SAFJFA F1 Team Posted April 16, 2013 Report Share Posted April 16, 2013 http://forums.eagle.ru/showthread.php?p=1725787#post1725787 DCS 1.2.4 Preliminary Change LogSUBJECT TO CHANGEVersion 1.2.4 New FeaturesAI Fw-190D9 with multiple skins. Graphical User Interface. New skin panels. Graphical User Interface. New Module Manager. Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A. Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsightfor bomb, rocket, and missiles delivery. This includes 10 steps down[RALT - H] and 10 steps up [RSHIFT - H]. Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode. Combined Arms. Generic automatic transmission. Combined Arms. Axis controls for ground units implemented. The Radio Menu F10 option now works in network games. New trigger actions: "radio item add for coalition", "radio itemremove for coalition", "radio item add for group", and "radio itemremove for group". New Mission Editor features: -Initialization Script Added-Trigger Action: AI TASK renamed to AI SET TASK-Trigger Action: AI PUSH TASK added-Trigger Action: Set Flag Value added-Trigger Action: Set Internal Cargo added-Group LUA condition and % chance of appearance added Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page DCS WorldSome issues causing network instability have been fixed. Improved air-to-air missile performance. The missiles dynamic launch zone of fighters has been adjusted. The T-90 tank added the Encyclopedia. Fixed some Mission Editor and GUI crashes. Il-76 damage model has been corrected. Tail numbers stencil shimmering for the Il-76 model is fixed. The standard Russian Air Force MiG-31 skin is fixed. In ME airfield info page now includes airfield ATC frequency. Fixed ME issue regarding statics. Mission debrief. Accounting of released weapons has been corrected. Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount. Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed. Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase. AI A-10 will no longer shoot all Mavericks at a single target. Axis assignments will print to input .html file ME inability to save file into mods folders has been fixed. Pilot skins added to the E-3A. The S-5 rocket warhead changed from HE to shaped-charge. Corrected valid firing azimuth for FSG "Molniya". New, more accurate, missile dynamics for the SA-19 Tunguska. Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed. Fixed an issue where AI aircraft and vehicles set invisible = true,then set invisible = false, the ground AI vehicles still could not bedetected. Fixed situation if player sets options to "pilot can controlvehicle" and the mission doesn't have an aircraft, player can't controlunits. Fixed ME error when clicking a certain area in the track playback menu. F10 Radio item or add for coalition ALL has been removed. Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected. Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog. CG-60 Normandy will now attack Anti-Ship Missiles (ASM). Waypoint actions "Weapon hold" has been fixed. Helicopters sinking when they takeoff from an aircraft carrier has been fixed. Fixed S-300 launches not being shown in the de-brief. The COMM option status will now save in the mission. Fixed AI not always attacking targets during intercept task. Corrected ROE behavior issues. Fixed Tunguska tracking targets through buildings. Fixed server crashes, when one client fires an air-to-air missile and other client joins the game. Fixed F-16C Bl52d having old (Flanker) icon style on F10 view. Fixed incorrect aspect when recording video in 1280*720. ME. Some issues with copying, renaming and removing payloads has been fixed. Fixed helicopter AI ROE and threat reaction. Corrected air to Air ATGM delivery by AI Ka-50s. Fixed the inability to respawn if the aircraft flies into the ground. Fixed severe framerate drop when looking at destroyed civilian train. Fixed the OK button not working when a campaign is finished. Fixed crash when rocket collides with ground (fullscreen only). Adjusted framerate impact of smoke from burning aircraft. Fixed AWACS not performing stop task. Improved Sorbcija ECM pod model. Improved the ejection model for the A-10A/C and F-15C. Corrected scale of F-15C external fuel tanks. New skins for the Su-27 and Su-33. Improved sounds for several aircraft including the F-15C and Su-27. DCS: A-10C WarthogLITENING TGP masking logic has been restored. Corrected MFCD start-up screen wrong color. Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target. Fixed LASTE Wind Edit data entry. Fixed Gun Minimum Range Cue Behavior. Fixed HUD Air speed indicator will TAS in GS mode. HSI course knob will now rotate the course pointer with or without power. Turn Rate Indicator has been calibrated. Fixed the CDU Wind Indication Direction being reversed. Several A-10 callsigns have been corrected. DCS: P-51D MustangEscort task added to the P-51D. Corrected incorrect fairing door animation. Fixed chassis damage after press RAlt+J on the ground. Fixed DXrenderer error in dsc.log with serial numbers and pilot textures. Fixed demo track 'takeoff-demo.trk'. Fixed error when in-game manual is selected. Fixed drop tanks of P-51D are not synchronized in Multiplayer. Flaming Cliffs 3This will be the final release version.Added kneeboard input to flyable aircraft. MiG-29S TWS2 mode is now fixed. Added intro image to Su-33 "Sea Dragon" campaign. A-10A AOA Indexer now works. Corrected some minor issues with the new 3D Su-27 model. Corrected wingmen maneuvers when turning. Fixed wingmen not turning off radar when commanded to do so. Fixed Su-27 campaign mission typos. Pilot models are now correct. Fixed F-15C Fuel Tank Pylon indication on MFD. Fixed tanker not filling external F-15C fuel tanks. Fixed Su-33 getting stuck near island on the Kuznetsov deck. Corrected MiG-29 HUD indications. DCS: Combined ArmsReplaced the old generic gun sight with a new one. Adjusted some generic HUD symbology. Fixed player controlled MLRS reloading troubles. Fixed units not resuming previous movement after player takes control. Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded. Added option for Automatic Transmission in CA Special Options. Adjusted the drag factor of Russian AP tank shells. Fixed ability to set the Ready state of AI flights. Fixed ground unit control HUD compass missing from the wide displays. Fixed Alarm State Green for radars revealing radar targets. Adjusted M1A2 side armor. "F10" view. AI aircraft can now land based on ground force commander commands. Fixed night vision only being available off/on outside of binocular view. Fixed the Go To command. Fixed Chaparral target lock issue. Axis controls for ground units implemented. DCS: Black Shark 2Corrected missing Ka-50 textures in some missions. Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile. Fixed Ka-50 training missions showing in training section, as they are only available through the download link. Saludos Quote Link to comment Share on other sites More sharing options...
txema Posted April 16, 2013 Report Share Posted April 16, 2013 Pero no mencionan nada sobre el tema de los misiles?. Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 16, 2013 Report Share Posted April 16, 2013 Improved air-to-air missile performance. The missiles dynamic launch zone of fighters has been adjusted. Quote Link to comment Share on other sites More sharing options...
Angel101 Posted April 16, 2013 Report Share Posted April 16, 2013 Pero no mencionan nada sobre el tema de los misiles?. Lo menciona 2 veces. Quote Link to comment Share on other sites More sharing options...
Xifu Posted April 16, 2013 Report Share Posted April 16, 2013 ummmm esto me gusta gusta The Radio Menu F10 option now works in network games. un saludo. Quote Link to comment Share on other sites More sharing options...
lucifer Posted April 16, 2013 Report Share Posted April 16, 2013 Para cuando se espera la salida? Quote Link to comment Share on other sites More sharing options...
Guitar Posted April 16, 2013 Report Share Posted April 16, 2013 Supongo que en dos o tres semanas. Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted April 16, 2013 Report Share Posted April 16, 2013 Flaming Cliffs 3 This will be the final release version. ¿Cómo que en poco está la versión final?, esto no me lo creo. Quote Link to comment Share on other sites More sharing options...
Blackleg Posted April 16, 2013 Report Share Posted April 16, 2013 AI Fw-190D9 with multiple skins. Carne pal P51. Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 16, 2013 Report Share Posted April 16, 2013 Flaming Cliffs 3 This will be the final release version. ¿Cómo que en poco está la versión final?, esto no me lo creo. Pues parece que si, Wags acaba de decir que las cabinas restantes van a quedar para mas adelante, asumo que quieren mover recursos hacia EDGE y los modulos Harcore. Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted April 16, 2013 Report Share Posted April 16, 2013 Flaming Cliffs 3 This will be the final release version. ¿Cómo que en poco está la versión final?, esto no me lo creo. Pues parece que si, Wags acaba de decir que las cabinas restantes van a quedar para mas adelante, asumo que quieren mover recursos hacia EDGE y los modulos Harcore. Cómo no dejen las cosas decentes, me parece que esto puede llegar a oler a: ``agarro el dinero y si te ví no me acuerdo´´ Pero ¿el listado de Bugs no está aun por ciento y pico? Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 16, 2013 Report Share Posted April 16, 2013 (edited) Me imagino que los corregiran, ya que afecta a DCS:W. La cuestíon estetica es otra cosa diferente. Y viendo la "panoplia" de modulos a la vista Su-27SM, Mig-29STM, Mil Mi-8MTv2, es muy posible que sean estos mas importantes que unas cabinas de modulo "soft", por supuesto no habian dicho nada de que iban a mejorar las cabinas del Su-33 o Mig-29A/S/G Edited April 16, 2013 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted April 16, 2013 Report Share Posted April 16, 2013 Madre mia esto ya me está dando miedo Quote Link to comment Share on other sites More sharing options...
