cat (IJNHiryu, Kaga & Soryu plus reskinned Akagi) Tank Pack One (Chap) Commonwealth:- VickersMKVI (mg tank) M3Lee Crusader CrusaderAAA (a 44 'Hobarts' funny ) Italy:- Fiat 13 & M15 Light tanks. Fiat M40 & M42 SPG's France:- HotchkissH35 & RenaultR35 light Tanks. SomuaS35 Medium tank. Many new tank texture (Boser.) New vehicle Models:- (Wfly). Beautifully improved desert versions of M4a2, Valentine, Matilda UK, PzIIIj and Pzivf2 & PzVIE Completely New M3Grant Model & also M3A1. These have radio aerials, lamps, headlights, fuel drums and fine detailing, really an insight into how good armour can look. Note you will not see these in FMB but the Summer versions, however on a Desert map you will see them when you play the missions. (this is the same for all Desert vehicle textures & Infantry...many in game vehicles do now have these but the FMB does not show them, but they do show during the missions.) German & Russian Trucks retextured (rofl) New Vehicles FireEngine, FireTender. NAAFI wagon, RAF and new US Bus. Civilian Trucks and Cars. Fiat Truck (LAL_Rhone & Chap) Tougher Bridges and Trains (Chap) New columns types Columns and Trains updated to use new AAA types Extremely Tough coastal artillery emplacements Warning, the 15” guns can defeat a Battleship ! Edited armour values & speeds for many vehicles & tanks, a lot of small edits but all values are now in line with the data provided here:- http://www.onwar.com/tanks/index.htm Armour that no longer fires at Aircraft (type specific) (Brandle) Armour Spacing now 24m without Radios 96m with Radios (Wargs) range calculations adopted. The above technics alterations improve playability and the solid methodology further reflects actual capabilities. Train Mod, trains retextured. (LAL_Rhone) Hanger pack 2.0, over 100 new buildings (LAL_Rhone) Fortifications mod (LAL_Rhone) ------------------------------------------------------------------------------------------------------------------------------------ Infantry FC (Idea & Initial classes and 3d) Delvper (TOW object conversions) and Chap (Development and il2/SEOW integration) using some skins by LAL_Rhone. New Infantry types that move and fire. These are not perfect but are optimised to work with the SEOW system. Moving infantry are available under the new Infantry option in FMB in 1,2,3 & 4's. Most types are also available as Stationary Artillery. These will move and fire. At close range <100m's they will also use explosive weapons so they do have some capability against Tanks and other hard armoured vehicles. Overview Think of Infantry as representational rather that ‘exact’, this is similar to almost any war game. Infantry are tougher than they should be, it takes about 10 7.6mm shots to kill a group of 3. (but they cannot hide or use cover in il2 as they would in reality). The follow on from this is that each group of 3 in game is loosely representational of about 10 men:- So:- 4-XXInfantry is equivalent to a platoon. 3-4 X 4-XXXInfantry, a Company 9-12 X 4-XXXInfantry, a Regiment 36 X 4-XXXInfantry, a Brigade 100+ X 4-XXXInfantry, a Division (it differs from nation to nation but you should get the drift.) Firepower is representational also, The capabilities of the AT sections representing not only AT weapons, but other explosives like grenades, Satchel Charges and Mortars indigenous to almost all armies of this period in some form. ------------------------------------------------------------------------------------------------------------------------------------ Mission naming:- The underlying il2fb.exe is Russian although all of the menus have been changed to English (or whatever you chose under language). For this reason if you wish to play old missions you must rename the mission properties files:- Eg brilliantmission.mis briliantmission.properties would be your mission. Change the missions properties files to:- brilliantmission_ru.properties and you will then get the briefing s back in English. ------------------------------------------------------------------------------------------------------------------------------------ Additional Downloads:- Download FULL 4.09 skins. It is really worthwhile getting this part of 4.09. It adds a lot to the game. ------------------------------------------------------------------------------------------------------------------------------------ Features that have been Dropped from UP 1.8 QMB+ The 4.09 full release comes with a more developed version (also by FC) with more features , so i used this one.. ----------------------------------------------------------------------------------------------------------- Bugfixes and corrections: Extensive Netcode work (this is REALLY difficult) and of course there is one man that has taken on this challenge. Its no other than our Java-guru |Zuti| (and HaDeS, Radar for testing and support). Sound De-clipped and generally optimised + many small corrections in response to users reports + new presets included for better general inter-compatibility. Increased buffet sound volume to allow pilots to ‘ride the buffet’. (IvanK) SAS_Cirx (most work here) & Chap (bug reports) Special thanks:- Oleg & the IC team. Team Daidalos for 4.09 Chaps and HSFX community for their Extremely importand contribution to the whole IL2 community with their HSFX and the