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Parche 1.1.0.9 Change log


Xifu

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Ya tenemos el Change log del nuevo parche : ^_^

 

Preliminary "DCS: A-10C Warthog" 1.1.0.9 Change Log

SUBJECT TO CHANGE. In other words, new items may be added, some items may be removed, or some items may be modified. This list is not in stone.

 

 

Mission Editor

 

- Direction and variant parameters added to "Formation" option.

- Designation method and data link usage parameters added to "FAC-AttackGroup" and "FAC-Attack Unit" tasks.

- Spawn of inactive aircrafts on parking ramps added and "Start" triggered task too. This makes it possible to use aircrafts as a static objects or delay takeoff.

- Now possible to again select trigger zone in the trigger zone list.

- ME trigger actions failures list is now sorted.

- The map center location and scale are now in the mission.

- Hotkeys in ME preventing some letters from being used in mission briefing writing corrected.

- Fire at point for indirect fire weapons working again.

- Options / MISC screen selection of map coordinates added for LL deg/min/sec, LL deg/min/decimal, and MGRS.

- MGRS grid (blue) added to map.

- Dynamic weather no longer generates lightning in winter.

 

 

Audio

 

- Engine sounds in cockpit are no longer heard in front of the HUD with surround sound.

- Fuel pump sounds no longer heard in cockpit.

- Corrected problems with surround sound with 2.1 speakers.

- AIM-9 Sidewinder growl is no longer directional.

- No player's voice in the first dialogue with JTAC has been fixed.

- Axis of engines sound was reversed.

- Improved canopy open/close sound.

- Improved AIM-9 sounds.

 

Artificial Intelligence

 

- Anti-radiation missiles can no longer lock inactive radars.

- The doors of concrete shelters will not close while the player is still in the shelter.

- Incorrect aerial refueling "disconnect" message fixed.

- Wingmen now provide direction and distance to enemy ground units.

- Suicidal Wingman behavior during attacks, based on waypoint height, corrected.

- 32 bit. Route behaviour of AC AI group is fixed.

- Detection of infantry units has been tuned. Infantry can now be detected at longer ranges by AI.

 

 

Graphics

 

- Corrected several cockpit graphics issues.

- Some GUI elements are fixed in the 2560 horizontal display resolution.

- An aircraft’s navigation lights change in size depending of range and zoom level now.

- Removed broken tree and FARP shadows.

- Terrain illumination adjusted.

- Cockpit Textures now separate from World Textures.

- HDR presets renamed to COLD, NORMAL, WARM.

- HDR presets adjusted - COLD preset is returned to the original DCS HDR.

- Directional lights on several of the new airports has been tuned.

- ATI Radeon terrain lighting without clouds or with overcast issue fixed.

- A-10C cockpit glass reflections tuned.

- OFF flag on the angle of attack indicator had wrong color.

- F/A-18 fuel tanks texture fixed.

 

 

Avionics

 

- JTSN switch on countermeasure panel will now expend all flares.

- Manual MFCD power knob implemented. Must turn on during ramp start.

- DTS selected set as default elevation source during ramp start.

- Bleed Air and Main Air Supply switches on ECS panel are now ON at ramp start.

- Default position for Signal Amp switch was changed to NORM.

- Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the “Stow boarding ladder” radio command in Ground Crew radio submenu.

- Fixed ownship negative altitude display in the lower left corner of MFCD.

- HUD symbology was reworked in HARS mode – many symbols were removed from the display and some were returned. Fixed gun cross was implemented. Logic for some of elements (like TISL Cue Index) in HARS was updated.

- REPLY/TEST lamps logic on IFF panel was adjusted.

- IAM (JDAM/WCMD) weapons status on DSMS was reworked. Added transfer alignment algorithm simulation.

- Accelerometer Push-to-Reset button was implemented.

- Armament Ground Safety Override switch was implemented.

- DVADR Control and Remote Control Panels were implemented.

- MFCD ARS and MAV DLZ sizes on MFCD were adjusted.

- GAU-8 Clearing Cycle was modeled. If GUN ARM switch is set to OFF less than 2.5 seconds after gun trigger was released, GUN UNSAFE will be lit on Caution Light Panel. Gun will jam on the next fire attempt.

