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RAZBAM: T-2 BuckEye


Silver_Dragon

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Si fuera un avión ruso, el comportamiento sería correcto... pues lo que indican es la actitud del avión, no la posición del horizonte.

 

Saludos!

 

un horizonte artificial que no indica la posicion del horizonte

Meme-canal-de-historia.png

 

Rusos

 

 

¿entonces?¿los rusos llaman a ese instrumento la "actitud artificial" ? :xd:

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Interesante comentario de RAZBAM a la acogida del T-2 BuckEye

We are happy to see the DCS crowd reaction to our T-2 Buckeye DCS version. The T-2 Buckeye is anything but pretty, nor any of the high end rock and roll aircraft (yet it´s contribution to form countless numbers of naval aviators in USN and in former FAV and STILL keeps Greece pilots on their toes) but community reaction has been very positive.Thanks for that guys!

y varias imagenes nuevas incluyendo pruebas con el HUD en cabina.

Out for another round of testing missions, the load out is the same, not just because the aircraft itself is extremely limited on this matters, but also, because it gives us some flexibility on the weapons choice and the tests (next we´ll put the gun pods)

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  • 2 weeks later...

Today we were testing the armament panel logic and the airbrakes. Disclaimers: I am lousy at bombing. Animations are WIP, this is a logic test not an animation test. Yes, I was releasing from a too low altitude and I should have been smoked out of the air by my own bombs. Damage logic will be among the last stuff to go. The gunsight needs to be zeroed. Enjoy!

¿No hay algo raro en las bombas de racimo?
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Si, son de racimo y lo raro son los procedimientos.

 

No se pueden lanzar de tan bajo esas bombas, apenas le da tiempo a abrirse y dispersar, de echo en el video todas las espoletas explotan en los mismos m2. Ademas, que si fuera de verdad a esa altura volaria tambien el avion por los aires.

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  • 3 weeks later...
  • 2 weeks later...
CptSmiley, el creador del EFM para el F-16 se une a RAZBAM para crear el AFM del T-2 BuckEye

Hi guys, I'm a big fan of communication and providing periodic updates to what's going on. I'm going to try to give updates of the air vehicle dynamics development of the T-2 on either a weekly or once every two week basis, it all depends on how fast things come together. In any event, I'll post those updates here.

So for the first updates, I'll lay the ground work...
(1) The T-2 will most certainly be AFM
(2) The T-2 will be a great "stick and rudder" plane to learn on. I feel that combat and civilian pilots alike will enjoy this aircraft due to the "trainer" nature of it.
(3) These "flight model" updates will include anything vehicle dynamics related (not cockpit, 3d model, or avionics subsystems) so I'll be happy to discuss anything related to the flight control systems, aerodynamics, landing gear systems, etc.
I'm very excited to be working on this aircraft as there is plenty of data to work with and should be very fun to fly and I hope to give you guys a quality flight model along with the high quality the rest of the team is delivering (avionics, weapons, 3d cockpit and model).
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  • 2 weeks later...
  • 4 weeks later...

T-2 DCS Update.

Mapping continues, hating life. Texture work started with the base colors and warning labels being done. Still have far to go with the harness, and parachute mesh.
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Happy Forth of July.

Here is a quick WIP of the mapping of the pit, and a base placeholder texture being set.
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T-2 Buckeye DCS Initial Cockpit to Flight Model Interaction

Video de prueba del modelo de colisión, Flaps y tren de aterrizaje
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Here is what got knocked out:

- Blended in the existing airfoil data tables with the very low/high alpha tables
- Added in variable dynamic derivatives
Both those above allow for nice stalls and I even got into some spins, need to read up on proper spin entry procedures for this guy and I'll compare and if it looks good, I'll have a video of that out.
Also,
Got the gear into a decent state, needed to use the A-10 collision model until ours gets tweaked just a tad. With all of those combined, and a ton of other tweaking, I'm able to test out how this guy behaves per proper takeoff/approach procedures.
Here is a fun example:
For my weight approach speed should be ~100 knots, angle of attack 15 degrees. My approach was 15 alpha but to be trimmed out I had to be a 115 knots so still a little work to do on it, but it is certainly getting there!
Also, the gear modeling needs much work, it still has sissy USAF style gear strength as seen in the video.
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