SAFJFA F1 Team

DCS: World 2.5

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1 hour ago, Marques said:

En el foro de ED vi una discusión anoche interesante. En el último video de Wags sobre el f-18 (está comentado en el correspondiente post en el subforo del hornet) decía que el Nimitz incluiría en una tercera fase de "maqueado" las tripulaciones animadas, y comentaba algo de heatblur (no recuerdo ahora la frase exactamente, sorry).

Bueno, pues la discusión a la que me refiero está relacionada y era sobre si las tripulaciones animadas las está haciendo ED en coordinación con Heatblur y, ultimamente, Razbam, o si van a ser tres sistemas completamente distintos.

Lo lógico sería la primera opción, pero sería el primer caso que yo recuerde en el que ED asume como suyo un proyecto o tecnología que viene de una tercera fiesta (BST aparte).

En cuanto al teatro del golfo, bueno todos los teatros en general, en el mismo video hace referencia inequívoca de que el tamaño de los mapas lo está marcando el hardware actual, y que para subir del tamaño que veremos en el Golfo hay que esperar a que los PC den un salto en rendimiento. Deja caer que se podría ampliar el mapa del golfo cuando esto ocurra, pero para mí que eso caerá dentro de las promesas que una vez lanzado nunca se realizarán. Lo bueno es que en un futuro tendremos mapas más grandes, pero lo malo es que hasta que eso llegue, el tamaño de los mapas será el visto en el Golfo y Georgia quedará como el único mapa grande disponible.

 

Sobre la tripulación de cubierta, no es algo nuevo. ED habló ya desde enero de 2014 sobre trabajo sobre animaciones, funcionalidad y demás, así que pudo haber habido movimientos antes incluso que Heatblur y Razbam hubieran movido ficha al respecto. En sí, los pilotos de todos los aviones ya tienen animaciones desde los tiempos de Ka-50. Hacer una tripulación de tierra es simplemente poner una animación conectada a un Script y/o funcionalidad.

Edited by Silver_Dragon

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En cuanto a tránsitos de 1hr para misión tampoco es eso :D
Por ejemplo (en Falcon según velocidad, mapa y distancias) eran entorno a 10min o 20min de hasta el objetivo. Menos tiempo hasta la FEBA, que en Korea a veces eran de pocos minutos. Una misión podía estar de media entorno a 1 hora (o un poco más con repostaje).
Tampoco nadie pide mapas como los de BMS en extensión, pero quizás como apuntaban antes. Menos detalle y más extensión, de cara a aeronaves con más velocidad y rango operacional.

Del hardware imagino que se referirá a los problemas que han tenido con la gestión de RAM, y el cambio que ha supuesto en requisitos mínimos. Por que por tamaño en disco duro espero que no sea.

En cualquier caso si tenemos que esperar otra iteración del engine de DCS, hasta dentro de diez años nada:whistling: (si todavía sigue todo esto)

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32 minutes ago, Hayha said:

En cualquier caso si tenemos que esperar otra iteración del engine de DCS, hasta dentro de diez años nada:whistling: (si todavía sigue todo esto)

 

Estan trabajando en Vulkan y si se pasa a Dx12 o al siguiente puede ser en 2-5 años.

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8 minutes ago, S-GERAT said:

Ainss esos vídeos que daño me han hecho.. con todo lo que podríamos tener y no tenemos !

 

Por "desgracia" ha sido de la remesa de ultimos video de Avia Ltd, llevan años que no dicen ni tu tia.

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Me veo el video y no me leo el contenido, las superficies mojadas (como pistas de aterrizaje) y las salpicaduras en la lista de cosas por hacer.
 

Quote

 

In the previous live stream, one of the questions was how much customer “wish list” items influence our development plans. As noted, very much! Rain drops is one such example. We have read your strong desire for such an effect and we wanted to make it a priority once 2.5 exited open beta.

While still very much WIP, this little snippet shows of the general tech and animation we are using. We are now tuning the effect for such items as drop size, animation speed, etc.

We plan to bring this effect to all DCS aircraft.

Also on the to-do list will be wet surfaces (airfield surfaces for example) and water spray.

