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DCS: World


Silver_Dragon

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VAYASE SEÑOR WAGS, VA-YA-SE!!

 

Saludos!

 

mmmmm.... seguro de lo que dices??? :flirt:

 

F/A-18C by ED
SU-27SM by ED
F-15C by ED
FW-190 by ED
MiG-21Bis by Studio BeczL
F-86F ~ by ED
L-29 (L-39?, MiG-29?, L-29?) strange and unknown
UH-1H by BelSimTek
Mi-8MTV2 ~ by ED or BelSimTek
AH-1G ~ by ED or BelSimTek
Mi-24 ~ by ED or BelSimTek or VirtAvia http://www.virtavia.com/gallery_Mi-24D.html
OH-58 ~ by ED or BelSimTek
...
F-16 ~ by ED
AH-64 ~ by ED
Saludos!
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VAYASE SEÑOR WAGS, VA-YA-SE!!

 

Saludos!

mmmmm.... seguro de lo que dices??? :flirt:

 

F/A-18C by ED

SU-27SM by ED

F-15C by ED

FW-190 by ED

MiG-21Bis by Studio BeczL

F-86F ~ by ED

L-29 (L-39?, MiG-29?, L-29?) strange and unknown

UH-1H by BelSimTek

Mi-8MTV2 ~ by ED or BelSimTek

AH-1G ~ by ED or BelSimTek

Mi-24 ~ by ED or BelSimTek or VirtAvia http://www.virtavia.com/gallery_Mi-24D.html

OH-58 ~ by ED or BelSimTek

...

F-16 ~ by ED

AH-64 ~ by ED

 

Saludos!

Añade a la lista el Mig-23 despues del 21 :icon_mrgreen:

¿Que me he perdido? ¿Donde puedo encontrar la fuente que dice que ED va a sacar todo eso? Decirme que chocolate fumais por favor!

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VAYASE SEÑOR WAGS, VA-YA-SE!!

 

Saludos!

mmmmm.... seguro de lo que dices??? :flirt:

 

F/A-18C by ED

SU-27SM by ED

F-15C by ED

FW-190 by ED

MiG-21Bis by Studio BeczL

F-86F ~ by ED

L-29 (L-39?, MiG-29?, L-29?) strange and unknown

UH-1H by BelSimTek

Mi-8MTV2 ~ by ED or BelSimTek

AH-1G ~ by ED or BelSimTek

Mi-24 ~ by ED or BelSimTek or VirtAvia http://www.virtavia.com/gallery_Mi-24D.html

OH-58 ~ by ED or BelSimTek

...

F-16 ~ by ED

AH-64 ~ by ED

 

Saludos!

Añade a la lista el Mig-23 despues del 21 :icon_mrgreen:

¿Que me he perdido? ¿Donde puedo encontrar la fuente que dice que ED va a sacar todo eso? Decirme que chocolate fumais por favor!

 

Elgorriaga, el de toda la vida. ;) A veces compro la clásica caja roja de nestle, me como los bombones, y regalo "una caja de bombones".

 

Ah! La fuente! Esa lista viene de muy antiguo, al menos gran parte de ella:

 

http://www.escuadron69.net/v20/foro/index.php?showtopic=24368

 

No te has perdido nada, ;) es lo de siempre, rumorología. Cada uno la desayune como guste, ese link tiene casi 5 años y una vigencia demoledora.

 

Saludos!

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Esa lista esta basada en el video de presentación de DCS: World

http://youtu.be/PKhhHI-wiME

 

 

01m10S: Develop by ED and the partners, what include DCS Fighters what include F18C, the Su-27SM, the F-15C, the FW190, the Mig-21Bis, the F-86F, the L-29, UH-1H, Mi-8MTV2, AH-1G, the Mi-24, and the OH-58.


No creo que haya que preocuparnos por el nivel del F-18C.

Transcripción de la entrevista de Wags
http://truthfrequencyradio.com/beyond-w-tony-kudos-17182/

 

 

 

43m33s: Tony: What is the future? You are right at the cutting-edge of modern video game technology. What is the future? Where do we go from here? As far as I can see, it’s about as realistic as we can get. But obviously, develop, it’s gonna move forward. What are the next stages?


