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DCS: EDGE


Silver_Dragon

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La verdad que EDGE visto desde el viewer tool cuesta reconocer si es real o simulador, otra cosa sera como se vea cada uno en su propia maquina con sus ajustes graficos... cualquier parecido a la realidad... :xd:

 

Qe alguien suba las imagenes del bf-109 en nevada que yo estoy con el smartphone.

Se ve precioso el cabron.

 

Toma, esto es lo que hay:

 

109%20nevada.jpg

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La verdad que EDGE visto desde el viewer tool cuesta reconocer si es real o simulador, otra cosa sera como se vea cada uno en su propia maquina con sus ajustes graficos... cualquier parecido a la realidad... :xd:

 

Qe alguien suba las imagenes del bf-109 en nevada que yo estoy con el smartphone.

Se ve precioso el cabron.

 

Toma, esto es lo que hay:

 

109%20nevada.jpg

Hay mas imagenes, no seas flojo y sube todas.
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Si el zas en toda la boca de:

 

"Por fin llego el 3 de diciembre y en este newsletter queremos deciros que hoy he cagao negro. Esto se debe al arroz con chipirones en su salsa que me comí ayer para desayunar. Saludos a todos y nos vemos en el newsletter de enero. Besos."

 

Esto es lo mas cercano a la realidad...Siegfried, esto ha sido una demostración de clarividencia..

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Pues tenemos novedades sobre lo q va a ser el 2.0

 

DCS World 2 Discussion

Note: Please stay on topic. Off topic posts will be removed. This thread will be heavily moderated.

We also ask that you please abide by our forum rules:


In particular:

1.10. - Product feedback and constructive criticism is encouraged when provided in a mature and courteous manner. However, feedback that is abusive, insulting or condescending is not welcome. Additionally, to bring up a particular issue repeatedly after it has already been acknowledged will be considered "trolling" - in such cases a warning will be issued to the author and the post will be removed.

DCS World 2

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

Some features we plan to include in DCS World 2 include:

  • Direct X 11 support
  • Dynamic shadowing of the terrain and mountains
  • Improved weather
  • Improved lighting
  • Clipmap support for new maps
  • Higher object counts
  • Higher resolution ground terrain mesh for new maps
  • More detailed and solid tree models for new maps
  • Better graphical effects
  • High resolution road textures for new maps
  • Ability for road signs and light signals for new maps
  • Additional ground clutter (rocks, cactuses, etc.) for new maps
  • Skeleton animation for infantry
  • Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
  • Ability to create dedicated servers in the future
  • Unified front end and simulation .exe
  • Improved API sound support

The Black Sea map will see several benefits of this including better lighting, effects and weather.

We hope to release DCS World 2 in early 2015. This is not a promise but simply our best estimate given the current development status as of December 2014. We also cannot promise that each feature listed above will make it into the initial release.

The Nevada Test and Training Range (NTTR) Map

The first new map being developed for DCS World 2 is the NTTR map.

This map originally started as a third party project with no input from Eagle Dynamics. However, as we started to develop DCS: A-10C, we realized that this map could serve as a great location for the A-10C training missions. To make this happen, we officially partnered with the third party team to help make this happen. We were so confident in this endeavor that we included a very early version as part of the original A-10C beta.

Unfortunately, due to several reasons, the third party team dissolved and Eagle was left holding the bag of a promised NTTR map to customers that had purchased it as part of A-10C. After taking over the project, it soon became apparent that the current engine was incapable of running the map at the desired quality levels vs. performance. In order to realize this map as first envisioned, an entirely new image generator would be required... this later became a key element of the new graphics engine.

Building a new graphics engine is never an easy or fast task and DCS World 2 has proved no different. However, the NTTR map has provided an excellent test bed for the new map rendering technologies. So, all that being said, the NTTR was developed for the following reasons:

1- For training missions of western aircraft.
2- To honor A-10C beta purchases.
3- Allow creation of Red Flag type missions centered on the NTTR.
4- New map technology test bed.

Some facts about the NTTR map:

  • Airfields include Nellis AFB, Groom Lake AFB, Creech AFB, and Las Vegas McCarren. At a later point we hope to also add Tonopah AFB.
  • We hope to release an Alpha test version within the next couple of months depending how debugging goes.
  • Currently, most of the art aspects are complete and most of the remaining work is in regards to integrating the map into DCS World 2 (AI, effects, collisions, weather, etc.)
  • The map is composed of three different levels of elevation mesh and texture detail. The highest detail is around the airbases and the lowest detail is along the outside perimeter of the map.
  • An Alpha test version of the NTTR map will be made available for free to those customers that purchased the A-10C beta. For those that did not take part in the A-10C beta, the NTTR map price and availability is TBD

 

 

 

http://forums.eagle.ru/showthread.php?t=135473

 

 

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Como algo nuevo y bueno quiero reseñar lo de los arboles colisionables, la verdad que era algo que se pedia desde los helos hace mucho tiempo.....

 

Como algo nuevo y malo, creo que 2014 ya ha sido desechado para la release de una primera version de DCSW2...

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Qué cabrones, nos quieren hacer colar imágenes reales como que son del juego...

 

Por cierto, se te olvidó esto:

 

http://forums.eagle.ru/showthread.php?p=2259881#post2259881

 

Press Release

PRE-PURCHASE DCS: MiG-15bis


DUXFORD, UK, December 12th, 2014 – DCS: MiG-15bis will be available for pre-purchase in the DCS store, December 12 at 18-00 GMT!

wol_error.gif This image has been resized. Click this bar to view the full image. The original image is sized 700x1000.


Belsimtek in cooperation with The Fighter Collection and Eagle Dynamics are happy to announce that DCS: MiG-15bis will be available for pre-purchase from the DCS e-shop on December 12th, 2014.
The beta version of DCS: MiG-15bis will be available for $49.99 in February 2015. Pre Purchase now for $39.99 and save 20%!

The pre-purchase provides both a 20% discount off the retail price and access to the Open Beta coming in February 2015.
Pre-purchase: https://www.digitalcombatsimulator.com/en/shop/

In addition to the 20% purchase discount, pre-purchasers will receive a 20% full-price value in bonus points for future purchases!
http://www.digitalcombatsimulator.co...q/bonus_rules/



Developed in the years immediately following World War II, the MiG-15bis was a first-generation jet fighter designed by the Mikoyan-Gurevich design bureau of the Soviet Union. The MiG-15bis is a single engine, swept-wing jet that saw over 15,000 copies produced. The MiG-15 gained fame in the skies over Korea where it battled the F-86 Sabre and other allied aircraft. It proved an excellent match to the Sabre, and it often came down to the skill of the pilot that determined who made it home and who was left dangling from a parachute. Having an excellent thrust-to-weight ratio and good climbing characteristics, the MiG-15bis was also armed with two NR-23 23mm cannons and a single, powerful N-37 37mm cannon. Not surprisingly, it is considered by many as one of the deadliest fighters of the era.
Key Features of the DCS: DCS: MiG-15bis:

  • Unmatched flight physics that allow you to truly feel what it's like to fly this legend of the USSR.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Accurate MiG-15bis model, country markings, and weapons.
  • Detailed modelling the MiG-15bis instruments, weapons, engine, radios, fuel, and electrical systems.
  • Battle DCS: F-86F Sabre’s in single and multiplayer games.


Download DCS World for free from: www.dcs-world.com

Edited by Siegfried
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