BRISAFRESCA Posted January 23, 2016 Report Share Posted January 23, 2016 Sí, ha salido simultáneamente para ambas versiones. Saludos Visto Quote Link to comment Share on other sites More sharing options...
Marques Posted January 23, 2016 Report Share Posted January 23, 2016 Yo creo que ahora mismo ya no hay beta. O lo que es lo mismo, la beta y la estable son la misma cosa. La única ventaja de mantener instalada la beta es poder hacer experimentos sin arriesgar. Pero yo en cuanto tenga la estable configurada y funcionando, desinstalo la beta, sabe Dios. En algún momento la 2.0 pasará a beta, imagino. Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted January 24, 2016 Report Share Posted January 24, 2016 la 2.0 pasará a beta cuando veamos el caucaso en el nuevo formato de archivos y pasado por el SDK del motor EDGE, mientras, nos queda esperar. Como nos despistemos, veremos Hormuz en la 2.X.X antes del caucaso. Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted March 11, 2016 Report Share Posted March 11, 2016 (edited) DCS 1.5.3.51171 changelog DCS World Campaign panel. Fw 190 campaign will be presented in the campaign panel The campaign will have progress if it is in the directory for multilanguage campaigns Options panel. Error when "Make HTML" button pressed fixed US pilots 3D models on the Kuznetsov deck are removed Multi monitor viewport looks OK even if GUI is setup using custom coordinates Ground Units: MLRS' wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary. MP. Bug resulting to loss when server occupied a slot is fixed Stinger and Igla manpads will shoot Missing georgian Stinger manpad is restored Bug with wingman Ka-50 (AI) can't start engine at first try is fixed Battlefield Commanders menu will be available even if CA is not installed Fixed crash with use scroll bar "Max launch range" after the destruction of the unit AI S-3B Tanker will take off correctly Obsolete P-37 radar model deleted from Caucasus Removed duplicate missions of Belsimtek modules Encyclopedia corrections DCS MiG-15bis DGMK current and desired course logic corrected ARK frequency scale corrected Slightly increased loads at subsonic and transonic speeds DCS Fw 190 D-9 Water-methanol mix added to old default missions Added MW/B4 weight to aircraft total weight DCS Bf 109 K-4 Artificial horizon cage ring operation corrected Added combined wheel brakes axis command Added default snap views Synced radiator flaps in MP games between player and his net phantom Added MW/B4 weight to aircraft total weight Jettisoned canopy will appear in cockpit after repair DCS F-86F Missing Parking Brake handle is restored Input presets updated Wrong behavior of several 3-pos switches is corrected Fixed Accelerometer issues F-86: accelerometer label "stores" F-86: Throttle Grip clicable and animation, windshield anti-icing lever F-86: switches sound, parking brake F-86: fine-tuned stall and spin dynamics. F-86: clicable and input for Rotating Grip on throttle F-86: ARN-6 "CW" mode F-86: axis commands in input, normal trim switch clicable fixed Speed brake airflow sound DCS FC3 F-15C. Misplaced aircraft centreline symbol on HUD is corrected MiG-29. Added G/AoA limit sounds Su-25. Corrected position for the Mode Switch DCS Hawk T1 by VEAO Autostart and Autostop commands now workingDCS M-2000C by RAZBAM Added radar antenna elevation axis. Added network argument for pilot visor and internal AB glow Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...) Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode Added engine RPM governing and afterburner random fluctuations due to engine damage Added Afterburner malfunction if engine health less than 75%. Modified default UnitPayloads to use Matra Missiles. Modified Aero effects due to nose damage Modified Aero effects due to damage not linear anymore (square root of damage) Fixed controls indicator. Fixed TDC axis not working. Fixed TDC bug making it immobile when a target is locked. Fixed TACAN mode switch to multi-position instead of axis. Fixed strobe lights. Fixed stick position logic in AP mode and correct engagement/disengagement