43m53s: Matt: Well, you know, I can only speak for DCS but what we are right now, you know, You know, the P-51 is a good example that when we initially released it, there was a lot of pessimism and questions over why have we chosen this. And in the end, some time, there gonna be more WW2 aircraft, we foresee WW2 maps, so there is whole servers focus on that but there another servers focused on modern day combat and other servers focused on naval operations. So, I think where we’re going is something for everyone. And, you know, if you’re a fan of military simulations, whatever driving a tank or driving an F-15, I think, you know, DCS is gonna provide that. You know, again, right now, we are still kind of preliminary stag es of building this. But a lot of the framework is being put in place now. And particularly with EDGE onboard. And development of new maps based on that and with more and more third party developers coming on board developing more content. You know, we really see this as a bright future and it’s really starting to grow exponentially over the next few years.

 

54m12: Tony: What’s the next airplane that you’re gonna be bringing to the fore?

54m16: Matt: Well, right now, we’re trying to get Flamming Cliffs throughout the door for the final version as well as Combined Arms, and then, we also have a new version of DCS World 1.2.3, now be out soon. But we have several other aircraft in the right now like a same level F-15C, an F-18C Hornet, an Su-27SM. I can Focke Wulf 190, which is a great counterpart for a Mustang, the UH-1 third Party, the Mig-21 third party and a Cobra, a bunch other aircraft.

 

 

Edited by Silver_Dragon
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Yo es que de verdad que alucino con esta gente. En tres años no han tenido ni el detalle de decir cual era el famoso jet americano de ala fija y ahora el tio este dice que van a sacar CUATRO aviones nuevos. Yo desde luego no me creo nada de lo que digan. Como dice ama, primero que se centren en sacar la 1.2.3.

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Yo es que de verdad que alucino con esta gente. En tres años no han tenido ni el detalle de decir cual era el famoso jet americano de ala fija y ahora el tio este dice que van a sacar CUATRO aviones nuevos. Yo desde luego no me creo nada de lo que digan. Como dice ama, primero que se centren en sacar la 1.2.3.

 

Por indicios en el foro de ED no sera...... :whistling:

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Yo es que de verdad que alucino con esta gente. En tres años no han tenido ni el detalle de decir cual era el famoso jet americano de ala fija y ahora el tio este dice que van a sacar CUATRO aviones nuevos. Yo desde luego no me creo nada de lo que digan. Como dice ama, primero que se centren en sacar la 1.2.3.

 

Por indicios en el foro de ED no sera...... :whistling:

 

Bueno,

 

Cuando ED tenía la política de no decir nada hasta que no hubiera nada que enseñar molaba, era jugar con estilo, lo que se veía sabías que lo ibas a tener, y creas hype de lo que de verdad tienes.

 

Yo no sé que le ha pasado últimamente pero parece que están cogiendo el cáliz más barriobajero, esas promesas de cientos de aviones siendo modelados es más de truño-compañías como IRIS o RAZBAM que de ED.

 

Lo único que queríamos era un nombre, el del próximo avión, no las pajas mentales que se hacen en el camino. Algo seguro a lo que aferrarnos.

 

Me he llevado pequeña decepción cuando me he enterado que las mejoras en los sistemas de los aviones nuevos (como el nuevo sistema eléctrico del Mustang) no van a ser "retrofitados" a los addons ya en servicios. Menos 1000 puntos por eso.

 

Saludos!

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Bueno,

 

Cuando ED tenía la política de no decir nada hasta que no hubiera nada que enseñar molaba, era jugar con estilo, lo que se veía sabías que lo ibas a tener, y creas hype de lo que de verdad tienes.

 

Yo no sé que le ha pasado últimamente pero parece que están cogiendo el cáliz más barriobajero, esas promesas de cientos de aviones siendo modelados es más de truño-compañías como IRIS o RAZBAM que de ED.

 

El ARMA 3 y la gran comunidad que tiene este juego los tiene nerviosos :risa-3:

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Mini entrevista de Wags en rock paper shotgun, aqui

 

 

 

 

Eagle Dynamics are being especially dynamic at the moment. In addition to overseeing the development of a flock of third-party DCS World projects, they’re toiling away on a new graphics engine, and preparing study sims of the F-15, F-18, Su-27 and Fw 190. I thought it was about time I caught up with them.

