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DCS World versión 1.5


Ce_zeta

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Yo creo que ahora mismo ya no hay beta. O lo que es lo mismo, la beta y la estable son la misma cosa. La única ventaja de mantener instalada la beta es poder hacer experimentos sin arriesgar. Pero yo en cuanto tenga la estable configurada y funcionando, desinstalo la beta, sabe Dios.

En algún momento la 2.0 pasará a beta, imagino.

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  • 1 month later...

 

DCS 1.5.3.51171 changelog

 

DCS World

  • Campaign panel. Fw 190 campaign will be presented in the campaign panel
  • The campaign will have progress if it is in the directory for multilanguage campaigns
  • Options panel. Error when "Make HTML" button pressed fixed
  • US pilots 3D models on the Kuznetsov deck are removed
  • Multi monitor viewport looks OK even if GUI is setup using custom coordinates
  • Ground Units: MLRS' wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
  • MP. Bug resulting to loss when server occupied a slot is fixed
  • Stinger and Igla manpads will shoot
  • Missing georgian Stinger manpad is restored
  • Bug with wingman Ka-50 (AI) can't start engine at first try is fixed
  • Battlefield Commanders menu will be available even if CA is not installed
  • Fixed crash with use scroll bar "Max launch range" after the destruction of the unit
  • AI S-3B Tanker will take off correctly
  • Obsolete P-37 radar model deleted from Caucasus
  • Removed duplicate missions of Belsimtek modules
  • Encyclopedia corrections

DCS MiG-15bis

  • DGMK current and desired course logic corrected
  • ARK frequency scale corrected
  • Slightly increased loads at subsonic and transonic speeds

DCS Fw 190 D-9

  • Water-methanol mix added to old default missions
  • Added MW/B4 weight to aircraft total weight

DCS Bf 109 K-4

  • Artificial horizon cage ring operation corrected
  • Added combined wheel brakes axis command
  • Added default snap views
  • Synced radiator flaps in MP games between player and his net phantom
  • Added MW/B4 weight to aircraft total weight
  • Jettisoned canopy will appear in cockpit after repair

DCS F-86F

  • Missing Parking Brake handle is restored
  • Input presets updated
  • Wrong behavior of several 3-pos switches is corrected
  • Fixed Accelerometer issues
  • F-86: accelerometer label "stores"
  • F-86: Throttle Grip clicable and animation, windshield anti-icing lever
  • F-86: switches sound, parking brake
  • F-86: fine-tuned stall and spin dynamics.
  • F-86: clicable and input for Rotating Grip on throttle
  • F-86: ARN-6 "CW" mode
  • F-86: axis commands in input, normal trim switch clicable fixed
  • Speed brake airflow sound

DCS FC3

  • F-15C. Misplaced aircraft centreline symbol on HUD is corrected
  • MiG-29. Added G/AoA limit sounds
  • Su-25. Corrected position for the Mode Switch

DCS Hawk T1 by VEAO

  • Autostart and Autostop commands now working

DCS M-2000C by RAZBAM

  • Added radar antenna elevation axis.
  • Added network argument for pilot visor and internal AB glow
  • Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...)
  • Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
  • Added engine RPM governing and afterburner random fluctuations due to engine damage
  • Added Afterburner malfunction if engine health less than 75%.
  • Modified default UnitPayloads to use Matra Missiles.
  • Modified Aero effects due to nose damage
  • Modified Aero effects due to damage not linear anymore (square root of damage)
  • Fixed controls indicator.
  • Fixed TDC axis not working.
  • Fixed TDC bug making it immobile when a target is locked.
  • Fixed TACAN mode switch to multi-position instead of axis.
  • Fixed strobe lights.
  • Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
  • Fixed logic for aux intake doors.
  • Fix for engine thrust point from engine instead of from aircraft CG
  • Fix for bingo giving incorrect warning and default of 1200kg.
  • Tuning for negative G behavior of slow speed FBW mode.
  • Tuning for tolerance for engine flameout.
  • More aerodynamic tuning at extreme envelope
  • Gear and brake behavior tuning
  • Various performance tuning
  • Updated the user manual (radar section).
  • Updated Radar Screen
  • Gear using common rate limiter now
  • Improvements the braking moment to prevent loss of control down the runway
  • Initial parachute in external model
  • Initial parachute control and aerodynamic modeling
  • Parachute dynamic/random movement
  • Possible fix for damage elements regaining health during flight
  • Fix for fuel dump losing fuel in internal tank
  • Fix for fuel cutoff still allowing afterburner to work
  • Added parachute commands and clickable for lever
  • Add radar elevation and azimuth control
  • Add radar antenna stabilization
  • Add new type of engine shutdown button keybind
  • Update and rework ECS oxygen systems
  • Update autopilot pitch control dynamics
  • Fix FBW side acceleration terms
  • Fix roll/heading trim control in autopilot
  • Fix bug with default.lua slats keybinds
  • Fix minor FBW test lights bug
  • Fix autopilot using true MSL, not uses indicated altitude
  • Fix fuel dump incorrectly showing in fuel rate indicator
  • Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
  • Fix radar contact movement in PPI mode
  • Fix minor bugfixes

