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DCS: World 2.5

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Actualización de la Beta abierta a la versión 2.5.3.22877

 

Han actualizado las texturas de cabina del Fulcrum que se veia como que faltaban cosas.

Han corregido el fallo de la configuración de teclas

Añadido manual para el Fulcrum.

Corregido fallo en el INS del Ka-50

 

Y alguna cosilla mas

Citar


DCS World
  • Input. The default device profiles will no longer creating conflicts with load along with the player profiles. The default device profiles can be loaded only manually via the LOAD PROFILE button in the input panel.
  • ME. Part of the ship's tab Suppliers incorrectly displayed in ME - fixed.
  • ME. A-10. Corrected weight of the double launcher of AIM-9.
  • ME. Fixed GUI Error when player try to scaling map after use Mission generator in some case.
  • CHN ground crew voiceover updated

DCS F/A-18C Hornet
  • Hornet Campaign add CN localization

DCS Black Shark
  • ME. Ka-50. Fix GUI Error when select INU FIX Point for helicopter copy.
  • ME. Ka-50. INU FIX Point and Navigation target points tab will not remains after change helicopter type from Ka-50 to any other.

DCS Flaming Cliffs
  • MiG-29. Updated textures of cockpit.
  • MIG-29. Corrected input profile.
  • MiG-29. Added EN and RU flight manuals.
  • Su-33 at T/O position 3 will not take-off earlier than 1 & 2 on Kuznetsov deck.

 

  •  

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Más bien yo diría que es como el gato de Srodinger, hasta que no abras la caja no sabrás lo que ha pasado, indiferentemente de lo que hayan hecho ellos

  • Haha 1

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42 minutes ago, Zaz0 said:

Más bien yo diría que es como el gato de Srodinger, hasta que no abras la caja no sabrás lo que ha pasado, indiferentemente de lo que hayan hecho ellos

 

Tal cual 🤣 el update de schorringer... DCS funciona y esta roto a la vez.

  • Haha 1

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Pues según esto https://forums.eagle.ru/showpost.php?p=3669278&postcount=165
Hasta dentro de 2 semanas (no es coña) nada de updates para el Hornet

" While new Hornet features and fixes like the Joint Helmet Mounted Cueing System (JHMCS), FPAS page, laser Maverick, and corrected air-to-air radar B-sweep are still on track to be ready next week, we need to adhere to our Open Beta release schedule and have time for proper internal-testing of these complex items. As such, these will be released in the next, scheduled Open Beta release on 7 November 2018. "

Esperemos que al menos venga todo eso junto en ese update

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attachment.php?attachmentid=197006&stc=1

DCS World 2.5 Update
This week we moved the Open Beta version of DCS World to the Release version. Highlights include:

  • Improvements to the new MiG-29 flight model, engine performance, new pylons, and corrected M1.6 engine stall
  • Corrected FAB-250 pylon position
  • F-4E and C-130 Iranian skins
  • Numerous AJS-37 Viggen improvements, including landing gear and wheel brake adjustments
  • DCS: MiG-21bis and DCS: C-101 improvements

You can read the complete change log on the dedicated DCS forum thread

For next week's Open Beta update, we plan new Hornet features and fixes like the Joint Helmet Mounted Cueing System (JHMCS), FPAS page, laser Maverick, and corrected air-to-air radar B-sweep.

DCS World War II Assets Pack Update
The WWII assets pack continues to grow, and the next ground unit will be the M10 "Wolverine" tank destroyer. Based on a modified M4A2 Sherman tank chassis, it includes an open-turret with a 76.2 mm cannon. Produced by the US starting in September 1942, the M10 was the most important US tank destroyer of the war.
 

wol_error.gif This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080.

M10_Wolverine-01-1920.jpg

More screenshots

Air-to-Air Missile Development Update
A key aspect of modern air warfare is correct modeling of air-to-air missiles. We take this very seriously and have devoted new resources to further improving this. There are four fundamental aspects we are working on:

  • New missile flight dynamics
  • New autopilot roll, pitch, yaw damper and stabilization
  • New autopilot guidance and trajectory calculations
  • Modified seeker logic


We are using the AIM-7 as a "test bed" from which we will then move these improvements to other air-to-air missiles once we feel the technology is mature. We are currently testing AIM-7M with:

  • New missile flight model foundation using updated and more detailed aerodynamic data
  • Autopilot navigation system model
  • Missile guidance section and seeker

Here is a video that demonstrates the AIM 7 autopilot in a vertical test 



Missile Flight Dynamics
This video demonstrates a new feature of the missile autopilot and flight model: stability and 
control implementation. High altitudes and low air speeds provide low aerodynamic damping moments, and you can see missile motion in detail. Note the control surface deflections. The missile's autopilot dampens oscillations more quickly than with autopilot turned off.
This is just a test thought of the autopilot and aerodynamics of the missile. Naturally, air-to-air missiles are not designed for such low air speeds. In fact, the minimal IAS at intercept for an AIM-7 is about 700 km/h. At this speed, it's capable to reaching 5g's in less than a second.

