DaniV

Adicto al E69
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About DaniV

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    Comandante E69
  • Birthday 08/17/1975

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Otros campos

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    T.16000M
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  1. DCS 2.1. Noticias y novedades

    Un "Bug" que he visto hoy al hacer prácticas con el F-5E en Nellis. Por lo visto en los slots de parking el Sim emplaza a dos de los B-1 Lancer sobre los muros de separación de los Spots de stacionamiento y aparecen sendos aviones como "flotando" o haciendo "equilibrios" sobre las tapias: Y no sé si es un bug o un "reseteo", tenía la config del Gamma bien, y al meterme después de la actualización, la barra de ajuste en el menú opciones (el slider) lo tenía en 2.2. (imagen de brillos y luz bastante clara), que corregí a gamma 1.7 un poco más oscura y de mejor contraste. (Las imágenes de arriba son gamma 2.2, y la de abajo en 1.7): Voilá, por si a alguno le ha pasado....
  2. Miss Girl 69 2017

    Venga... Viva las Palmas, el Domingo... ? Playa por supuesto.
  3. Rebienvenido! Felicidades por tu nuevo PC!
  4. Documentación AV-8B

    Ostras ostras que buena documentación los NFM y los TAC... y los NWP... (gracias Ama!) gracias chavales, esto nunca está de sobra!.
  5. Miss Girl 69 2017

    Toma bolas!!!! Maaaaaaaaaaaaaadre.....
  6. DCS F/A-18C Hornet

    Los avisos "G-LIM" (G Limit) aparecen como aviso de la limitación del airframe (límites estructurales) como bien dices, añadir que el software avisa también con diferentes "G-LIM" (5.5, 6.5, etc) cuando el avión tiene un desequilibrio de su centro de gravedad igualmente. Ya sea por cargas disimilares o por llenado irregular de los depósitos de combustible, presión de los amortiguadores del tren principal , pata izqda. con decha. por ejemplo / principal con pata de morro... etc. Estos avisos en particular nos suelen salir a los mecánicos estando el avión en tierra por ejemplo cuando realizas alguna prueba o arranque.
  7. Videos del Ala IL2-1946 (II)

    Bonito vídeo Haukka! Caramba con la banda sonora Gaitera-Heavy! Buenos golpes parte-alas del Dema y buenos derribos de los demás!
  8. Interesante, me gusta la idea de la clase del Su-25A. El Miércoles sin problemas para mí pero de proponer el Jueves yo al igual que otros no podríamos por realizarse la Campaña del IL-2 1946. Ya sopesaréis días y confirmaréis. P.D. (Como el CR-1 del Su-25A sea como el del 25T ... ... con una sola clase no creo que baste si se es igual de exigente ). Un saludete.
  9. Algo que he ido leyendo sobre mejoras gráficas y las disculpas de los programadores que retrasan la entrega del update 3.001 (BoK) para mediados finales de Enero. Del Foro oficial: https://forum.il2sturmovik.com/topic/32758-final-release-battle-kuban-delayed-little-bit/?p=543563 Dear Friends! Today I bring you some more straight talk about Sturmovik development. Unfortunately, the final release of Battle of Kuban is slightly delayed by a few weeks. Completion of Kuban and the large version 3.001 update that will accompany it will now most likely occur before the end of the winter and hopefully much sooner than that, possibly the latter half of January. Please accept our sincerest apologies for the delay. We are just as disappointed as you are. The Holiday season is upon us and it adds to the delay, but the team deserves a break after a hard year of work and I cannot expect them to work during this special time of year. This delay was caused by several small events over the course of many months like illness, unexpected bugs, unplanned features being added (my fault) and dedication to making some new features better than originally planned. We are a small team and when one feature or department gets delayed, it can cause a bottleneck in the entire schedule. Luckily, we were able to workaround almost all the delays and keep the larger release goal in sight, but development of the Career took longer than planned and this is the last big feature to add before we can consider Kuban ready. However, because the Career system is intertwined with so much content it is impossible for us to release the remaining airplanes before the Career without causing an even longer delay. The upside is that Battle of Kuban will remain discounted a few weeks longer! Please feel free to take advantage. In addition to the discount, don’t forget that you’ll also receive a unique skin for the IL-2 as a pre-order bonus! To demonstrate how much work has gone into the Career, here are some images of it. As Han has mentioned in the DDs, there are a lot of different types of missions and Viks is working especially hard to make them work well and be interesting. Many on the team have had to pitch in and help push this big task across the finish line. It’s not so easy since we are retrofitting all of our products with the new Career. It’s triple the usual work! We never stop working to improve Sturmovik and the next couple years will see even more improvements and additions to our engine and the release of new products. Trust that we are working as hard as we can to wrap up Kuban and then focus on Bodenplatte, Flying Circus, Tank Crew and some more Collector Planes. As Producer, I asked the team to do a lot when we announced Battle of Kuban in 2016. The team has done a magnificent job in 2017 in meeting the development goals I announced. They deserve much respect. Sturmovik has improved by leaps and bounds this past year and we are growing ever prouder of what it has become. So please be patient, it will just be a few more weeks until you can play the new Career, Co-Op missions and a new Scripted Campaign - all while enjoying the new horizon in your P-39, Yak-7 or A-20! Merry Christmas, Happy Holidays and Happy New Year to everyone in the Sturmovik community! Bring on 2018! Por lo visto, habrá una nueva opción "Carrrera" del piloto, misiones Cooperativas, y un nuevo guión de Campaña, a lo que añadiremos el P-39, el Yak-7 y el A-20. Es decir, que hasta finales de Enero ("hopefully") con suerte o final del invierno propiamente dicho no la veremos actualizarse. Paciencia.... Del último Dev Diary con unas mejoras en la calidad gráfica y distancia visual: https://il2sturmovik.com/news/366/dev-blog-182/ Un saludo.
  10. DCS 2.1. Noticias y novedades