 

RPS: The range of upcoming DCS World add-ons is pretty diverse. Are you open to any suggestions from third-party plane builders?
Matt Wagner: With the exception of a few aircraft that we are reserving to be developed internally or by one of our close partners, licensed third parties are free to develop any aircraft they wish. These are currently ranging from World War 2 era aircraft to the modern day. We now have an SDK available for licensed third party partners that will speed up and ease the process. We will also be providing tools to licensed partners for new map development.
RPS: Sales-wise, which modules have proved the most popular so far?
Matt: Most all modules have met our sales expectations, and this includes both the extremely detailed DCS series like A-10C, Black Shark, and P-51D and the more shallow learning curve titles like Flaming Cliffs 3. We realize that not all potential customers want to spend weeks studying to fly an aircraft, so we think it important to provide a range of products that appeal to more than one type of flight simulation enthusiast.
RPS: Combined Arms invites comparisons with Steel Beasts, Combat Mission: Shock Force, and Arma. Do you think it will ever be capable of going toe-to-toe with any of these titles?
Matt: Combined Arms is primarily designed as a companion to DCS World and other modules. Particularly from the Command Map, it allows players to direct the ground battle from the cockpit. This is of course far different from what you will find in ArmA and SB. We do also provide the ability to take first person control of most armed ground units, but these are modeled at a very shallow learning curve to allow users to jump in easily. Where we see the CA series have the most value is in multiplayer though. Even with the current beta, you can have CA users in large multiplayer games commanding ground forces and designating ground targets for ground attack, as other players occupy DCS aircraft.
RPS: The Nevada terrain seems to have been in the pipeline for ages. What’s the story there?
The original effort was done by a third party, but for various reasons, that effort did not work out and the Eagle team basically had to re-start it from scratch. Much of the Nevada map is now done, but aspects of it could certainly change between now and release. Due to the massive number of ground objects, elevation mesh detail, and texture sizes, a new image generator (IG) had to be created in order to run it at more than single digit frame rates. We call this new IG the Eagle Dynamics Graphics Engine (EDGE). Creating EDGE has been a huge undertaking and it takes a lot of time. More so than anything else, this has been the reason behind the delay.
RPS: ED sims are an important part of the virtual air show scene. Any plans to enhance facilities for virtual aerobatic teams and their fans?
Matt: The most important improvement we are working on now to support this is a more robust new work environment that is much more stable.
RPS: The Fighter Collection isn’t a typical videogame publisher. For those that might not have heard of them before, can you explain who they are and how they got involved with ED?
Matt: In the early 1990s, The Fighter Collection (TFC) was looking for CAD/CAM software to assist in aircraft renovation of their collection of vintage aircraft at Duxford Airfield. In this process, they learned about a Russian software developer called Eagle Dynamics. TFC bought into Eagle Dynamics and shortly thereafter the team also created a flight simulation of the Su-27 Flanker . The simulation was shown to Jim Mackonochie of Mindscape/SSI, and this later went on to become the game Su-27 Flanker, and was the first in a longer series of products from TFC/Eagle Dynamics.
RPS: Do you believe aircraft manufacturers have the moral right to demand license fees from sim developers?
Matt: If the U.S. Government has funded (tax payer money) the development of an aircraft, then in my opinion, the manufacturer has no moral rights.
RPS: Which came first for you, an interest in gaming or an interest in aviation?
Matt: Probably both at the same time. Even when as young as around 12 years old (early 1980s), I was already heavily into early flight simulation games. I also received my pilot’s license at 16 years old with plans to enter one of the military academies to pursue that life. However, due to a sports injury in high school, I am now content to be a virtual fighter pilot.
RPS: What’s the most gratifying aspect of your job as a producer?
Matt: Any time you spend months or even years helping to create and manage a product to completion and then see both great user and critical response, that is probably the most satisfying. It makes all the work worthwhile to see the work appreciated and bring enjoyment to others.
RPS: Thanks for your time

 

Edited by Silver_Dragon
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Excusa semanal de nuestros overlords...

 

1.2.3 Update

Over the weekend we had a good test with over 20 test members online.
However, with the number of players online, issues did come to light
that the programming team in Moscow will do their best to address this
week. While it is certainly not a promise, we will do our very best to
release of 1.2.3 by the end of the week.

 

Que lo traduzca otro... a mí el cuerpo me pide tierra.

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me autoquoteo:

 

 

Este viernes sale la 1.2.3 y despues, el uh-1h, aporto pruebas (conversacion posado-robado):

 

ED Team

Originally Posted by LuckyKOT
viewpost.gif

В пятницу значит будет вместе с патчем) Готовлю деньгу)

В 1.2.3 UH-1 не будет.

 

Al ingles:


 

On Friday we will be together with the latest patch) boyfriend деньгу)

in 1.2.3 UH-1 will not be.

 

 

link http://forums.eagle.ru/showthread.php?t=95297&page=38

 

 

Asique segun este miembro de ED, el 1.2.3 estara el viernes....

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