Tasks in this area we're still working on includes the supporting math for thrust vectoring and refactoring/optimization. 

Missile Autopilot
In regards to control systems and autopilot, we're working on:

  • Mathematical model of torque balance system (AIM-9-like missiles)
  • Inertial navigation system + data link for modern missiles
  • Сorresponding aircraft weapon systems
  • Almost every new missile needs its own autopilot type (based on common model)


Missile Seeker
For the guidance systems and seekers, there is a lot of work for the future. Building from the common math model, we will create detailed models for many seeker types.

When this effort is complete, we believe we'll have the most detailed air-to-air missile simulation in an entertainment product.

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Ayer vi este comentario de Waggs en un video de Youtube.
Aquí el video> https://www.youtube.com/watch?v=0W7vXJK_vvo

Y el comentario: " The dynamic campaign for DCS World is in VERY active development. The campaign will be real-time and basically be an AI-driven RTS playing out that the player participates in. We will talk more of this next year."
(Trad. La campaña dinámica para DCS esta en desarrollo muy activo. La campaña sera en tiempo real, y básicamente en un estilo de RTS dirigido por IA en la que el jugador participa. Hablaremos más este año que viene.)


Muy work in progress, y todavía quedaran años para tener algo. Pero bueno, menos da una piedra

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Yo te lo explico:

 

- very active development: alguien trabaja en ello, al menos una hora, todas las semanas.

- in development: figura en un documento de trabajo que alguien imprimió.

- in two more weeks: hablamos de ello cuando bajamos a fumar un piti.

  • Haha 2

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Para la semana que viene:

 

DCS World 2.5 Update
Due to some issues we wish to resolve in the Open Beta before moving it to the Release version, there will be no update to the Release version this week. For next week though, on 21 November, we plan to include the following in the new Open Beta:

  • Corrected Hornet radar break-lock, elevation scanning, and ACM modes.
  • Integration of radar lock data onto the JHMCS for the Hornet.
  • Addition of infrared-guided AGM-65 Mavericks for the Hornet.
  • Corrected CLIMB function for the Hornet FPAS page.
  • Corrected remaining AGM-65E errors.
  • Updated Hornet Early Access Guide.
  • Updated Persian Gulf map with additions of Kish Island airfield, Al Bateen airfield, Lavan Island airfield, Bandar-e-Jask airfield, Abu Dhabi International Airport, Sas Al Nakheel airfield, Abu Dhabi National Exhibition Center, and the Yas Viceroy with Formula 1 racetrack.
  • Continued tuning and improvements to the MiG-29 flight and engine model.

Con ganas de ver si con JHMCS se pueden hacer más cositas y esos AGM que nos van a dar autonomía de no depender de nadie para lanzarlos.

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Bieeeen....reparan el radar, ponen los mavericks IR (aunq ojo, sin un TGP o como se llame en el F18) no va a ser facil localizar y blocar los objetivos), y por fin veremos la caja del blocaje radar en el casco (si he entendido bien)...ya tarda en llegar el 21N...:game:

Edited by Babel

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DCS 2.5.3.24436 Open Beta Update

DCS World

  • Ground AI will be reposition itself if the current target exit from his fire angle.
  • Radar Mys-M1 (Silkworm HY-2 surveillance radar) is integrated. The ASM battery will be receive targeting from Mys-M1
  • surveillance radar. If the radar destroyed the ASM battery will be not functional.
  • Stennis carrier. The helicopter in takeoff position will not block all AI operations on the deck.
  • AI fighters with TWS and multiple launch capability will not use F-pole maneuver if they decided for multiple launch for several bandits. This was done so that the targets did not leave the radar's field of view.
  • MP. Banned user will get message about his ban and reason.
  • MP. Fixed the client's serverlist update when shutting down the server.
  • TrackIR works always, despite of control settings - fixed.
  • Hawk MPQ-55 will be marked as HK on Western RWR systems.
  • Fixed crash when a bridge without pillars is destroyed.
  • AI fighters will use an AIM-120C first instead of using the shorter ranged AIM-120B.
  • AI vehicles. Supplies truck added for all countries.
  • AI vehicles. Added M60 MBT to USA.
  • China Asset Pack. Completed Navy liveries (054A: 25 skins, 052B: 2 skins, 052C: 6 skins)
  • China Asset Pack. Updated KJ-2000 external model shape


DCS Persian Gulf

  • Updated Persian Gulf map with additions of Kish Island airfield, Al Bateen airfield, Lavan Island airfield, Bandar-e-Jask airfield, Abu Dhabi International Airport, Sas Al Nakheel airfield, Abu Dhabi National Exhibition Center, and the Yas Viceroy with Formula 1 racetrack.
    NOTE: Al-Ain, Sas Al Nakheel, Bandar-e-Jask airports still in the WIP and not working properly yet.