threshold. Fixed logic for aux intake doors. Fix for engine thrust point from engine instead of from aircraft CG Fix for bingo giving incorrect warning and default of 1200kg. Tuning for negative G behavior of slow speed FBW mode. Tuning for tolerance for engine flameout. More aerodynamic tuning at extreme envelope Gear and brake behavior tuning Various performance tuning Updated the user manual (radar section). Updated Radar Screen Gear using common rate limiter now Improvements the braking moment to prevent loss of control down the runway Initial parachute in external model Initial parachute control and aerodynamic modeling Parachute dynamic/random movement Possible fix for damage elements regaining health during flight Fix for fuel dump losing fuel in internal tank Fix for fuel cutoff still allowing afterburner to work Added parachute commands and clickable for lever Add radar elevation and azimuth control Add radar antenna stabilization Add new type of engine shutdown button keybind Update and rework ECS oxygen systems Update autopilot pitch control dynamics Fix FBW side acceleration terms Fix roll/heading trim control in autopilot Fix bug with default.lua slats keybinds Fix minor FBW test lights bug Fix autopilot using true MSL, not uses indicated altitude Fix fuel dump incorrectly showing in fuel rate indicator Fix (Caucus -> Caucasus...this is what happens around voting season) mission names Fix radar contact movement in PPI mode Fix minor bugfixes DCS CA PPI target acquiring on net client fixed Alternative turret control mode has almost invisible cursor in IR vision mode Alternative control mode reset on mission exit has been fixed Fixed crash when player uses "G" command IR-view inside cabin will not inherit state from previous mission Se agradece esas pequeñas modificaciones al Sabre , el Fagot ya es versión RELEASE Edited March 11, 2016 by BRISAFRESCA Quote Link to comment Share on other sites More sharing options...
JOSETI Posted March 11, 2016 Report Share Posted March 11, 2016 Menudo changelog para el inombrable así si hombre, así si. De momento no esta en el updater me dice que tengo la ultima version Un saludo. Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted March 11, 2016 Report Share Posted March 11, 2016 +1 Quote Link to comment Share on other sites More sharing options...
Hans Luchs Posted March 11, 2016 Report Share Posted March 11, 2016 +1 Salu2 Quote Link to comment Share on other sites More sharing options...
Tarres Posted March 11, 2016 Report Share Posted March 11, 2016 Desde las 12 está para la beta. Quote Link to comment Share on other sites More sharing options...
txema Posted March 11, 2016 Report Share Posted March 11, 2016 (edited) Adiós a los aterrizajes apurados en Pistas Cortas. Edited March 11, 2016 by txema Quote Link to comment Share on other sites More sharing options...
Tarres Posted March 14, 2016 Report Share Posted March 14, 2016 (edited) Update 1 para la oficial. Y mini parche para la beta para que ambos sean iguales. Edited March 14, 2016 by Tarres Quote Link to comment Share on other sites More sharing options...
Tarres Posted March 18, 2016 Report Share Posted March 18, 2016 Update 2 para la beta y la oficial A ver si llega la Gran Unificación de una vez Quote Link to comment Share on other sites More sharing options...
Siegfried Posted March 18, 2016 Report Share Posted March 18, 2016 ¿Alguien sabe si ahora se pueden copiar y pegar tranquilamente los controles de una versión a otra? O al menos si se puede antes de actualizar ahora. Tengo entendido que hasta este parche, las dos versiones estaban igualadas. Lo que quiero hacer es copiar los controles de la 1.5 update 1 de la semana pasada a la 2.0 actual. Gracias Quote Link to comment Share on other sites More sharing options...
Tarres Posted March 18, 2016 Report Share Posted March 18, 2016 La 1.5.3U2 oficial/beta no es la misma que la 2.0.1 en cuanto a controles y demás. En todo caso probaría a "cargar el perfil" en vez de copiarlo directamente. Si falla solo tienes que cargar el de la 2.0.1 Quote Link to comment Share on other sites More sharing options...