DCS CA

  • PPI target acquiring on net client fixed
  • Alternative turret control mode has almost invisible cursor in IR vision mode
  • Alternative control mode reset on mission exit has been fixed
  • Fixed crash when player uses "G" command
  • IR-view inside cabin will not inherit state from previous mission

 

Se agradece esas pequeñas modificaciones al Sabre :icon_mrgreen:, el Fagot ya es versión RELEASE

Edited by BRISAFRESCA
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¿Alguien sabe si ahora se pueden copiar y pegar tranquilamente los controles de una versión a otra?

 

O al menos si se puede antes de actualizar ahora. Tengo entendido que hasta este parche, las dos versiones estaban igualadas. Lo que quiero hacer es copiar los controles de la 1.5 update 1 de la semana pasada a la 2.0 actual.

 

Gracias

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  • 2 weeks later...

Changelog de hoy para la 1.5 http://forums.eagle.ru/showthread.php?p=2730164#post2730164

 

 

 

DCS 1.5.3 Update 3 in the Open Beta today.

DCS World
  • Spanish names added for the airfields
  • Corrected gun strafing of AI for some cases
  • Corrected of AI group ship attack

DCS Ka-50
  • Damaging the right side will not always causes both hydros to fail.

DCS F-86F
  • Corrected input of speedbrakes in Game Mode (Easy Avionics)
  • Added M-117 bombs
  • Control stick gun trigger will have two-stage
  • Added corrected flight manuals EN and RU
  • Added training missions
  • Landing gear emergency implemented

DCS Hawk by VEAO
  • Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)

DCS Mi-8MTV2
  • Engine failure trigger corrected

DCS CA
  • Fixed bug that cause server crash when client takes Stinger SAM

 

Poca cosa... basicamente para sacar el Sabre a release...pero algo es algo

 

Y la newsletters:

 

http://forums.eagle.ru/showthread.php?p=2730151#post2730151

 

Mas de lo mismo, la salida del sabre

 

Por cierto, RAZBAM tiene un changelog aparte, por lo visto no han llegado a tiempo a indicar lo que han cambiado xD

 

http://forums.eagle.ru/showpost.php?p=2730213&postcount=1487

Edited by Zaz0
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Newsletter DCS: W 8 de abril, ademas de lo puesto hasta ahora, indica que en Normandia tienen implementado los SMT, los aerodromos temporales adelantados que tenían los aliados para la fuerza aerea, estos podrán ser colocados via el editor de misiones.

http://forums.eagle.ru/showpost.php?p=2737668&postcount=23

Development of the specially created "DCS: Normandy 1944" map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).

 

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Han actualizado la versión release al Update 3, han actualizando el changelog de la semana pasada, ahora hay soporte para la versión 1.5.3 del CV1 de Oculus rift mas otros arreglos.




Nos quedan dos cosas para hoy y el domingo, el Livestream de Wags con el Gazelle y su Q&A de Polichop, Y el segundo update de Leatherneck del F-14 y si dicen algo mas de mas modulos.

Edited by Silver_Dragon
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Mucho cuidado ahora con el Su-27, cargarlo al 100% de combustible y ponerse a hacer cobras y pasarlo de 9 Gs, significa acabar en cachitos contra el suelo o sin alas. Ademas, hay persistencia de Fatiga.

 

Valores del Su-27SK (en ruso)

http://forums.eagle.ru/showpost.php?p=2738683&postcount=16

 

Traducidos

Max%20Gs.jpg

Edited by Silver_Dragon
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