- Fixed bug of inability to delete DSMS profile after its exact copy was created.

- Vertical velocity scale now is visible on HUD only in NAV mode.

- HUD FEDS, BATA, Min Range, and Safe Escape display functions are inhibited when is LAAP engaged.

- Aim-9 audio is no longer heard after IFFCC power is cycled.

- HUD standby sight will now work with IFFCC turned off.

- Fixed oxygen system switchology effect on oxygen starvation/recovery.

- IAM current weapon selection algorithm will now reject bombs not in RDY condition.

- Emergency Canopy Jettison Lever was implemented.

- The handle lock button was implemented on Auxiliary Gear Handle.

- Wind entered on CDU WIND page is correctly accounted by IFFCC in aiming calculations now. The wind model was changed to account for wind fading to zero at negative 4000 feet.

- HUD symbology positions with the Tapes option ON were adjusted.

- EGI and CDU failures were implemented.

- ADI steering bars were made visible when ADI is not powered.

- Current steerpoint is no longer stuck to WP 0 after switching current CDU fly-to DB to MARK.

- TAD North cue and cardinal directions marks are pointed to magnetic North now.

- BULL-CURS logic was updated. Now with BULL-CURS selected, Hook Connector Line is visible even if there is no hook is on the TAD. However, to disable BULL-CURS a hook on TAD needs to be made.

- Laser code on TGP was made always visible.

- Now all waypoints in the current Fly-To DB are displayed on the TAD. With MSN selected, only points 0-50 are displayed. Additionally, the last markpoint is made visible disregarding of the current Fly-To DB.

- Mark Z symbol (white triangle) was added on TAD.

- Default setup for External Lights panel switches was changed.

- External Lighting System was revamped. The white tail light is interpreted now as the third position light, tail anticollision light was added, anticollision lights are flashing simultaneously now, left/right tail formation lights were added, all formation lights are smoothly adjusted now by the Formation Lights switch, top and bottom formation lights are no longer flashing with position lights anymore, pinky switch forward position now additionally sets to dim nose/nacelle floodlights and formation lights.

- Maverick will break lock now if missile FOV was changed.

- SPI will reset to steerpoint if SPI was defined by TAD and active hook was removed from TAD by TMS Aft/Short.

- TAD generated SPI always coincides with TAD active hook now.

- Some SADL related WCNs are cleared now upon MSG Quick Look activation.

- CCIP Variable Tgt Elevation pippers will revert to the standard pipper when it is more than 20 mils between them.

- Missing second (HEI) pipper point was returned back on CCIP gun reticle with CM rounds loaded.

- Reticle slew commands in MAV ADJ mode are applied now only if maverick is SPI.

- If a weapon station is not carted (special safety pin removed) for jettison (i.e. Aim-9), an attempt to jettison it will generate HUNG STATION WCN.

- Now both Selective and Emergency Jettison functions will work with either of two jettison CBs pushed.

- Search Radar RWR Indications for TOR, Tunguska, OSA and KUB corrected.

- APU and Left Engine do not require fuel pumps to be active.

- ELEC/PNEU knob on altimeter now has 3 positions.

- Rockers on the CDU will now work with both keyboard and joystick.

- When running the IFFCC bit check the "pull up pull up" and "altitude, altitude" are now both heard.

- ILS no longer works with no power.

- Passive Hooking works now.

- Fixed setting AC generator switches to on switching off the APU generator.

- Corrected Signal Lights Lamp Test lights issues.

- AC Generator caution lights now working correctly.

- Magnetic compass declination and inclination have been corrected.

- Animation of frequency display dials on ILS Control Panel have to be reworked.

- CMSC PRI button can now be illuminated.

- HARS button cannot be illuminated with no power.

- Standby ADI fixed.

- Master Caution Flashes/Warning Sound when Pressing Bleed Air leak test button.

- Emergency jettison button works like a switch now.

- Magnetic heading indication in HARS mode was made functional. Excessive HARS attitude gyro precession was fixed. HARS Fast Erect button should work correctly now.

 

 

Multiplayer

 

- Damage state of world objects between host and clients corrected.