SFS archives! Thank you Charles once more, :) The whole of UP community, |ZUTI| for his extremely high-level Java-programming and his patience with me, :) Radar and II/JG54_Emil for Support, 303_Kwiatek for the awesome realistic Flight-models and the rest of the guys at UP. The North Brigade Squad for the extensive debugging and especially ~NB~Eagle, the II/JG54 squad for its support, Grifo_Strafe and Pablo (peybolman) for their valuable testing, and so many others beta-testers.. sorry if i forget someone... If i did then please drop me a line, :) I want also thank SAS~Cirx and the SAS, Vincent (C6), EnsignRo for their valuable help, uf_josse who was so willing to explain some modding "secrets" to me, and save me from some pitfalls, a HUGE thank to you m8. A big thank to Monguse also for his support and understanding regarding various things. Thank you Guse, :) Moreover i want to thank my former squad-leader I/ZG52_Gaga for his support all these years of UP and neuro for his valuable bebugging-testing and propositions. Last but not least i would like to thank also the people from USL who embraced UP and especiall Lazarus for his valuable support and Pappy for the amazing multi-installer, :) Certainly many more people are involved than those I have listed. There is a lot of collaboration and cross co-operation necessary to produce all of this work and it gets a little difficult as so many things are derivative of many others. If you read this and feel that you should be included, then please drop me a line, :) To get more information and complete credits for individual most mods, you should visit ALL AIRCRAFT ARCADE: - http://allaircraftarcade.com/forum/index.php or SAS forums :- http://specialaircraftservice.com/main/ or http://www.checksix-fr.com/ or http://aviaskins.com/ and in UP Forum also: http://il2ultrapack.net46.net/ ------------------------------------------------------------------------------------------------------------------------------------ Disclaimer:- I kept Chaps Disclaimer unchanged, and i believe it represents our IL2 community as a whole, more or less, :) All of the work contained is based upon the code or other work of Oleg Maddox and IC games. Nothing that has been created would be of any use whatsoever without IL2. It is all therefore ‘Freeware’ and we must be extremely grateful for the many people listed (and missed) that have devoted thousands of hours of their time to make such freeware and make such a project possible. We do not lay claim to anything at all contained within Most importantly, we have been able to put this compilation of work into a format in which you now get the quality and speed which you deserve and also does justice to IL2 itself. So….thank you again Oleg for tolerating the mod scene which made all of this possible. I hope you don’t take too much offence to what we did to your lovely game. ------------------------------------------------------------------------------------------------------------------------------------ Notice: This post will be edited as necessary.
  20. llevo unos cuantos años años comprando por internet, y por esperiencia os digo que tarde o temprano tendreis algun problemilla con algun vendedor, ya sea de ebay o tienda online, lo de la cuenta bancaria esta muy bien si la tienda es de MUUUUCHA CONDIANZA, y si no te cobran las transferencias. pero y si os llega el ipod y no funciona, como me paso a mi, a ver como os arreglais para que os devuelvan la pasta si pagais con cuenta. PAypal sera todo lo que querais pero en 5 reclamaciones que he hecho 5 devoluciones integras. Lo que no pongo en duda es que paypal para los vendedores (que me incluyo) es como una sanguijuela...se pasan de largo...
  21. PAra saber que version tienes arrancas el juego y en la parte inferior izquierda te lo dira... lo normal para tener una version standar seria (por orden): intalacion de: il21946+patch4.08+patch4.09m en cuanto a los mods tienes dos principalmente el ultrapack 1.7 y el AAA 1.2. (de momento no compatibles con la 4.09m) es recomendable tener una version limpia a la 4.09m y despues las copias con los mods que elijas ya que no todos los servidores funcionan con el mismo.Para que te hagas una idea yo tengo 4 copias del il2.
  22. Pos eso que al fin lo he adquirido en ebay, y barato, segun he visto. Os dejo el link aqui por si alguien que no lo tenga se anima. http://cgi.ebay.es/Rise-of-Flight-The-First-Great-Air-War-PC-Games-New_W0QQitemZ260500942182QQihZ016QQcategoryZ139973QQcmdZViewItemQQ_trksidZp4340.m444QQ_trkparmsZalgo%3DCRX%26its%3DC%252BS%26itu%3DSI%252BUA%252BLM%252BLA%26otn%3D3%26ps%3D63
  23. acabo de llegar como quien dice a este foro...vuelo desde hace años, habitualemte por lobby en el airwar,dz, y lo que se puede...aunque me dan caña que flipas..........al seow nunca he entrado no se muy bien como va... Conocimientos medios, digamos que me defiendo con casi cualquier aparato, mejor spit o 109, lo del bombardeo a nivel, (autodidacta)...acierto de vez en cuando.:P estoy sin instructor ni nada, ando algo perdido por aqui, no se que hacer para apuntarse a la academia y formar parte de este ala, y todos los demas procesos, donde puedo encontrar informacion al respecto???.
×
×
  • Create New...

Important Information

Some pretty cookies are used in this website