amalahama Posted July 12, 2013 Report Share Posted July 12, 2013 DUdo mucho muchísimo que el radar esté a la altura del SAMSIM pero bueno... la verdad es que vería mejor sacar un SDK abierto y que un third parties sacara uno en condiciones... Saludos! Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 12, 2013 Author Report Share Posted July 12, 2013 en el momento en que se puedan hacer "pilotables" vehiculos y buques, yo creo que empezarán a salir 3rd Parties. Por ahora, se verán mejoras al respecto. Link to comment Share on other sites More sharing options...
D.Falcon One Posted July 13, 2013 Report Share Posted July 13, 2013 No me veréis volando con un ka50 contra un combined arma ( bf3 integrado en DCSW ) hacen todo lo que hacen y no son capaces de ponerle misiles AA de corto alcance al KA50, que triste es la vida.... Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted July 13, 2013 Report Share Posted July 13, 2013 Un video de test del nuevo barco armado en DCSW LINK: http://forums.eagle.ru/showpost.php?p=1812454&postcount=22 http://www.youtube.com/watch?feature=player_embedded&v=DOYd5MDiN0Q Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 13, 2013 Author Report Share Posted July 13, 2013 Tened en cuenta que es un MOD, la licencia de 3D Studio no permite que particulares donen su trabajo a compañias o productos, asi lo ha dicho su creador:http://forums.eagle.ru/showpost.php?p=1805060&postcount=15 Originally Posted by Kuky View Post Very nice model, talk to ED to integrate it into DCS! Thanks Kuky, about the integration of the model in the game the only way i think is by distribute as a freeware mode for DCS world. I don't own a 3dsMAX licence, i am using the student version and if i have understand correctly the licence it's not possible even to donate the model to a commercial game. Ok back to the model now, the damage model is ready and it's adds 14.000 triangles to the original model, ι have not painted yet. I made the DM model looking in modelviewer and copying somehow the way that ED made the dm model of ticonderoga and now i'm trying to figure out the GT.DM function in ticonderoga.lua ( i don't know programming), read first and ask later,for the next days i will searching the forum Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 19, 2013 Author Report Share Posted July 19, 2013 MEGA Wags update 19 Julio http://forums.eagle.ru/showpost.php?p=1817169&postcount=1 19 July 2013 - DCS News Update For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of: 1- DCS: Fw 190D-9 that includes updated cockpit art. 2- New images of the Su-33. 3- Textured images of the new MQ-9 "Reaper" model. 4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model. 5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along. -------- The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below: DCS World • Anti-radiation missiles: Added proximity fuses and adjusted accuracy. • Further improvements to game stability. • Improved MS Sidewinder FFB2 joystick support. • Corrected module installation issues. • Resource manager: Corrected logistic links. • Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h. • Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby. • When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it. • Added "STOP TRANSMISSION" trigger action. • AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay. • Added new AI behavior option - "RTB ON OUT OF AMMO". • Added more tooltips to the Mission Editor. • Message filter for Lock On aircraft: RShift+\. • Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE). • Detection of radars by RWR have been reworked to make player and AI systems equal. • The parking spaces for Anapa and Krymsk airbases have been corrected. • Su-25T: The gun funnel has been adjusted. • The several air to air missile factors have been adjusted. • Updated airbase charts by www.10thGunfighters.de and www.ariescon.com • M256 HEAT ballistics corrected. • Improved fire and smoke of aircraft fragments. • Improved material