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DCS World versión 1.5


Ce_zeta

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ya han tenido que solucionar el problema que tuvieran con la actualizacion de la 1.5, por que pone que "pronto" tendremos la 1.5.5 Open Beta:

 

https://forums.eagle.ru/showthread.php?p=2941506#post2941506

 

 

 

New version DCS 1.5.5 will be soon in Open Beta.


DCS World
  • Introduced User marks on the F10 map view.
  • ME. Attack point circle on the map restored
  • Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
  • Added clickable radio-menu
  • AI UH-1H will not able to fly with broken tail rotor
  • MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
  • MP. Lobby. The task column was replaced with an airfield column.
  • MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
  • Simulation ESC menu. Added Audio Option panel button
  • Simulation ESC menu. Added Quit to Desktop button
  • Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected
  • Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
  • MP. Player kick button will visible only on server
  • The LOD of destroyed Kamaz-43101 model has been fixed
  • Net: increased default timeouts to 300 seconds
  • Network protocol changed (version 1.5.5 incompatible with 1.5.4)

DCS FC3
  • Su-33: Autopilot mode indication will work
  • Su-33. Digital fuel indicator repaired
  • Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
  • F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
  • F-15C. TDC will not be slewed by mouse to outside the scan zone
  • Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
  • Su-27. Flight control system with AOA and G-limiter has been adjusted
  • Su-27. Autopilot has been adjusted
  • Su-27. Tires strength has been adjusted

DCS A-10C
  • Steerpoint marker on HUD will not floating
  • The parasitic elements of external 3D model were removed from cockpit
  • Fixed click sound for some cockpit switches
  • UHF radio tone sound will not heard without electrical power
  • A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2.

DCS Hawk by VEAO
  • Aden gun pod fire and ejector positions updated.
  • Brake pressure gauges now functional.
  • Transponder panel now active (for future functionality).
  • Gun and stores stick flaps animated correctly.
  • External textures optimized.
  • Kneeboard updated for authentic Hawk checklists.
  • Rear seat switching implemented for single player including functionality:
  • Press 2 and 1 to switch cockpits (can also assign to joystick).
  • Click spots updated for rear seat functionality.
  • Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
  • Flap and gear indicators functional.
  • Hydraulics and brake pressure gauges implemented.
  • Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
  • HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
  • All rear cockpit dash gauges implemented.
  • HSI Tacan / ILS navigation and glideslope functions implemented.
  • Beacon light and test implemented.
  • Accelerometer reset implemented.
  • CWP indicators functional including test switch.
  • Attention light reset switches implemented.
  • Land/Taxi light switch implemented.
  • Cockpit lighting switches, including dimmers, implemented.
  • Cockpit lighting WIP for FPS improvements.
  • CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
  • Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
  • Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
  • Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
  • Weapon override switch functional (set to override to disable firing of weapons).
  • Weapon jettison button functional.
  • Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.

DCS L-39
  • Anti-ice system switch will be OFF at cold start
  • ADI failure lamp will lit when AC power is missing
  • Corrected latitude value on GMK-1
  • Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
  • Emergency generator extension will be visible on net phantoms.


DCS F-5E
  • Inverted spin has been simulated.
  • UHF Radio - Hinged Access Door will be opened.
  • AIM-9 tone will not be heard if both wingtips gone off.
  • Landing gear audible warning will be heard when warning test switch enabled.
  • TACAN channel selector animation corrected.
  • Fixed RWR sound issues with new contacts.
  • Wing bend and twist due to G-loads has been corrected.
  • Changing TACAN channel will not interrupt current radio chat.
  • Input: Added some axis commands for TDC, rudder trim, lights etc.
  • With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
  • Aileron limiter now disabled at cold start.
  • Single player missions added.
  • Added inert and training stores.
  • Added wing damage with high G overload
  • Drag chute can not be fully deployed without any airstream
  • Drag chute model corrected

DCS UH-1H
  • External F2 camera will do not zooming out on certain angles
  • The missing a pilot's skin fragments were restored
  • Side machineguns control by TrackIR and mouse has been refactored
  • ‘Hot start’ fire is now visible for other clients in multiplayer
  • Search and landing lights will be synchronized between clients in multiplayer