- Killing of a blue JTAC by client will not result in a crash.

 

 

Other Changes

 

- Fixed training missions.

- Vsync selection in Options now working correctly.

- "The Shore" and "Devil's Cross" campaigns removed. These 3rd party campaigns are available on the File Exchange. http://files.lockon.ru/en/

- Updated Flight Manual, GUI Manual, and Quick Start Manual.

- In-game credits updated.

- Fixed some bugs in the GUI combo-boxes.

__________________

Matt Wagner

Producer, TFC/Eagle Dynamics

Asus P6T, i7 975 @ 3.33, 6 GB DDR3, GTX295, and Win7 64

HOTAS Warthog

 

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Edited by Xifu
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Joder que de cambios en la aviónica, algunos muy interesantes, me congratula muy mucho que le hayan dado duro al HARS y que hayan metido fallos para el EGI y el CDU. Ojala algún día les dé por meter también el TISL, pero en fin no se puede tener todo en esta vida. Se sabe algo de para cuándo estará listo?

 

Saludos!!

 

P.D-> También he leído por ahí que el escenario de nevada traerá bajo el brazo la versión DX11 del motor gráfico :shok:

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Joder que de cambios en la aviónica, algunos muy interesantes, me congratula muy mucho que le hayan dado duro al HARS y que hayan metido fallos para el EGI y el CDU. Ojala algún día les dé por meter también el TISL, pero en fin no se puede tener todo en esta vida. Se sabe algo de para cuándo estará listo?

 

Saludos!!

 

P.D-> También he leído por ahí que el escenario de nevada traerá bajo el brazo la versión DX11 del motor gráfico :shok:

 

Nada de momento no se sabe nada de fechas.

 

A mi me encanta el punto donde dice que los aviones los vamos a poder poner estaticos, y que vuelen cuando queramos, con un trigger, tiempo, etc. Antes aparecian de la nada y no era muy realista. ^_^

 

Yo tambien lo he leido amalahama, y tambien he leido que aunque tengan las famosas DX11 tampoco se notara tanto la diferencia en cuestion de calidad grafica.

 

un saludo.

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Pedazo de lista. La verdad es que hay cosas que han arreglado que ni siquiera sabía que estaban rotas :xd: En cualquier caso, parece que se cuece un buen parche y que mejorará un poco más este simulador. Ahora a esperar de dos a tres semanas a que lo saquen.

 

Mis highlights:

 

- Spawn of inactive aircrafts on parking ramps added and "Start" triggered task too. This makes it possible to use aircrafts as a static objects or delay takeoff.

- Fire at point for indirect fire weapons working again.

- MGRS grid (blue) added to map.

- Anti-radiation missiles can no longer lock inactive radars.

- Incorrect aerial refueling "disconnect" message fixed.

- An aircraft’s navigation lights change in size depending of range and zoom level now.

- Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the “Stow boarding ladder” radio command in Ground Crew radio submenu.

- GAU-8 Clearing Cycle was modeled. If GUN ARM switch is set to OFF less than 2.5 seconds after gun trigger was released, GUN UNSAFE will be lit on Caution Light Panel. Gun will jam on the next fire attempt.

- Fixed oxygen system switchology effect on oxygen starvation/recovery.

- Current steerpoint is no longer stuck to WP 0 after switching current CDU fly-to DB to MARK.

- TAD North cue and cardinal directions marks are pointed to magnetic North now.

- Mark Z symbol (white triangle) was added on TAD.

- Missing second (HEI) pipper point was returned back on CCIP gun reticle with CM rounds loaded.

- Search Radar RWR Indications for TOR, Tunguska, OSA and KUB corrected.

- Damage state of world objects between host and clients corrected.

- Vsync selection in Options now working correctly.

Edited by Zaitsev
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Impresionante el trabajo que estan haciendo :o

 

Por cierto no descarteis que esta gente no implemente cosas que a priori no estaban. El primer punto

en avionica dice que ahora el boton de jettison de las contramedidas es funcional, quizas un dia podamos usar el TISL ;)

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¿Y que es eso de que quitan esas dos campañas? Yo la de The Shore ni siquiera la he empezado aún, estoy acabando la Georgian Hammer. Y donde dice que están para bajar aún no están, será cuestión de guardarlas antes de meter el parche.