Siegfried Posted March 18, 2016 Report Share Posted March 18, 2016 Ok gracias probaré a ver. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) Changelog de hoy para la 1.5 http://forums.eagle.ru/showthread.php?p=2730164#post2730164 DCS 1.5.3 Update 3 in the Open Beta today.DCS WorldSpanish names added for the airfields Corrected gun strafing of AI for some cases Corrected of AI group ship attack DCS Ka-50Damaging the right side will not always causes both hydros to fail.DCS F-86FCorrected input of speedbrakes in Game Mode (Easy Avionics) Added M-117 bombs Control stick gun trigger will have two-stage Added corrected flight manuals EN and RU Added training missions Landing gear emergency implemented DCS Hawk by VEAOUpdated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab. (High – 4096, Medium – 2048, Low 1024)DCS Mi-8MTV2Engine failure trigger correctedDCS CAFixed bug that cause server crash when client takes Stinger SAM Poca cosa... basicamente para sacar el Sabre a release...pero algo es algo Y la newsletters: http://forums.eagle.ru/showthread.php?p=2730151#post2730151 Mas de lo mismo, la salida del sabre Por cierto, RAZBAM tiene un changelog aparte, por lo visto no han llegado a tiempo a indicar lo que han cambiado xD http://forums.eagle.ru/showpost.php?p=2730213&postcount=1487 Edited April 1, 2016 by Zaz0 Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 8, 2016 Report Share Posted April 8, 2016 Newsletter DCS: W 8 de abril, ademas de lo puesto hasta ahora, indica que en Normandia tienen implementado los SMT, los aerodromos temporales adelantados que tenían los aliados para la fuerza aerea, estos podrán ser colocados via el editor de misiones.http://forums.eagle.ru/showpost.php?p=2737668&postcount=23 Development of the specially created "DCS: Normandy 1944" map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World). Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 8, 2016 Report Share Posted April 8, 2016 Hay update tanto en la versión release como en la beta de la versión 1.5, esperando changelog. Quote Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted April 8, 2016 Report Share Posted April 8, 2016 Gracias Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 8, 2016 Report Share Posted April 8, 2016 (edited) Han actualizado la versión release al Update 3, han actualizando el changelog de la semana pasada, ahora hay soporte para la versión 1.5.3 del CV1 de Oculus rift mas otros arreglos. http://forums.eagle.ru/showpost.php?p=2730164&postcount=18 Nos quedan dos cosas para hoy y el domingo, el Livestream de Wags con el Gazelle y su Q&A de Polichop, Y el segundo update de Leatherneck del F-14 y si dicen algo mas de mas modulos. Edited April 8, 2016 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 9, 2016 Report Share Posted April 9, 2016 (edited) Mucho cuidado ahora con el Su-27, cargarlo al 100% de combustible y ponerse a hacer cobras y pasarlo de 9 Gs, significa acabar en cachitos contra el suelo o sin alas. Ademas, hay persistencia de Fatiga. Valores del Su-27SK (en ruso) http://forums.eagle.ru/showpost.php?p=2738683&postcount=16 Traducidos Edited April 9, 2016 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted April 9, 2016 Author Report Share Posted April 9, 2016 ¿Como que los nombres de los aeródromos están ahora en español? Veremos Sujumi en lugar de su grafía ingles Sukhumi? A ver si asi dejamos de dar patadas en la espinilla a Cervantes y compañia....Lista de cambios...no es tan dificil! Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted April 9, 2016 Report Share Posted April 9, 2016 (edited) ya estaban puestos en la beta desde la semana pasada (le podeis tirar los perros al equipo español de localización ). Edited April 9, 2016 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted April 9, 2016 Report Share Posted April 9, 2016 Me vuelvo a alegrar de tener el simulador en ingles... Quote Link to comment Share on other sites More sharing options...
Deute Posted April 9, 2016 Report Share Posted April 9, 2016 Me vuelvo a alegrar de tener el simulador en ingles... +1 algunas traducciones hacen llorar sangre Quote Link to comment Share on other sites More sharing options...
Angel101 Posted April 9, 2016 Report Share Posted April 9, 2016 Me vuelvo a alegrar de tener el simulador en ingles... +1 algunas traducciones hacen llorar sangre Quote Link to comment Share on other sites More sharing options...
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