DCS MiG-15bis

  • New Instant Action missions in Normandy.


DCS Flaming Cliffs

  • Multiplayer. An aircraft shaking of clients aircraft near the carrier deck is fixed.
  • MiG-29. Added the Instant Action missions in the Nevada.
  • MiG-29. The drag coefficient of the speed brake now depends on the M number. Will be less than now.
  • MiG-29. The dead zone of throttle between maximal and afterburner eliminated.
  • MiG-29. Engines can be stalled on negative AoA bigger -17 degrees.
  • MiG-29. HUD radar operation mark in VERTICAL and BORESIGHT modes restored.
  • MiG-29. New single missions in Nevada.
  • Su-27. Updated training mission Start-Up.


DCS F-86F

  • Added Instant Action missions for Normandy.


DCS F/A-18C

  • AGM-65 IR code range fix.
  • Night cockpit illumination on external view added.
  • AIM-9X missile will be marked correctly in the JHMCS indication (not as 9M).
  • Quantity of AMRAAM missiles on HUD will update correctly.
  • TDC numbers which indicate altitudes of coverage do not change with radar elevation - fixed.
  • Radar sometimes can't lock target in BST mode - fixed.
  • Radar elevation doesn't work after target unlock - fixed.
  • Added option for VR (left/right/both eyes), added TD box.
  • Updated EN and RU manuals.


DCS AJS37 Viggen by Heatblur Simulations

  • E on waypoint indicator should not show when aiming ie sidewinder lock.
  • TERNAV should not update when turned off
  • Updated RB-15 for AI definition. AI will now use the missiles properly.
  • Fix to Bk90 not being launchable in NAV-mode.
  • EP13 color inversion selectable by radar mode button (black-on-white/white-on-black).
  • Brightness and contrast control for EP13.
  • Corrected elevation boresight position for Mavericks.
  • Added encyclopedia entries for weapons.
  • New feature: cartridge from putting marks on F10 map (named B1-B9, M1-M9, BX1-BX9, R1-R9, MR1-MR9 = recon-target, or S1-S9) and selectable in kneepad. Also you can just have a marker named “ATTACK” and a quick attack flightplan will be generated.
  • EP13 altitude warning is reset if EP13 is not turned on.
  • The Boundary/GRÄNS lines are now visible again.
  • AB performance at height and speed tweaked.
  • The dumping of the sight for sidewinder carried on wingtips should now be relative to the plane and not the horizon.
  • Fixed AKAN dispersion and accuracy.
  • Fixed Sun Halo effect on canopy
  • Added glass scratches to canopy glass
  • Fixed oval-shaped afterburner flame issue
  • Slight cockpit optimization
  • Fixed afterburner flame clipping into exhaust can
  • Fixed RAT projecting through intake on left side of fuselage
  • Added Encyclopedia entries for weapons
  • Tweaked dispersion for MinGr55 shell for the AKAN m/55 gunpods.
  • Fixed pop-up point not switching to target waypoint on being passed.


DCS M-2000C by RAZBAM

  • Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000


DCS AV-8B by RAZBAM

  • Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000
  • Corrected Left wing Polygon defects
  • Corrected Right wing Polygon defects
  • Bomb Interval now working
  • KC-130 Fuel amount increased by 50%


DCS Combined Arms

  • The optic sights magnification will not depends from type of munitions.
  • Default brightness of night vision optic corrected.
  • Corrected night vision window size of CA units when turn on of SSAA graphic option.
  • Wounded playable infantry will reduce max speed.
  • Incorrect aiming calculation after moved the target point on the F10 map - fixed.


Campaigns

  • Spitfire IX Big Show Campaign.
    - Performance improvements (not all bombers drop bombs to reduce FPS hit)
    - Air Sea Rescue logic changed. Now it's possible to call mayday even if the radio doesn't work, you just won't get an answer.
  • M-2000C Red Flag Сampaign.
    - Mission 1: added "mission complete" message. 
    - Mission 6: Changed loadout of some of the Red Force jets after player feedback to slightly reduce the difficulty. 
    - Mission 10: Mirages 2000-5s will now engage blue forces.
  • MiG-29 Over the Hump campaign сorrected.

https://forums.eagle.ru/showthread.php?p=3666587#post3666587

 

7,1 gigas wtf!!!

 

Un saludo.

 

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