of flares. • Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie. • Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears. • The broken input after exporting to HTML is fixed. • Su-25T Quick Start mission trigger has been fixed. • Mission Editor crashing after mission save in some circumstances has been fixed. • Static objects will now be hidden when Fog of War is enabled. • Crash after destruction of a firing MLRS Grad or Smerch is now fixed. • SA-19 Tunguska will no longer engage the tactical air to surface weapons. • Su-27 model. Sorbcya ECM pod navigation light position has been fixed. • The armor of M6 Linebacker is now the same as the M2 Bradley. • Added checkbox to save custom views in the OPTIONS - MISC page. • IR signature of many aircraft have been corrected. • Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J. • Mission editor error, when trying to set client skill before placing unit on the map is fixed. • M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7 • The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed. • All missions and campaigns for modules are now translated into Spanish. • SEAD aircraft no longer strafe when out of ARMs. DCS: UH-1H Huey • Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground. • The UH-1H manuals and readme have been updated. • Fixed and updated UH-1H training files (now download from the Training menu). • Sound samples path has been updated. • The ADF will now work correctly with near NDB at Krymsk. Lock On: Flaming Cliffs 3 • A-10A: Added AFM. • A-10A: Ripple quantity and release interval has been fixed. • Su-33: Added new “Heavy Sky” campaign. • Su-27: Added new liveries. • Su-27: Fixed some minor model errors. • Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed. • Su-27: added missing textures for Russian Knights. • Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed. • Many fixes/adjustments to FC3 missions and campaings. • Fragile Landing Gear has been fixed. • Su-25: Bombs falling short when using CCRP has been fixed. • Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now. • F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed. • F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape. • The FC3 installation check has been fixed. • “Betty” voice warnings now use native language. • The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle. DCS: Combined Arms • Adjusted the machine gun sights for several vehicles. • Manual updated. • Fixed issue where tanks with AP shell can't lock sea units. DCS: Ka-50 Black Shark 2 • Corrupted Shkval image aspect is fixed. Link to comment Share on other sites More sharing options...
SAFJFA F1 Team Posted July 19, 2013 Report Share Posted July 19, 2013 Un parche bastante grande. Miedo me da ver cuando salga el update cuanto pesa. Saludos Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 19, 2013 Author Report Share Posted July 19, 2013 (edited) Lo mas interesante de todo..... despues de mucho tiempo, imagenes de Nevada, y por lo que comenta EDGE esta proximo a terminarse. Aun cuando las imagenes de Nevada esten muy bien, miedito da que vaya a "mejorarlo" para finales de este año. Tal vez EDGE tenga mayor capacidad de la que piensa. Me quedo babeando por ese Tu-22M3 (ya me he dado cuenta que la bodega central parece estar animada para aceptar tanto los Kh-22 como bombas, y por fin los soportes de bombas tambien actualizados). Tampoco se quedan atras tanto el Su-33, el RQ-9 y el FW-190D-9 Edited July 19, 2013 by Silver_Dragon Link to comment Share on other sites More sharing options...
lucifer Posted July 19, 2013 Report Share Posted July 19, 2013 (edited) Pues esperemos que el nuevo motor grafico tenga mas potencial, porque la verdad, despues de ver las imagenes me esperaba algo mas revolucionario a nivel grafico. Espero que sean de una version temprana y el resultado final sea otro. El tupolev precioso al igual que el Reaper y el SU. Edited July 19, 2013 by lucifer5626 Link to comment Share on other sites More sharing options...