DCS Black Shark
  • Fire exhaust effect for Ka-50's APU has been added
  • Searchlight will be synchronized between clients in multiplayer

DCS F-86
  • Fixed incorrect effect of flap deflection on pitching moment

DCS Mi-8MTV2
  • Taxi & landing lights will enabled when hot start on ground at night
  • APU exhaust fire is now visible for other clients in multiplayer

DCS C-101 by AvioDev
  • Fuel reset knob animation was inverted.
  • DRM button added to Module Manager.
  • Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
  • Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
  • Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
  • Fixed cockpit mechanism.
  • Removed -1000 ft limit for altimeters.
  • Reworked ejection seat model and labels.
  • Updated autostart sequence.
  • Fixed and finished all cockpit texture.
  • Now GPU can only be connected by using radio menu, deleted its keyboard function.
  • Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.

 

Ojala me equivoque y sea hoy, pero creo que esto lo han metido para que se deje de hablar en los foros de los retrasos la 2.5 y del hornet, y la actualizacion sera mañana...

 

Sobre el changelog, tiene cosas cojonudas!

 

Marcas de usuario en F10, radio menu clickable, espero que tambien el bug del menu de la radio...

Edited by Zaz0
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Parece que mañana es fiesta en Rusia, y hoy va a ser el viernes de la semana :)

 

Newsletter!! bastante interesante!

 

https://forums.eagle.ru/showthread.php?p=2941552#post2941552

 

We are happy to announce that DCS: Spitfire LF Mk IX will be available for pre-purchase from our e-Shop starting 3 November 2016:https://www.digitalcombatsimulator.c...ules/spitfire/ for $39.99 USD.

 

La fecha de salida del Spit parece el 16 de Diciembre en early access... si van a querer sacar Normandia este año ya van justitos de tiempo...

 

Sobre la 1.5.5 efectivamente nos dicen que estan esperando a sacarla cuando "sientan que los bugs que les paran los pies para enseñarlo" hayan sido resueltos, y hay una imangen (que no me deja pegar) de como seran las marcas, es interesante.....

 

Lo realmente extraño es que esta newsletter no hable del retraso del 2.5 ni del hornet, por lo que oficialmente seguimos sin noticias de ello :S

Edited by Zaz0
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Junto con la salida del Spitfire y la próxima 1.5.5 hay otra noticia:

 

La transferencia de keys ha sido interrumpida. (Se acabó el negocio en Kinguin y similares)

 

Anuncio oficial:

https://forums.eagle.ru/announcement.php?f=38

 

 

Key transferring disabled
Until further notice key transferring has been suspended.

 

https://fselite.net/news/dcs-spitfire-now-available-for-pre-purchase-and-dcs-module-trading-is-now-banned/

 

 

In other news Eagle Dynamics has Banned the Transfer of keys between accounts. Before now you could transfer Product keys between accounts. They were also able to be traded between users. Sadly not anymore. Eagle Dynamics has Banned module trading. After some digging it appears ED cited EULA Violations as the alleged reason for this move. They have also stated that the planned to implement a Gift system, but do not currently have a timeline for this system.

 

Saludos

 

Brisafresca

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Mirando me he encontrado con cosas que no me esperaba, digamos nos han metido el Merkava IV por la patilla y está el Dana (la artilleria autopropulsada de Chequia dentro del simulador), ademas me encuentro que no solo nos han metido el famoso misil antibuque lanzado desde submarino 3M54E1, sino tambien el 3M54E. Hay bombas actualizadas como el RBK-250 y varias armas guiadas para el SU-24 que habia comentado Wags. Otra de las sorpresas son los modelos 3D de los artilleros de las puertas del Mi-8, varias carga para la eslinga y algunos soldados nuevos para tierra.

14917178_1291695120852373_44915902503779

14918797_1291695190852366_84257530013120

14889871_1291695197519032_67379860743107

Sobre actualizado, pues por fin el Mig-29G y el tanque de combustible central le hacen justicia. A ver si miro los LUAs y encuentro algo mas.

