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DCS: WW2 Europe 1944


Silver_Dragon

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Yo-Yo habla sobre el Spitfire Mk IX que veremos en WWII. XD

 

You think that Mk IX will make you an absolute winner?
I have bad news for those who consider P-51 too stick sensitive and thus prone to stall...
As Spitfire has neutral stability there is only 3/4" of stick travel to stall as it was reported by NACA. Really silk hands or full scale joystick required...
It will be no mercy, hardcore only - all will be as Mitchell designed.
Traducido....

 

¿Crees que Mk IX le hará un ganador absoluto?
Tengo malas noticias para aquellos que se consideran a P-51 tiene un stick demasiado sensible y por lo tanto propensos a entran en perdida ...
Como Spitfire tiene una estabilidad neutra de sólo 3/4 "de recorrido del stick hasta la perdida, ya que fue reportado por NACA. Se requiere realmente manos de seda o un joystick de escala completa ...
Esto será sin piedad, sólo para Hardcores - todo será asi, como fue diseñado por Mitchell..
Vayan preparandose :boing:
Edited by Silver_Dragon
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Hola a todos,
Yo pienso que vamos a hacer dos actualizaciones de desarrollo a la semana.
El Viernes serán nuestras actualizaciones 3D de desarrollo: aviones, cabinas, vehículos, etc.
Martes habrá nuestras actualizaciones de desarrollo del escenario en donde vamos a estar mirando en nuestra Normandía, ya que toma forma.
Tenemos un montón de cosas que no has visto todavía, especialmente en la categoría 3D, así que espero que estos no resultar aburrido o pasado un tiempo.
Hoy: primer vistazo a nuestro tanque Tiger I.
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Edited by Silver_Dragon
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  • 2 weeks later...

 

Hey folks,
Sorry for a lapse in updates. I am almost comically plagued by internet issues on my trip; could make for a nice story all by itself. Almost considered doing a write-up, but perhaps in a couple of days when there’s no trace of bitterness. Catching a plane home tomorrow afternoon, where a nice PC with a nice Ethernet cable awaits. The things we take for granted.
Anyway, while I was incommunicado, the rest of the team has been hard at work.
We’re going to do a combined update on a bunch of fronts.
The 109 cockpit, shown earlier, is virtually completed. It’s scheduled to be done by the end of next week. Here’s a teaser shot.
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We’ll do a full photoshoot once it’s finished and checked.
The 109 external is not nearly as far along. We actually ran into a bit of delay with it, and we’re working double time to catch up. The 109 is still scheduled to be the first new RRG plane to be completed, in time for the closed alpha.
The first step of making an external model for a DCS plane is to make its engine. Even though it’s not something you really see, this is what’s traditionally done first before the rest of the aircraft is built around it. We had an issue with blueprints and references that had us redo a portion of the model, and the engine is generally extremely detailed and elaborate, so we’re about a week behind schedule. The engine is generally modeled and mapped, so we’re ready to proceed with the rest of the aircraft.
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I am walking a very fine line here between keeping the fans and the artists happy. This is something I’m sure most of you did not think of at all, but the 3D artists making these models feel very connected to them and have a sense of personal pride, so asking them to show clearly unfinished models is always met with some resistance. I’m not the kind of boss who says “just shut up and give me the model to screenshot.” So, in this case, just like with the 109 pit, we have a modeler who really hates the idea of showing unfinished, “crappy” (in his words) WIP. He really asked to delay showing the engine until it’s shiny and perfect, so this is our compromise.
Please consider this as a general showcase of our attention to detail.
The flight model and the weapons and all the physics stuff for it has been in the works since July, but it's using the P-51 as a stand-in for now. We're rather far along with our physics model of the Bf.109, but obviously that's not something that can be shown with screenshots. We'll probably do some detailed lengthy videos once the 3D model is put in place, in the run-up to the alpha.
Next, we have the current state of the P-47 cockpit. Again, slightly behind schedule there, but really working hard to catch up. No deadline jeopardized, just a bit of an extra crunch in the middle of the project. We expected to just reuse P-51 gauges for the Jug, but ended up having to redo most from scratch. We currently have the canopy framework, the dashboard, and the gunsight, all done from scratch for our brand new P-47D-30. All await the delivery of the last set of factory blueprints for a final accuracy check.
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Lastly, here’s where we are with the landscape. Been doing a lot of technical engine-related tasks. Redrew all the roads and crossroads. Redid the canals. Redid the flooded areas once again. Played a whole lot with the trees. Generally the terrain is beginning to look more detailed, but still a long road ahead.
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Now, the most important thing I’ve realized over the past two months is that if I was my own employee, I should fire myself as a community manager. I barely have any time to do it, and it creates a very poor impression. Now that we’ve finally received our kickstarter funds (by the way, yay) I really need to hire a more professional community manager. I’ll get busy once I’m back home this weekend. Of course, ideally it would be a member of this community. It would most likely be a salaried part-time position, and the qualifications would include a passion for flight sims, understanding of aviation, and good communication skills. I don’t know if it’s realistic to hope for someone who’s fluent in both Russian and English, but English fluency would definitely be a must, while Russian would be a huge plus.
If you think you might be a good fit based on this preliminary announcement, email me at luthier1@gmail.com
With that, I’m off to pack my suitcase. Hope you like the screenshots!
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  • 2 weeks later...