Thanks!
Matt “Wags” Wagner

 

 

Edited by Silver_Dragon

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11 hours ago, Stormhammer said:

Un dudilla? Que aeropuerto es el de la lluvia? Tiene arboles a los lados? No me suena.

 

Me da la impresión que es el aeropuerto donde despegó Wags en el ultimo Stream en el Golfo Pérsico  

Edited by Silver_Dragon

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Varias imagenes de la pagina del FB "ruso" VK de ED.

https://vk.com/albums-20224555


P-47D
7UJ5SSos4g8.jpg

E282R26Noh4.jpg

ftxsvlGcINI.jpg

 

Sa-2
kBW3fNkrX6w.jpg

a7AREoid3rE.jpg

tTZXb0kJjw4.jpg

oOCJm2MiVKc.jpg

cLTJDZy2GqE.jpg

Cb_iA9DjZ-w.jpg

 

Stug IV
FjukEeYNh9c.jpg

IRwvWiKF398.jpg


Y el newsletter de hoy
https://www.digitalcombatsimulator.com/en/newsletters/newsletter20042018-db94994c1740e9d799ea62b7f07e4d1a.html?bx_sender_conversion_id=2641143

 

Del Newsletter (sin ser lo del F/A-18C)
-Bombas and tanque de combustible lanzables para el Spitfire Mk.IX en curso
-Normandy WW2: Nuevos objetos de periodo historico, corrección de mallas de terreno y lineas de playa, limpieza de texturas y mejoras en la zona del mapa de inglaterra. Se tienen planeadas mejoras futuras en el mapa, como añadir la tecnologia de SpeedTrees.
-Despues del P-47 y el Me262, se tienen planeado nuevos aparatos para WW2.
-Ugla Media está haciendo el mapa de Siria, cuando lo termine, volverá a Normadia para su mejora.
-SAM Sa-2 en desarrollo. Sistema Rapier mostrado hace unos cuantos newsletters, ED tiene planes para mas sistemas SAMs y AAA de la guerra fria para DCS World.
-Gran actualización del WW2 assets pack para junio de 2018.

Edited by Silver_Dragon

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Ojito que en el newsletter pone esto> " In consideration of what to work on after the Thunderbolt and Me-262..."

Así que viene el P47 pero viene EL Me-262 :o

Que cuando salga sera el rey de los dogfight por su velocidad

Tambien interesante lo que pone del modelo de vuelo y como lo han tenido que resolver:
"... More so than any other warbird though, this has been the biggest challenge due to the lack of data. Following the war, all wind tunnel and needed flight dynamics data was destroyed. To overcome this, we are using Flow Vision to recreate the needed data. This has proven a long and expensive endeavor. ..."

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Tambien dicen que van a meter mas assets de la ww2, y que debido a ello el pack subira unos 5$ de precio...me imagino que no aplicable a los que ya los tenemos...

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Actualización 2.5.1 (aún no disponible pero siendo testeada "externalmente"para la Beta:

 

DCS World 2.5.1 Update


Version 2.5.1 for DCS World is currently in external testing and includes the new Offline Mode and improved memory management as its primary features.

Now that it has been built, our valued 3rd parties are updating their aircraft to operating in version 2.5.1. Once this is complete, we will first move this version

to the DCS World 2.5.1 Open Beta branch.

 

Until we can release 2.5.1 with improved memory management, we suggest looking at your System Options in DCS World. One setting that has been found

to help out considerably is the Preload Radius setting, cutting that value in half can make a huge difference in load times for multiplayer servers, we suggest

tweaking this setting and find what works best for you.

 

Traducción de este párrafo:

("Hasta que podamos liberar la versión 2.5.1 con una administración de memoria mejorada, le sugerimos que consulte las Opciones del sistema en DCS World.

Una configuración que se ha encontrado para ayudar considerablemente es la configuración del radio de precarga, reducir ese valor a la mitad puede resultar en una

gran diferencia en los tiempos de carga para los servidores de varios jugadores, sugerimos ajustar esta configuración y encontrar lo que funciona mejor para usted).

 

DCS: F/A-18C Hornet Update
Since the last Hornet update, the flight model continues to be refined; Air Combat Maneuvering (ACM) radar modes now auto-lock targets; the ground suspension

model has been refined for landing and taxi behavior; a pilot model has been added to the cockpit view; new skins like the Blue Angels, VMFA-122 and low-vis

skins for VMFA-232 and 323 have been added; external sounds are even more realistic; LEX vapors are more realistic looking; and Inertial Navigation Systems

(INS) ground alignment has been added.