txema Posted April 16, 2013 Report Share Posted April 16, 2013 Improved air-to-air missile performance. The missiles dynamic launch zone of fighters has been adjusted. Uuups,no lo ley Quote Link to comment Share on other sites More sharing options...
ruffles Posted April 17, 2013 Report Share Posted April 17, 2013 Leches ¡¡¡ pero no venia el EDGE con este parche??? es el cuento de nunca acabar.. Nevada fijo que ya esta derretida.... :tease: Quote Link to comment Share on other sites More sharing options...
amalahama Posted April 17, 2013 Report Share Posted April 17, 2013 Meter en el changelist del 1.2.4 cosas que no van en el 1.2.4 me parece de gitanismo extremo (me refiero a las cabinas del fc3). Saludos! Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 17, 2013 Report Share Posted April 17, 2013 (edited) Por esa regla de tres..... los cambios y mejoras en A-10C / Ka-50 y CA tambien serian otra "Gitanismo". La 1.2.4 se refiere como enpresa de TODOS sus productos, no solo al programa base, para eso, actualizar todos tus modulos a esa versión, no dejas unos en la 1.2.3 y cambias otros a la 1.2.4 Y no se de que se sorprende nadie si esto lo tenían mas que cantado desde hace tiempo Edited April 17, 2013 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 17, 2013 Report Share Posted April 17, 2013 Leches ¡¡¡ pero no venia el EDGE con este parche??? es el cuento de nunca acabar.. Nevada fijo que ya esta derretida.... :tease: ¿Y quien a dicho eso? Quote Link to comment Share on other sites More sharing options...
SAFJFA F1 Team Posted April 17, 2013 Author Report Share Posted April 17, 2013 Para aquellos que deseen comprar el FC3 y no quieran esperar hasta que lo rebajen en navidades, ahora es el momento, ya que recuerden que van a subir el precio a 50$ , quienes se lo compren antes de la 1.2.4 se ahorra 10$. Saludos Quote Link to comment Share on other sites More sharing options...
hijijis Posted April 17, 2013 Report Share Posted April 17, 2013 Leches ¡¡¡ pero no venia el EDGE con este parche??? es el cuento de nunca acabar.. Nevada fijo que ya esta derretida.... :tease: Quote Link to comment Share on other sites More sharing options...
ruffles Posted April 17, 2013 Report Share Posted April 17, 2013 Yo no se si es mera imaginacion mia pero no se si decian que estaban esperando a sacar al Heli al EDGE, y luego que el Heli salia en la 1.2.4 y supongo que lo relacione... me he flipao o tiene algo de verdad??? Quote Link to comment Share on other sites More sharing options...
hijijis Posted April 17, 2013 Report Share Posted April 17, 2013 Yo no se si es mera imaginacion mia pero no se si decian que estaban esperando a sacar al Heli al EDGE, y luego que el Heli salia en la 1.2.4 y supongo que lo relacione... me he flipao o tiene algo de verdad??? Dicho en DCS Newsletter March 2013: The team is also hard at work on many updates and changes to our world rendering system, which will allow us to make new and much more detailed worlds than we have now, including the Nevada map. We hope to have these changes in place before the end of the year. Hasta ahí llega lo que yo se... Saludos Quote Link to comment Share on other sites More sharing options...
ruffles Posted April 18, 2013 Report Share Posted April 18, 2013 gracias hijijis... mezcle el deseo con la realidad... Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 18, 2013 Report Share Posted April 18, 2013 (edited) http://forums.eagle.ru/showpost.php?p=1727815&postcount=174 Quote: Originally Posted by ENO Eh Nate- the CBU thing has been going on forever and as you said they're aware of it. But do they know what the actual problem is, and how to fix it? I'm sure we'd all be happy to be told "we know what the problem is, we know how to fix it but it's going to have to wait." Maybe I'm feeling too entitled but "someone" telling us that would really help us (me) drop the issue. A new effect for cluster munitions is being developed to address this issue, but it simply is not ready yet. Edited April 18, 2013 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
Angel101 Posted April 19, 2013 Report Share Posted April 19, 2013 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.