 

Hello folks,
A really quick one today.
The Bf.109 cockpit is finished and ready to go. The external model is behind, which is normal. The pit was started earlier and was made by two people, so this is exactly as planned.
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The landscape is also moving along. Changing the trees a bit, working with forests. Beginning to play around with hedges, obviously a very early test. We know how important these are. Our goal is to have them everywhere. Also redoing lake and river banks and intersections points.
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ww2 Update

 

Friday Development Update - November 22, 2013
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Hello everyone,
Things are a little slow, or rather, the progress at this stage is not too apparent.
On the Normandy front, the landscape is moving along. We’ve increased the amount of details on the landscape and worked a bit more with the woods. The woods are now a separate single object which makes them both easier to place and a lot easier on performance.
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We’re also creating a few more stand-in buildings. The design process has us place a lot of blue box stand-ins, simple shapes that denote where the buildings will be, which will later be replaced with detailed buildings of the same dimensions. Replacing blue boxes with these more detailed stand-ins is an intermediary step that allows us to better fine-tune the look of city blocks. The texture is obviously temporary. Once we place a bunch of these together we can experiment with damage modeling and the general aesthetics.
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On the airplane front, we decided to hold off on screenshots today. When things are unfinished, they just don’t look that great, and while many of you will perhaps call us too pessimistic, we’re just not comfortable with showing these unfinished intermediary steps.
The P-47 cockpit is beginning to look rather good. We greatly improved the instrument panel. It’s virtually complete now, and it looks a lot more like the real thing. We had to redo a huge chunk of it compared to the previous screenshots, and the gauges now have the proper bezel as they should on the P-47D-30. We’ll be finishing it up next week and polishing it and inserting it into the game engine the week after that, so hopefully there’ll be something cool to show the Friday Dec 6th.
We’re also progressing on the biggest success story of this kickstarter, the Me.262 cockpit. Being what it is, we again want to hold off on showing the very early stage. The modeler making it is the most resistant to showing unfinished work out of everyone working on the project. We’ll see what it looks like next week. Definitely very eager to show you guys what we worked so hard to put into the project!
The 109K external is also almost ready to be shown. Again, we made a very hard choice to hold off on those screenshots because we’re going to have something a lot more impressive next week.
Anyway, this is where we are across the board so this is slightly painful to write. Hopefully this week is the least amount of screenshots we’ll ever show. Everything is moving along, and as things get closer to completion there’ll be a lot more stuff to show. Especially once we have the 109 visuals in the engine. That’ll begin a very exciting stage for the project.
Finally, on the web development front, I know a lot of you are very anxious. This is taking a lot longer than anticipated but the end result will also be a lot more comprehensive than we originally intended. We’re moving along with the backer web functionality and making sure it’s both clear and easy to use. The intended end result will allow all project backers, kickstarter or paypal, to log in to the project site and to see their own personalized management screen. It will show you the exact number of rewards you’re eligible for based on your pledge amount. It will show you the rewards you have currently selected along with their status (shipped, in progress, etc). For any unfulfilled rewards, it will allow you to swap them out or enter additional details. We’re working very hard to make sure it’ll be easy to use and to understand, while also being full-featured and problem free, allowing for example such a range of options and easily specifying user accounts for friends you wish to gift additional licenses to, or specify different shipping addresses for several copies of the same aircraft manual, etc.
We’re working extremely hard to have it working as soon as humanly possible, and hopefully we’ll have some screenshots as well as the ETA for the site ready very soon.
Thank you for your continued interest in the project!
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WW2 update #22

 

Good morning everyone,
Let's look at a couple of cockpits today.
First, here's the much more complete P-47 cockpit. Not in-engine yet, but getting there.
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And then, we're very proud to show a very early work-in-progress of the pinnacle of our kickstarter campaign, the cockpit for the flyable Me.262!
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