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El Merkava IV (pilotable en CA), las RBK-250, AT-3 (el misil se va a la pu** mas de una vez cuando lo disparas), el Mig-29G, KAB-500, KAB-1500LG, las luces de repostage del il-78 y otros nuevos modelos están implementados y funcionales, pero todavia no está operativo ni las cargas nuevas de eslinga, ni los artilleros del Mi-8 ni los misiles 3M54E1 o 3M54E (solo lanzables por kilos), no he encontrado ninguna variación en los LUAs al respecto de esto ultimo. Sobre los artilleros, en los LUAs está implementado toco el concepto de armas y parece que funcionalidad, pero no se han añadido al Mi-8 como una carga "usable" en el editor (tal vez BSK tenga que hacer algo mas interno).

He hecho unos cuantos videos al respecto en mi canal de youtube

https://www.youtube.com/user/minoslas

Mientras, ED ha puesto en sus FAQs que las unicas claves legales de DCS World serán las vendidas por Steam y en la pagina de la tienda de Eagle Dinamics. Las claves de DCS World adquiridas en otras fuentes no son válidas, como intentar vender claves a otros usuarios.

El resto de sitios de compra, con Kinguin o CDExpress no tienen ningun tipo de soporte por parte de Eagle Dinamics, se deberán contactar con ellos para tener una devolución.
ED trabaja en un sistema para dar regalos a otros usuarios como comentó Brisafresca.
Edited by Silver_Dragon
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El boletín de noticias (algunos lo conocereis como Newsletter) de hoy empieza con un notición.

 

Digital Combat Simulator cambia su nombre a Delayed Combat Simulator para reforzar y reflejar su principal característica (feature), los retrasos en la publicación (release) de contenidos.

 

En línea con el cambio de nombre del sim anuncian dos importantes noticias (que todos sabiamos menos ellos):

  • Retraso en el acceso temprano (early access) al módulo F/A-18.
  • Retraso en la publicación de DCS 2.5.

No verán la luz en el año en curso.

 

Como noticias menores:

  • El módulo del F-5E sale del estado de acceso temprano. Aprovechan y lanzan interesantes ofertas.
  • Lanzamiento de la versión 1.5.5 en la versión estable.

Ahora mismo sus prioridades son:

  • Spitfire
  • actualización del Mapa de Nevada
  • Mapa de Normandía (a algunos os sonará como Normandy).

Mas info en Hereje, aqui.

Edited by Ce_zeta
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El boletín de noticias (algunos lo conocereis como Newsletter) de hoy empieza con un notición.

 

Digital Combat Simulator cambia su nombre a Delayed Combat Simulator para reforzar y reflejar su principal característica (feature), los retrasos en la publicación (release) de contenidos.

 

En línea con el cambio de nombre del sim anuncian dos importantes noticias (que todos sabiamos menos ellos):

  • Retraso en el acceso temprano (early access) al módulo F/A-18.
  • Retraso en la publicación de DCS 2.5.

No verán la luz en el año en curso.

 

Es una gran noticia (news). A ver si así para su lanzamiento (release) he conseguido sanear mis cuentas (I won Euromillones).

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El boletín de noticias (algunos lo conocereis como Newsletter) de hoy empieza con un notición.

 

Digital Combat Simulator cambia su nombre a Delayed Combat Simulator para reforzar y reflejar su principal característica (feature), los retrasos en la publicación (release) de contenidos.

 

En línea con el cambio de nombre del sim anuncian dos importantes noticias (que todos sabiamos menos ellos):

  • Retraso en el acceso temprano (early access) al módulo F/A-18.
  • Retraso en la publicación de DCS 2.5.

No verán la luz en el año en curso.

 

Es una gran noticia (news). A ver si así para su lanzamiento (release) he conseguido sanear mis cuentas (I won Euromillones).

 

:xd: Es que si lo pongo solo en español algunos quiza no relacionen conceptos. :locob1:

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