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DCS: World


Silver_Dragon

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http://forums.eagle.ru/showthread.php?p=1847101#post1847101

 

Due to the summer holidays and Gamescon, not much new news to pass along this week. The team is mostly focused on getting the 1.2.6 open beta ready (it is basically in alpha testing now internally). For those that wish to participate in the open beta, we hope these open betas will benefit checking bug fixes in 1.2.6 like more stable network play in particular. The team has also been busy supporting BST with the upcoming beta release DCS: Mi-8MTV2, working on the new flight dynamics for the Su-27S and F-15C, and continued work on engine code.

Matt
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Por favor, ¿alguien sería tan amamble de poner de nuevo el listado de los NDB's presentes en DCS World? Lo he visto en algún lado pero no lo encuentro...

http://www.escuadron69.net/v20/foro/index.php?/topic/54367-belsimtek-uh-1h/?p=835968

 

https://www.dropbox.com/s/kb47biu7he5is6i/Martin_Renders_LOSLAMs.pdf

 

Un saludo.

Jesús, qué rapidez.

 

Muchas gracias, Joseti...

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Y ya que estamos, ¿os funcionan los ndb's para navegar? ¿Podéis identificar las ayudas con el audio? Yo me acabo de hacer unos 300 km siguiendo una señal ndb en el uh1... y nunca he llegado. No salía la identificación, pero la señal parecía correcta... sólo que aparecía fija en un rumbo...

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El update de este viernes es el preliminary changelog de la 1.2.6:

30 August 2013 - DCS News Update

The items from last week's update are by and large still the same. However, below is a PRELIMINARY change log for 1.2.6. As a preliminary change log, this is very much subject change - meaning that items may be added or removed prior to its release.
DCS 1.2.6 Preliminary Change Log
In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect.
DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.
Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.
DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.
DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.
DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.
DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.
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Me ha gustado que hacen referencia a los crash del MP a ver si se solucionan, tanto desde DCS World, como desde el modulo CA, eso seria sensacional.

 

No me ha gustado que no digan nada del LASTE del A-10C

 

Estaría bien que presionarais un poco en el hilo que angel abrió para el tema porque me veo casi solo discutiendo del tema con los fanboys de ED que, o no quieren ver el problema o directamente no lo entienden cosa que dudo.

http://forums.eagle.ru/showthread.php?t=105235&page=3

 

Edito: Ha Ángel le funciona en la versión ultima así que probare si es un fallo mio el tema de las bombas, aunque mi cabreo no se va porque la posible solución que angel me a dado en 20 minutos no me la ha dado ED en 4 meses....

Edited by Gusanako
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Me ha gustado que hacen referencia a los crash del MP a ver si se solucionan, tanto desde DCS World, como desde el modulo CA, eso seria sensacional.

 

No me ha gustado que no digan nada del LASTE del A-10C

 

Estaría bien que presionarais un poco en el hilo que angel abrió para el tema porque me veo casi solo discutiendo del tema con los fanboys de ED que, o no quieren ver el problema o directamente no lo entienden cosa que dudo.

http://forums.eagle.ru/showthread.php?t=105235&page=3

 

Edito: Ha Ángel le funciona en la versión ultima así que probare si es un fallo mio el tema de las bombas, aunque mi cabreo no se va porque la posible solución que angel me a dado en 20 minutos no me la ha dado ED en 4 meses....

y cual es esa solución?

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Me ha gustado que hacen referencia a los crash del MP a ver si se solucionan, tanto desde DCS World, como desde el modulo CA, eso seria sensacional.

 

No me ha gustado que no digan nada del LASTE del A-10C

 

Estaría bien que presionarais un poco en el hilo que angel abrió para el tema porque me veo casi solo discutiendo del tema con los fanboys de ED que, o no quieren ver el problema o directamente no lo entienden cosa que dudo.

http://forums.eagle.ru/showthread.php?t=105235&page=3

 

Edito: Ha Ángel le funciona en la versión ultima así que probare si es un fallo mio el tema de las bombas, aunque mi cabreo no se va porque la posible solución que angel me a dado en 20 minutos no me la ha dado ED en 4 meses....

y cual es esa solución?

Pues que no hay solución. :arge:

 

Estuvimos probando ayer, y sigue igual, pero no es en el A-10C, es en todos los aviones, incluido el FC3, el piper no compensa el viento en ninguno, el drag de las bombas no están bien, o yo que se.

 

Saludos

Edited by SAFJFA F1 Team
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