 

Here you can find three Hornet live streams we did of the Hornet over the upcoming Persian Gulf map:

 

Part 1: Hornet over UAE and Oman

Part 2: Hornet over Iran

Part 3: Hornet over the Persian Gulf islands

 

We have also released our 7th Hornet academic video, this one on Hornet waypoint navigation

While this will eventually apply to all aircraft, the Hornet will be one of the first DCS World aircraft to incorporate our new rain drops on canopy effect.

While still very much WIP, this little snippet shows of the general tech and animation we are using.

 

Persian Gulf Map for DCS World


Pre-Purchase the Persian Gulf Map now for $39.99 and save 20%! The price will increase to $49.99 at the end of May 2018.

Pre-purchase video

SA-2 Guideline (S-75 Dvina) Coming to DCS World
Although DCS World includes a large selection of Surface-to-Air Missile (SAM) systems, the iconic SA-2 Guideline (S-75 Dvina) has been absent.

We are now in the final stages of bringing this historic SAM to DCS World as part of a free update.

 

Developed and first deployed by the Soviet Union in 1957, the SA-2 was designed as a medium- to high-altitude anti-aircraft systems using command guidance.

Serving nations throughout the world, the SA-2 became the mode widely deployed SAM in history, with variants produced in China and Iran. It was an SA-2 that led

to the shoot down in Francis Gary Powers in a U-2 spy plane over the Soviet Union in 1960.

A typical SA-2 SAM battery consists of a "Fan Song" missile guidance radar, six two-stage S-75 missiles with launchers, and reload vehicles. A typical SA-2 battery

is laid out with the launchers forming a characteristic "flower" pattern. Multiple batters comprise an SA-2 battalion, with a supporting "Spoon Rest" early warning

radar and command and control vans. Three SA-2 SAM battalions are then organized into a larger SA-2 SAM regiment.

 

The SA-2 is still in service to this day and will provide a valuable element to creating even more realistic DCS World battlefields.

 

DCS World War II Assets Update
There are three primary components that currently make up the DCS World War II, the Normandy 1944 map, the warbirds, and the World War II Assets Pack.

We’d like to update you on each of these:

 

DCS: Normandy 1944 Map

Since the map’s release, there have been several improvements like new period objects (windmills, water towers, farm houses, etc.), better beach lines, corrected mesh

errors, cleaned up textures, and more detail in the England portion of the map. Currently, Urga Media (the developer) is occupied with their Syria map. However, once

the Syria map is complete, we will discuss with them further improvements to the Normandy map like use of speedtrees.

Warbirds

In addition to completing the final touches to the Spitfire (fuel tanks and bombs), our other primary focus has been the P-47D. More so than any other warbird though,

this has been the biggest challenge due to the lack of data. Following the war, all wind tunnel and needed flight dynamics data was destroyed. To overcome this, we

are using Flow Vision to recreate the needed data. This has proven a long and expensive endeavor. However, to create the detailed flight dynamics that DCS requires,

we consider it mandatory.


In consideration of what to work on after the Thunderbolt and Me-262, we asked people to express what they would like to see next, thanks for all the votes, we have

submitted the results to the team and will look at what can be done in the future! You can view the results here:

 

Forum

 

World War II Assets Pack

 

Many new aircraft and ground units are in development for the DCS World War II Assets Pack and we’ve included images of a few of them in this week’s newsletter.

We plan to release the first big update to the pack in June 2018. At that time, the cost of the pack will increase by $5 given the additional content.

 

DCS Screenshots included in this weeks newsletter: https://www.digitalcombatsimulator.com/…/d…/screenshots/572/

 

Sincerely,
The Eagle Dynamics Team

 

 

Edited by DaniV

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Hola, bicheando por el foro oficial, he encontrado esto en la sección de mods: https://forums.eagle.ru/showthread.php?t=169358 

Lo he probado un poco, y para ser de gratis, está cojonudo. Creo que no machaca nada, es un mod totalmente independiente. Sirve además para quitarse el gusanillo mientras sale la versión de combate del culopollo :whistling:

Un saludo.