Disablez Posted July 19, 2013 Report Share Posted July 19, 2013 Wow, edificios con tejaaaaaaaaaaaados... Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 19, 2013 Author Report Share Posted July 19, 2013 (edited) Wags lo ha dejado caer.... (Traducido): La semana pasada empezamos a reconstruir el mapa de Nevada con las nuevas herramientas de mapa, pero todavía esta en un trabajo muy temprano y muy tosco ... una gran cantidad de ajustes y retoques que todavía puede hacer Si las fotos no estan nada mal y el dice que esto es de la semana pasada y es "tosco".... habrá que esperar a que indice de calidad esperan completar. Edited July 19, 2013 by Silver_Dragon Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 26, 2013 Author Report Share Posted July 26, 2013 Noticias de los viernes: http://www.digitalcombatsimulator.co...r=shop〈=en These modules feature: 1- Detailed 3D model (high polygon / high res textures) 2- 6 DOF cockpit 3- Advanced Flight Model (AFM) 4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft We are releasing these modules for the following reasons: 1- It allows users access to these aircraft that do not own, or want to own, Lock On. 2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs 3 product. 3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers. If you already own FC3, you do NOT need to purchase these. The A-10A and Su-25 of FC3 are identical to the DCS Flaming Cliffs versions. DCS Patch 1.2.5.15865 Now Available A hot fix for DCS 1.2.5 can now be downloaded through the auto updater. • WinXP is supported once again. • The A-10A Advanced Flight Model (AFM) is no longer AWOL. • The broken UH-1 input file has been repaired. • The crash resulting from the broken aircraft activation / deactivation triggers has been addressed. • Fixed the periodic green explosions. There are other 1.2.5 issues that will be addressed in a second patch next week. Updated B-8V20 Rocket Pods I've attached some early renders of the new B-8V20 rocket pods. These will look great handing off the new Mi-8MTv2. Upcoming Steam Releases As most of you are aware, we are moving our complete library of DCS titles to Steam. This will include: DCS World DCS: A-10C Warthog (DLC version) DCS: P-51D Mustang DCS: Combined Arms DCS: Black Shark 2 A-10A: DCS Flaming Cliffs Su-25: DCS Flaming Cliffs We hope to have this process complete next week. Link to comment Share on other sites More sharing options...
hijijis Posted August 5, 2013 Report Share Posted August 5, 2013 (edited) Os muestro un videotutorial ,por parte de un experto piloto de combate, sobre el DCS: World. Por dios que lo contrate ED como tester!!! http://www.youtube.com/watch?v=c2MgZmZaHN8 Edited August 5, 2013 by hijijis Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 5, 2013 Author Report Share Posted August 5, 2013 Apaga y vamonos Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted August 5, 2013 Report Share Posted August 5, 2013 :risa-3: :risa-3: Link to comment Share on other sites More sharing options...
Babel Posted August 6, 2013 Report Share Posted August 6, 2013 Un video valido para mostrar a los nuevos reclutas y darles animos...para que vean que por muy torpe que seas en esto siempre habra alguien mas que tu Link to comment Share on other sites More sharing options...
evola Posted August 6, 2013 Report Share Posted August 6, 2013 ¿Pero quien coño hace un tutorial de algo a lo que no ha jugado en la vida? De verdad que hay gente subnormal en este mundo... Link to comment Share on other sites More sharing options...
Babel Posted August 6, 2013 Report Share Posted August 6, 2013 Evola, que no te enteras...es un tutorial de como jugar por primera vez sin tener ni fruta idea Link to comment Share on other sites More sharing options...
JuanOscar Posted August 6, 2013 Report Share Posted August 6, 2013 De hecho no es ni siquiera un tutorial, es un simple gameplay como hay otros tantos miles de otros juegos. Link to comment Share on other sites More sharing options...
Trilogy Posted August 6, 2013 Report Share Posted August 6, 2013 Me acabo de apuntar a su canal, esto es mejor que el "Calico Eletronico" Link to comment Share on other sites More sharing options...
txema Posted August 6, 2013 Report Share Posted August 6, 2013 valla tela Link to comment Share on other sites More sharing options...
Mendeku Posted August 6, 2013 Report Share Posted August 6, 2013 Sin palabras Link to comment Share on other sites More sharing options...
Espanto Posted August 7, 2013 Report Share Posted August 7, 2013 (edited) Na, si hay gente que no tiene vergüenza... Edited August 7, 2013 by Espanto Link to comment Share on other sites More sharing options...
Whip Posted August 7, 2013 Report Share Posted August 7, 2013 Si, si, reirse, que ha durado más en su primera misión que muchos de nostros.... Link to comment Share on other sites More sharing options...
Zaz0 Posted August 7, 2013 Report Share Posted August 7, 2013 Si, si, reirse, que ha durado más en su primera misión que muchos de nostros.... ... en algunas oficiales (añadiria yo) Link to comment Share on other sites More sharing options...
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