    Update a la 2.2.0 (AV8B + Campaña P-51). Página oficial: https://www.digitalcombatsimulator.com/en/news/2017-12-05_DCS220/ Foro: https://forums.eagle.ru/showpost.php?p=3317196&postcount=38 DCS 2.2.0.12448Support of AV-8B by RAZBAMDCS World Encyclopedia. Many new units/objects added. ME. Unit column added to GROUP PANEL. ME. Unit’s module name added to GROUP PANEL. SA-6 Kub. Continuously loss target tracking - fixed. SA-11 Buk: Launcher has too big detection angle - fixed. SAM Hawk work restored. Flat shadows restored. Trees shadows will not disappears at some view and distance. Crash caused by attack of AI fighter to cruise missile - fixed. Illumination bomb now have a damage model. AI ships. Dramatical FPS drop when harpoon launched - fixed. SSE. Controller.getDetectedTargets() will work with EWR radars. Added localization keys for WWII aircraft armaments. KC-135 can refuel from another tanker. AI Aircraft refuel sequence corrected. The Multi-functional Display will not flickering when using SLI/XFire and Deferred Shading. Warehouse status restored for warehouse static objects. Moon will light the fog. AI aircraft. The impact point calculation of CBU-97 corrected. Axis indication added to Input GUI. Add China Asset Pack Update voice over for CN Aircraft will not damaged when it spawned on the flight deck of carrier. Added procedure that collect all necessary files to ZIP for diagnostic. After game crash, will be started procedure that automatically collects debugging information: crash report, crash dump, track, log. If the user agrees to provide information about the system, then msinfo.nfo and dxdiag.txt files are additionally attached. Added a gameplay statistics. If the user agrees for statistic collecting, the game settings and the type of the player controlled object will be sended to server. This information will be analyzed for further gameplay improvements. Helicopter AIs will landing to ships with helicopter pad. MP. Shelling and destruction zone trigger will be visible to clients. The crash with flight.dll that appears after some player helicopter actions on the FARP is fixed. ME. The next route leg will not be go off the road when moved the previous route waypoint. VR. Crash with F10 map view - fixed. MP. Rearm and Refuelling menu will be reset when user makes disconnect/connect. ME. Corrected an ME layout in the minimum allowed screen resolution. GUI. Mission selection menu will allow sort by columns. DCS Flaming Cliffs Su-27/33: Added engine thrust dependence on the outside air temperature. A-10A: Added axis control of wheel brakes. Su-27: Stick limiter override command added to joystick profile. MiG-29: Airbrake will be closed when gear is lowered. Su-33. Altimeter will not stop at high altitude. DCS UH-1H by BST Engine EGT limits were implemented Fine tuning of the engine and hover modelling was done, discrepancy with real chart now not exceeding 2.7%. Cargo indicator logic was remade for cargo unhook aid mode. Bug when you drop/unhook sling load cargo but cargo weight is still affecting airframe was fixed Sling load cargo drop cockpit controls were implemented Bugfix: Endless and cloned escaping animation when one pilot was died DCS Mi-8MTV2 by BST Tail boom separation during sling load operation with acceptable vertical speed was fixed Crew chief hints for cargo unhook zone navigation was tuned (EN version still needs addition of several commands WIP) Cargo indicator logic was remade for cargo unhook aid mode Visualization of sling load cable was fixed Refinement of tuning for AP-34B autopilot was done in pitch-roll channel Engine Fire failure (left and right engines in ME were mixed) fixed DCS C-101 by AvioDev Corrected ADI ball animation in both pitch and roll. (Removed movement in "yaw". Improved pitch accuracy). New Flight Director bars with curvature, according to real ADI presentation. New sounds implemented for control stick and rudder pedals. (WIP). Removed unwanted sound when canopy is open. TACAN memory/acquisition logic adjusted - acquisition timer added (0.5 seconds). Updated TACAN 115V power consumption - no consumption when in receive only mode. DCS Spitfire IX Added default snap views. DCS