Se podrán descargar de los user files no te preocupes ^_^

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¿Y que es eso de que quitan esas dos campañas? Yo la de The Shore ni siquiera la he empezado aún, estoy acabando la Georgian Hammer. Y donde dice que están para bajar aún no están, será cuestión de guardarlas antes de meter el parche.

Se podrán descargar de los user files no te preocupes ^_^

Yo me las guardo por si acaso, que luego pasará como el escenario de nevada :xd:

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Pregunta tonta (creo)....¿el nuevo parche va a modificar los sonidos en cabina y eliminar ese nuevo sonido tan chulo de las bombas que incorpora el parche 1.1.0.8 cuando activas bat e inversor (el que se apaga al encender la apu creo)? he creído leer eso en las modificaciones y joer me gustaba a mi el rollete ese que daba el sonido.

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Yo creo que estan dejando al cerdako cada vez más operativo instrumentalmente hablando con el A10C Real... poco les falta para llegar a tal punto... igual cuando terminen de dejarlo fino como el vino este cerdako sea lo màs parecido simuladamente hablando claro esta a volar un A-10C Real con casi todo operativo 100%. FLIPA FLIPA :D

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Yo creo que estan dejando al cerdako cada vez más operativo instrumentalmente hablando con el A10C Real... poco les falta para llegar a tal punto... igual cuando terminen de dejarlo fino como el vino este cerdako sea lo màs parecido simuladamente hablando claro esta a volar un A-10C Real con casi todo operativo 100%. FLIPA FLIPA :D

Sólo falta que los de DCS promuevan un sorteo para usuarios de todo el mundo que tenga como premio volar en uno de los pocos reales que existen con asiento doble porque el single no creo ¿verdad? :D:D:D:D (esto que puede parecer una memez ya lo han hecho en realidad con un F16 de la guardia nacional precisamente con uno de los pilotos virtuales y desarrollador del falcon, eso dice el manual)

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No hay asientos dobles. Existe un prototipo retirado, todos son monoplazas.

ya se jodió :D:D:D:D no podemos volar el cochino en la realidad, al menos no hasta que suceda un apocalipsis ovni con la humanidad en peligro y se requieran pilotos extra :xd::xd::xd: por cierto menudo trance subirte en uno de esos por primera vez sin haber tenido la oportunidad de hacer un doble mando ufff

Edited by elmanris
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No hay asientos dobles. Existe un prototipo retirado, todos son monoplazas.

ya se jodió :D:D:D:D no podemos volar el cochino en la realidad, al menos no hasta que suceda un apocalipsis ovni con la humanidad en peligro y se requieran pilotos extra :xd::xd::xd: por cierto menudo trance subirte en uno de esos por primera vez sin haber tenido la oportunidad de hacer un doble mando ufff

Pues yo me subo, pero que me pongan un ratón :xd:

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No hay asientos dobles. Existe un prototipo retirado, todos son monoplazas.

ya se jodió :D:D:D:D no podemos volar el cochino en la realidad, al menos no hasta que suceda un apocalipsis ovni con la humanidad en peligro y se requieran pilotos extra :xd::xd::xd: por cierto menudo trance subirte en uno de esos por primera vez sin haber tenido la oportunidad de hacer un doble mando ufff

Pues yo me subo, pero que me pongan un ratón :xd:

Pues no se donde he visto una foto de la cabina de un airbus, creo que era, de los que llevan el mando por stick en lugar de cuernos, que despliega debajo de la consola un teclado de pc y una bandejita con el ratón :rolleyes::rolleyes:

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Aqui lo tenemos YA-10B

 

YA-10B_small.jpg

Esta en AFFTC (Air Force Flight Test Center) Museum

http://www.afftcmuseum.org/exhibits_24.html

 

El unico descendiente del programa Night/Adverse Weather

http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=3206

ummmmmmmmmmmm ¿quien se apunta a chorizarlo una noche tormentosa? luego será cuestión de meterle un par de tambores de lavadora modificados, un convertidor de fluzo, la centrifugadora madre, el bendis y ala a rular....yo me pido primer para "volai" :D:D

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