 

 

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Changelog 2.5.1 beta
https://forums.eagle.ru/showpost.php?p=3463558&postcount=8

Quote

 

Today in the Open Beta.

Introduced two new features:

The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.

DCS World

Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.

Aircraft AI will be changing altitude between waypoints less aggressively.

Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.

MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.

If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.

GUI. Input window. Device names in Input table can be customized.

Added China Asset Pack.

AI helo crew will not sink into FARP surface.

StaticObject.destroy() on cargo object will removes the cargo instead of killing it.

MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.

Fixed crash with Transport.dll

F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.

Fixed crash when briefing is set by trigger.

LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.

Multi Display. Fixed some freezes in 140 degrees FOV.

Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.

The SF key linked to user's account can't be activated with another account.


DCS Flaming Cliffs

MiG-29. R-27R aligned on launcher.

MiG-29A fuel tanks position corrected.

MiG-29. External light adjustments, headlight color tuned.


DCS Hawk T1 by VEAO

First round of changes to the FM behaviour.

Improvements to departure from flight logic.

Improvements to electrical system logic.

Fix for the taxi bug.

Improvements to AoA calculations.

System damage improvements.

PBR improvements to the external model and skins.


DCS AV-8B N/A by RAZBAM

EHSD Moving Map Enabled

EHSD Data pages

DMT axis control enabled

ECS System operational (oxygen and cabin pressure logic)

Hypoxia modeling enabled

Auto-start functional (deployed with EHSD updates)

Auto-stop functional (deployed with EHSD updates)

SAS Pitch, Roll, Yaw WCA indications functional

DEP RES WCA indication functional

Radios functional in non-easy comm (only controllable from UFC/ODU currently)


DCS M-2000C by RAZBAM

Added 9 Training Missions for NTTR from Baltic Dragon

Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics

Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)

Corrected fuel pump switch being able to move when engine start cover it

Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE

Corrected transfer light not coming on during refuel


DCS SA342 by Polychop Simulations

Added SA342Minigun module

Added SA342Minigun addendum.txt file in module Doc folder

Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show

Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.

Corrected Rockets range and effect

Corrected Mistral missile, now it's all aspects and 7km range

Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)

Added Copilot Intercom functionality

Corrected Cockpit glasses

Reworked Gyro and AP logic

In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.

Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.

Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.

Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque

Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view

Corrected ADF guage CAP flag

Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions

Replaced "Improve your skill" mission 2.5.0 version

Corrected sun glasses

A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.

Damages due to negative g has been added

FM has been refined in some areas

Corrected camera control when in slaved mode

NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.

Weapons training missions changed for Caucasus and Nevada.

Minigun gunner animation is still WIP and will be corrected

The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.


DCS A-10C

Adjusted default VR View.


DCS Combined Arms

UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.


DCS Ka-50

Fixed crash in the Beslan airport when user asked taxiing.


DCS F-5E

Taxi/Landing lights corrected.


DCS F-86F

Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.


DCS NS430

fixed backwards scrolling breaks autofill/info for App/Dep

fixed NRST USR WPT screen not working.

fixed Night time kills pop out window.



Campaigns

A-10C BFT Campaign

BFT01 - Some minor vehicle updates.

BFT02 - Corrected voice over.

BFT04, BFT09 - Corrected bug after missed approach.

F-15C The Georgian War - missions 2, 11, 12 updated.

Mi-8MTV2 The Border - missions 6, 11, 13 updated.

A-10C Sturmovik - mission 10 fixed.


New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.


Known Issues
The some radio points in the radio menu is broken: Ка-50 do not works request to night goggles and helmet sight, Bf 109 do not work request for inertial starter.
Maverick picture on A-10A MFD is corrupted.
The names of cities on F10 map broken when map moved or zoomed.
SA342 TV sight is inoperative.

Known issues will be fixed ASAP.

 

 

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He repasado los modelos 3D nuevos y actualizados, hay unos cuantos, además de lo que parece parte del update del pack de asistencias de WW2.


Es curioso, pero las bombas Mk-80s tienen diferentes espoletas. A ver si hago otro video. Parece que pueden ser para el F/A-18C.

Edited by Silver_Dragon

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