Hawk T.1 by VEAO FM updates and tweaks AHRS toppling fixed Weapon functionality improvements Weapons payload balanced Weapons pickle release timer corrected Known Issue: Intermittent taxiing bug when wind set in mission DCS AV-8B by RAZBAM Added mipmaps of an aircraft skins. Small bug fixes. Fixed: Jettison does not work with empty rocket pods. Fixed: Cannot select AGM-122 Sidearms via ACP. Fixed: MK-20 in ITERS released unarmed. Fixed: Parking brake not active on flight start Fixed: Mirrors Automatic Flaps Schedule upgraded DCS NS-430 by BSTSome bugs fixed: TOTAL TRIP TIME timer in the Utility menu counts too fast Measure cursor doesn't allow measurement of arbitrary points on the map NRST entry in Direct-To page incorrect Wrong distance units displayed Fixed typing with a large right knob Unable to select NRST from Direct-To Rounding error in remaining leg distance Default runway minimum length on the NRSTapt page should be shorter than 2000m NRSTapt page approach type should show best available approach (not always ILS) VLOC default frequency is outside the allowed range of radio navigation beacons Cannot make USR waypoints. DIS field on NAVdefault page shows wrong number of digits GPS should remember which subpage you were on Unable to set more than 9.9 gallons per hour in the Fuel Planning menu Changing GS field on NAVdef page causes other fields to disappear If you turn power off and back on, it resumes inputting fields on the self test screen Measure cursor position gets corrupted when you zoom in or out Unable to load approaches with flight plans or direct-to enabled FPL button unusable after adding a waypoint to a flight plan Track doesn't seem to account for magnetic declination properly, since JSAVIONICS changes DIS field on flight plan page should only have 1 decimal place Flight Plan errors Unable to select airport properly when loading approaches without a flight plan or destination Heading instead of track After 1.5.8-beta public: ME to FPL random bugs Loading an approach errors The default approach shown should be the most precise. ILS > RNAV > VOR > NDB > Circling. Circling approaches do not have the runway number in the title. Unable to set coordinate of WP by means of RAD/DIS and RAD/RAD GPS incorrectly allows editing of mission editor airport waypoints GPS should only use approach or departure mode if you activate an approach or departure Unable to set coordinate of WP by means of RAD/DIS and RAD/RAD Wrong waypoints offered for approach transitions The NS430 pre-fills to the last or current waypoint. NS430 prompts for duplicates that are not identical if they share a root Suggested course popup is showing true instead of magnetic Direct-to legs should not draw an airport icon at the origin on the map Wrong waypoints offered for approach transitions Invalid fuel planning solutions should be hidden from user After using direct-to navigation, unable to activate a leg from the existing flight plan CN NS430 manual updated DCS Combined Arms F10 map. Fog of War: target mark will not follows target outside of sensors line of sight. Known IssuesMultiple Tarawa class ships in the same group cause a crash.А-10С "Vegas Tour” mission without player’s aircraft.
  11. Miss Girl 69 2017

    Muuuaaajahjahjahjaja.... me encanta saber que estáis ahí mirando los culazos y las tetazas aunque no digáis ni pío... (y poca carne colgáis vosotros... muahajajaja!) Ah... por cierto.. feliz día.
  12. Un F-5E en manos soviéticas

    Súper interesante. No conocía este tipo de historias, sobre todo porque siempre se llevan a dominio público aquellos aviones del bando Ruso que “desertan” y no al contrario. Muchas gracias por compartir!!! Muy bueno
  13. Miss Girl 69 2017

    Feliz día para todos.
  14. DCS F/A-18C Hornet

    Una imagen nueva sobre Hormuz. DCS dice que es captura pura y dura del simulador. Sin retoque alguno: "Today have a new Hornet wallpaper! This one has our Hornet flying over the Strait of Hormuz map. The image is 100% in-game with no visual effects added. Attached is the wallpaper at three different resolutions." En el Facebook lo han dejado con tres resoluciones distintas por si alguien quiere bajárselas.